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27 Agustus 2012

Rock Band Blitz Review

Music games are dead -- at least as we've known them since 2005. Plastic guitars sit on closet floors around the world, Rock of the Dead 2 is nowhere in sight, and even Activision was like, "OK, we'll stop shoving Guitar Hero down your throat." But Rock Band Blitz proves that not every game revolving around music needs to be banished to the Island of Misfit Toys. With fast, challenging gameplay, the $14.99 download's focus on high scores should get you and your friends list bopping to the music on your hard drive once again.

Rather than plug in all those unloved instruments, Rock Band Blitz takes the franchise's note highways and connects them to your controller. You use the shoulder buttons to cycle through the drum, guitar, bass, mic and keyboard highways, and then tap the D-pad and the A button to play the descending notes. (Rock Band Blitz actually supports a number of control options, so feel free to just use the joysticks or whatever to play.)

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And therein lies the rub: Rock Band Blitz is a pretty hardcore game if you want it to be.

The setup is a lot like PS2's Amplitude, PSP's Rock Band Unplugged and Rock Band 3 on the DS -- if you've never played a music game like this, you're missing out. Playing Rock Band Blitz is fun even if you're cursing yourself for missing a long note you had no business missing. The notes are coming no matter what, so you have to be quick on the trigger and willing to jump around to master every track. When you're on a roll, it's easy to feel like god's gift to gaming.

Even if you suck at rhythm games, you'll get your rock star moment as you can't fail out of Rock Band Blitz. No matter how terrible you're doing, the song keeps going. Your only concern is getting the highest score you can, so you're trying to nail the notes in order to score points and keep each highway's individual multiplier growing.

Multipliers are one of the big tweaks developer Harmonix has brought to the gameplay of Blitz. When you hit the prerequisite number of notes on a given track, you raise its multiplier. However you can only raise it by so many in a given section of a song. Cross a checkpoint, and the max multiplier will increase giving you a new ceiling to shoot for -- but your ceiling only increases as much as your lowest track multiplier.

If it sounds confusing in explanation, you just need to play a song to get the gist. If you have all your highways at 4x except for a 2x microphone track, you're only going to have a max of 5x for the next section of the song because 2x is only one away from the lowest multiplier.

This system is equal parts ZOMG excitement and the frustration of hindsight. I love jumping between my tracks and trying to get everyone to the temporary ceiling, but how many times did I ignore a vocal track for too long only to not have enough notes to get it whipped into shape before the checkpoint? (The answer is: a lot.) To truly succeed in Rock Band Blitz, you need an intimate knowledge of the songs so that you've concurred the minimal keyboard notes before a bass solo takes you to a checkpoint.

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Rock Band Blitz is doing for Elton John songs what Pac-Man Championship Edition DX did for pellets.

And therein lies the rub: Rock Band Blitz is a pretty hardcore game if you want it to be. Yes, there are pretty colors and poppy songs to entertain your roommate with, but when he goes to bed, you can sit there and nitpick your performance to death because the game is all about high scores. Before you even launch into a session, you're presented with a song's leaderboard so that you can see how your friends did. When you're playing the song, a meter on the side shows you how your friends were doing at the exact point you're at. When you're done, you can fire off Score War challenges to online buds.

Rock Band Blitz is doing for Elton John songs what Pac-Man Championship Edition DX did for pellets. No matter how good you're doing, there's some way to milk Rock Band Blitz songs for more points, and that's rather ingenious. The game isn't about making music, it's about making a place for yourself on the leaderboards.

Knowing that, allow power-ups to change everything. As you knock out songs, you're earning Blitz Cred and coins. Blitz Cred is the game's experience system, and as you hit milestones, you unlock power-ups such as double points for bass notes and bomb notes that clear off surrounding highways. Before launching into a jam session, you can equip three power-ups, but each time you use a power-up, it costs you coins.

You might see that I crushed Stephen and the Colberts' "Charlene (I'm Right Behind You)," but when you try it, you can't get close to my score. You'll need to tinker with power-ups to find the combo that gives you the edge. On the flip side, I might see you embarrass me at a beloved Weezer song, but seeing as I'm fresh out of coins, I need to go farm some by playing Boston's catalog. Rock Band Blitz is pretty great at keeping you playing and -- if you dig the formula -- loving every minute of it.

My problem is that I wish Rock Band Blitz called out to be played. You can link the game with your Facebook so that Score Wars are just a click away, but I'd rather a message to my console told me KingTut33 beat me at The Police's "Can't Stand Losing You." When I turn on my video game machine, I want updates about my video games -- not when I'm trying to figure out if those two people from high school are still married. From a single-player perspective, I always loved building a band in Rock Band Unplugged, and that's not in Blitz. That carrot on the end of the stick would've been nice, especially for players without Rock Band-lovin' friends.

I did notice some framerate issues when Rock band Blitz got super-colorful and jampacked with notes, but for the most part the game ran well.

