Tampilkan postingan dengan label academy. Tampilkan semua postingan
Tampilkan postingan dengan label academy. Tampilkan semua postingan

5 September 2012

Avengers Academy #36 Review

Avengers Academy doesn't have much time left on the stands. And Christos Gage doesn't seem to mind twisting the knife as readers prepare to bid farewell to this team. Of course, that's really a good thing, as issue #36 is host to all sorts of great character moments. It just hurts so good.

In this issue, the fractured team begins to come together again in order to combat Jeremy Briggs' attempt to de-power the world's superhumans. Many Academy members are forced to make fateful choices during the course of battle. No scene is more stirring than the one between Mettle and Haz-Mat. If you thought their material in issue #35 was tear-jerking, this issue raises the bar again. But Gage also has strong material in store for characters like Reptil, White Tiger, and X-23. Many of these characters have been severely down and out since Briggs launched his attack, and it's satisfying to see them cast aside teenage doubts and become full-fledged heroes again. My main complaint, as with last issue, is that it's disappointing to see Briggs degenerate into full-fledged villain mode. The character was much more enjoyable when readers were able to sympathize and even side with him and his grand plans.

Andrea Di Vito sticks around to render this issue. While it's a shame we couldn't have one, consistent artist for the entire arc (important as it is to the series as a whole), Di Vito fits in nicely with the general tone established by Tom Grummett and others. There are some fun metaphysical scenes involving characters like White Tiger and Reptil that allow Di Vito to branch out and deliver slightly more surreal imagery.

Much of this character building seems to lay the groundwork for future stories, which of course raises hope that maybe Gage won't be done with these characters just because the series is ending. No doubt there's still a wealth of material to explore in the coming weeks.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


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20 Agustus 2012

Hero Academy Review

After spending the better part of a week slaying orcs, humans, and other heroes, I finally understand why all my friends were raving earlier this year when Hero Academy launched for iOS. It’s fantastic. Underneath the deceptively cute art style lies a surprisingly deep strategy game that takes hours to really even begin to master. Far from being a casual game, Hero Academy plays more like chess, where great minds that think ahead and understand both their own capabilities and that of their enemies will come out ahead. Asynchronous and cross-platform multiplayer cinches the whole package, making Hero Academy far too easy to play for hours on end, whether at home or on the go.

Hero Academy lets two player-controlled teams battle it out on a game board in turn-based combat. After selecting which team you want to play (currently there are Orcs, Humans, Dark Elves, Dwarves and the Team Fortress 2 soldiers), you then deploy them onto a random level. You can only take five actions per turn for your entire team, so you have to put your smarts to use and figure out the best way to either destroy the enemy team or kill their crystals.

As you’d expect from any action-points driven strategy game, how you spend your points means everything. Other turn-based strategy games typically assign different actions varying point values, but in Hero Academy every move costs one point. Whether you’re using this point to drop a new soldier onto the battlefield, attack an enemy, give one of your own heroes a buff, or simply move to a different tile, you always use one point. It keeps things approachable for people less familiar with turn-based games, and also makes it easier to rapidly knock out turns. You can also start to predict what the enemy team will do a bit better, since you know exactly how many moves he can make.

Ease-of-use really is a mantra throughout the design of Hero Academy, and whether you’re new to turn-based games or seasoned you’ll appreciate its smart rewind feature. After taking all your actions you can simply click your action points wheel and rewind to the start of your turn (or even regress move-by-move if you wish). This means you can try out your strategy and see how well -- or poorly -- it’ll do, adjusting accordingly. It encourages a lot of experimentation because there’s no risk -- only reward. It’s an utterly brilliant feature, and does away with a lot of the pain many new players would otherwise feel as they simply learn by getting stomped on by skilled opponents.

It’s really good that Hero Academy encourages you to experiment, because gameplay gets much deeper than you might first expect. Sure, it sounds simple: take five actions in a turn, kill the other side or their crystal. But each team of heroes plays differently from the next; they’re not symmetrical. Every team has some basic archetypes like healers, warriors and ranged damage dealers, but they each have special rules that set them apart. Units don’t all have the same movement values either, so, like chess, it’s important to understand not only your own forces but those you’re up against. Add to this the special abilities of each army and that every game board has special buff-giving tiles, and every action becomes a hard-to-make choice. You don’t even have access to the entirety of your army every turn, but are instead randomly dealt units and powers from a virtual deck of sorts, making you further adapt your strategy based on what’s available to you on a given turn. You could take what's there, or, if you're unhappy, swap some out at the cost of action points. Quite simply, it’d be overwhelming if you couldn’t try things out noncommittally because there are always so many choices available.