I've mentioned a lot of different bands in this review, but it's important to point out that Rock Band Blitz only comes with 25 songs, and as it's a hodgepodge trying to have something for everyone, the list is all over the place, which I dig but I know some who don't. However, all Rock Band downloadable content is compatible with Rock Band Blitz. So if you're like me and religiously bought tracks for the few years when music games were the bee's knees, you've got a hard drive full of Rock Band Blitz goodies. And if you skipped the music game craze, the Rock Band store is bursting with tunes to make you happy.


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23 Agustus 2012

Borderlands 2 Original Soundtrack Details Revealed

Something Else Music Works has announced the Borderlands 2 Original Soundtrack. The album features 23 tracks in all and includes music from composers Jesper Kyd (Assassin’s Creed, Darksiders II) and Cris Velasco & Sascha Dikiciyan (Mass Effect 3), as well as additional music from Gearbox Software’s Raison Varner.

According to Something Else, “the soundtrack fuses multiple music styles which capture the multi-faceted personality and thrilling co-op action of Borderlands 2 as players storm through the world of Pandora and its dynamic art style."

The full track list is below:

  1. Ascent (Cris Velasco and Sascha Dikiciyan)
  2. Ash (Jesper Kyd)
  3. Caverns (Jesper Kyd)
  4. Glacial (Jesper Kyd)
  5. Crater Lake (Cris Velasco and Sascha Dikiciyan)
  6. Dam Interior (Cris Velasco and Sascha Dikiciyan)
  7. Dam Top (Jesper Kyd)
  8. Fyrestone (Jesper Kyd)
  9. Hyperion (Cris Velasco and Sascha Dikiciyan)
  10. Ice (Jesper Kyd)
  11. Interlude Combat (Jesper Kyd)
  12. Interlude Ambient (Jesper Kyd)
  13. Lynchwood (Cris Velasco and Sascha Dikiciyan)
  14. Lynchwood Sheriff Combat (Cris Velasco and Sascha Dikiciyan)
  15. Main Menu (Jesper Kyd)
  16. Jack Final Boss (Cris Velasco and Sascha Dikiciyan)
  17. Pandora Park (Jesper Kyd)
  18. Sanctuary (Jesper Kyd)
  19. Bandit Slaughter (Raison Varner)
  20. The Fridge (Jesper Kyd)
  21. Tundra Express (Cris Velasco and Sascha Dikiciyan)
  22. Warrior Boss (Cris Velasco and Sascha Dikiciyan)
  23. Vog Fight (Cris Velasco and Sascha Dikiciyan)

The Borderlands 2 Original Soundtrack is currently available for pre-order on Amazon and will hit stores on September 18th, the same day as Borderlands 2. For more on Gearbox’s upcoming sequel, check out our hands-on impressions from E3 and our interview with Gearbox co-founder Randy Pitchford about the game’s downloadable Mechromancer class.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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20 Agustus 2012

Dance Central 3 is the Time (Machine) of Your Life

Challengers come and go and market environments change, but Boston-area developer Harmonix Music Systems endures – and even thrives. Whether it’s the rise and fall of the plastic-instrument craze (Rock Band remains standing – supported by weekly DLC and a new Xbox Live Arcade game called Rock Band Blitz – while Guitar Hero is ashes), or the battle to capitalize on motion controls that’s currently being fought by the sublime Dance Central, the studio has a knack for keeping the beat going no matter what. And perhaps no game better exemplifies that than Dance Central 3, which manages to spit and polish the Kinect’s best experience to a level we didn’t think possible. We got the full scoop on what’s new, and there’s a lot to share.

First is the story – yes, story – that threads Dance Central 3’s campaign. You’re a new recruit invited to a mysterious underground dance party that turns out to be the secret headquarters for DCI – Dance Central Intelligence – “the city’s first and last line against dance crimes.” The evil Dr. Tan returns from DC2, and he wants to end your dance party…permanently. It’s up to you to prove yourself worthy of the agency’s trust by dancing to LMFAO, then time-travel back to the 1970s using DCI’s convenient time machine. Once there, you’ll need to find all the power moves hidden in the ‘70s songs, then assemble those together to form a Dance Craze. In this decade, it’s The Hustle. In subsequent decades (‘80s, ‘90s, and ‘00s – all with era-appropriate music, of course), it’ll be a different craze, like the YMCA, da Butt, or the Dougie.

Along the way you’ll earn experience points that unlock different outfits, among other things, but the game’s Party modes are what have been given the most attention.

  • Party Time is meant for social gatherings. Accessibility is a big focus here in that all you have to do is high-five a second player in order to start the game. No need to worry about unique gestures that might confuse your non-Kinect-owning partygoers. Once you start playing, the game will automatically spit new songs and game modes at you in the spirit of keeping the party going. Furthermore, the new Beginner mode features a dynamic difficulty setting that will automatically scale the game up or down in order to keep you dancing instead of failing. Or, conversely, ramp things up if you’ve got the moves.