If that all sounds a bit too intense, don’t fret -- Hero Academy has a lot of resources available to teach new players. You can start with the in-game tutorial levels and then move onto the in-game guide. If that’s still not enough, or if you’re just looking for a change of pace, you can play Challenge levels for each team you own. The Challenge levels aren’t only great little tweaks on the gameplay that feel similar to a puzzle game but they also teach you the intricacies and capabilities of individual units by letting you see them in action.

Image is from the PC version.

If you’ve got access to both a PC and an iOS device, then there’s always a reason to have a game of Hero Academy going as it supports cross-platform functionality. The games are pretty much identical between the two platforms, with the one substantial difference being that iOS players get the human team for free, while the only way to access the game on PC is to buy it for $4.99. Still, that’s not a bad price, especially considering that this also nets you both the human and Team Fortress 2 teams, which you can then use on the go. It’d be nice if the PC version supported different resolutions, but the nice part about it being so minimalistic is that it can quietly run in the background without being a resource hog. It even gives you notifications when someone else takes their turns, enticing you to return. Devilish and effective.

Because Hero Academy is asynchronous you’re encouraged to have a large number of games going at any time. Quickly knock out all your turns, start up a few new games, and then return later when you’re friends or random opponents have taken their actions. If they still haven’t, you can quickly start up some new games. There’s basically never a reason to not be playing against someone, and you’re never pressured to take a turn. You do things at your own pace.


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15 Agustus 2012

Avengers Academy #35 Review

With the first issue of Final Exam,"Christos Gage quickly and successfully transitioned Avengers Academy away from the Avengers vs. X-Men conflict and back towards more internal matters. Jeremy Briggs is back, and he comes bearing tantalizing promises of a world where only the most deserving of heroes are allowed to have powers. Issue #35 focuses on two splintered factions of Academy recruits -- those who have bought into Briggs' vision, and those who are on the receiving end of his wrath.

Both halves of the story offer plenty of juicy material for longtime Academy readers. On one front, Haz-Mat and Mettle are making the most of their newly human states, even as a chronic lack of privacy proves to be their newest foe. These scenes hit all the right emotional notes, particularly late in the issue as Gage throws the inevitable wrench in the works. Equally appealing but more dramatic are the scenes following the renegade teens, most of whom are suffering the debilitating effects that come with sudden power loss. X-23 and White Tiger shine in particular this month. Gage just seems to understand Laura in a way too few X-writers have over the years.

Unfortunately, this issue does take one major step back in terms of its portrayal of Briggs. I noted in my previous review my appreciation that Briggs wasn't cast as an overt villain, but merely a figure with murky intentions. Unfortunately, that sense of uncertainty begins to fade away now, and he becoems less interesting as a result.

Andrea Di Vito steps in for Tom Grummett this month. While it's disappointing this arc won't have one, consistent penciller, Di Vito handles the characters well and delivers a bit more detail and depth in his panels than Grummett's issues had been offering. What the issue lacks in style it makes up for in good, solid storytelling.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


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13 Agustus 2012

Paper Mario: Sticker Star, Professor Layton Miracle Mask Dates

Nintendo has announced release dates for the 3DS and DS fall line-up. First up is Art Academy: Lessons for Everyone on October 1st, followed by Professor Layton and the Miracle Mask on October 28th and Paper Mario: Sticker Star on November 11th.

Release dates were also revealed for Crosswords Plus, Freakyforms Deluxe and more, as seen on the release calendar below:

  • Art Academy: Lessons for Everyone - October 1st
  • Crosswords Plus - October 1st
  • Sparkle Snapshots 3D - October 18th
  • Skylanders Giants - October 21st
  • Style Savvy: Trendsetters - October 22nd
  • Professor Layton and the Miracle Mask - October 28th
  • Freakyforms Deluxe: Your Creations, Alive - November 5th
  • Paper Mario: Sticker Star - November 11th
  • Epic Mickey: Power of Illusion - November 18th
  • Sonic and All-Stars Racing Transformed - November 20th

Titles without concrete release dates include FIFA 13 in September, Angry Birds Trilogy in October, Scribblenauts Unlimited this holiday and Rayman Origins in the third quarter of 2012. A complete list of planned titles for 3DS and DS - including Imagine Babyz and more - can be found on Nintendo’s full release calendar.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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