  • Crew Throwdown pits two teams of four against each other in one-on-one, two-on-two, or even asymmetric head-to-head battles. And yes, you’ll be able to take a photo of yourself with your crewmates.
  • Make Your Move is essentially the dance equivalent of H.O.R.S.E. Kinect actually records a move you create (you’ll need to repeat it three times so that the game can properly create a flash card for it), then challenges your opponent to dance it. Trade moves back and forth until they all get strung together randomly. Whoever dances ‘em best wins. “You get to decide how hard it is,” says Dance Central 3 lead designer Matt Boch.

  • Strike a Pose is where you’re most likely to pull a muscle and injure yourself, as the game will flash up random poses you’ll have to quickly match. (Dance Central 3 is “the most dangerous game on Xbox,” jokes Harmonix’s John Drake). Be fast and accurate and you’ll earn up to an 8x score combo and crush your competitor.
  • Fitness mode is about the only one Harmonix isn’t saying much about yet, though we did extract a few details out of them. Besides being able to create your own custom fitness playlists, you’ll have the power to set your own personal goals. The idea, Harmonix says, is to minimize downtime and make sure you’re always moving.

Just as before, all of your previous Dance Central songs – both disc-based and DLC – will import into DC3 and its 45 tracks, putting the total potential song list at well over 150. Better still, all of the old tunes will get upgraded automatically to work with DC3’s new game modes. Kinect voice control is back too, making it easier to navigate through the menus and songs. As if we needed any other incentives to get up and dance.

Ryan McCaffrey is the Executive Editor at IGN Xbox. He used to own a DeLorean, which is weird. Follow him on Twitter, on IGN, catch him on Podcast Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.


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13 Agustus 2012

Celebrating the Music of Your Childhood

Whether you know it or not, chances are you've bopped your head to this man's music. Whether you don't know the difference between a Goomba and a Koopa Troopa or consider yourself a hardcore gamer, you've no doubt whistled his tunes in the shower. With his contagious and wildly inventive melodies, Koji Kondo has set a standard for video game composition that few have come close to reaching. And for those of us who grew up with a D-pad placed firmly beneath our thumbs, his scores have acted as the soundtrack of our childhood.

From the original Super Mario Bros. to The Legend of Zelda: Ocarina of Time to Star Fox 64 and beyond, Koji Kondo's contributions to the art of video game composition are beyond compare, leaving an indelible mark on the entire industry. Today the man who put a melody to the magical worlds of Mario and Zelda celebrates his 51st birthday. In commemoration of his great contributions to the medium, we're taking a brief look back at the two biggest franchises that Koji Kondo brought to life with his resplendent tunes.

Here's to you, Kondo-san - thanks for the memories.

The Mad Beats of the Mushroom Kingdom

One can hardly hear the word "Mario" without a certain tune running through their brain - you know the one. From the moment you first hear that infectious theme in World 1-1 of Super Mario Bros. for NES, you'll never be able to get that crazy melody out of your head. With incredible creativity and musical prowess, Kondo's music has set the ethereal and psychedelic tone that the Mushroom Kingdom is now known for.

But his contributions to Mario's adventures didn't stop with that initial score. From Super Mario Bros. 3 to Super Mario World, from Super Mario 64 to Super Mario Galaxy - Kondo has helped transition Mario from 2D to 3D, from a castle full of paintings to an entire galaxy of adventure. His music is as intimately tied with the idea of Mario as jumping on a Goomba's head or Bowser's affection for Peach. While the man has already given us enough timeless music to last a lifetime, we very much look forward to another 25 years of incredible, mushroomey tunes.

Pulling Your Heartstrings in The Legend of Zelda

While Kondo's Mario compositions are meant to invoke an aura of pure joy, his work for The Legend of Zelda series is a bit more cutting - tearing at your heart with its sweet melodies and sweeping crescendos. Zelda's music has a way of tearing at your heart - or inspiring a sense of adventure and exploration you simply can't ignore. Ranging from haunting to epic to sweet to unsettling, his scores for Link's adventures in Hyrule add a powerful emotional overtone to each game.

Music has always played an important role in the Zelda series, whether as an instrument for progressing the story (get it?!) or just by lending a sense of magic to the whole affair. It's hard to imagine what Hyrule would be like without Kondo's tunes instilling adventure into the very grass of Hyrule field, adding soul to the inhabitants of Death Mountain, wordlessly conveying the joyful sadness of parting with a childhood friend, or encapsulating the terror of power in the wrong hands. As of now, we still have no idea what Zelda's future holds, as Nintendo makes the leap to its first HD system - but if Koji Kondo has anything to say, you can bet the music will be pitch perfect.

Thanks for joining us as we briefly tipped our hats to one of the greatest musical talents of our time. Now's your turn to chime in! What are your favorite songs by the legendary Mr. Kondo? What has his music meant to you as a gamer, or even just as a person? Share your thoughts in the comments below - then bust out an old Mario or Zelda game in thanks to the man who likely wrote the soundtrack of your childhood.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


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