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3 September 2012

Project Ogre is not Metal Gear Solid: Ground Zeroes

Metal Gear mastermind Hideo Kojima has confirmed that the freshly announced Metal Gear Solid: Ground Zeroes is unrelated to his mysterious Project Ogre title.

Kojima tweeted earlier today that he was "sick & tired" of the constant speculation over whether the newly unveiled title was Project Ogre.

“

While I am happy to know people liked "MGS Ground Zeroes", I'm sick & tired of people keep asking me like "is that project Ogre?" here in Seattle everyday.

"While I am happy to know people liked "MGS Ground Zeroes", I'm sick & tired of people keep asking me like "is that project Ogre?" here in Seattle everyday," he wrote.

"Project Ogre is what the project that Ogre appears. Ogre does not appear in "MGS Ground Zeroes" trailer."

So it would seem that Kojima Production is working on whatever Project Ogre is alongside Metal Gear Solid: Ground Zeroes. Does this mean it's the much-rumoured Metal Gear Solid 5? Back in July some images surfaced that appeared to show the game's title screen with the words "Open Ground Reconnaissance Endeavour" above it, so that's still very much a possibility.

Speculation about the link between the two titles hasn't been helped by the fact that Metal Gear Solid: Ground Zeroes runs using Kojima's new Fox Engine, which many people assumed would have its first outing with Project Ogre. So for now at least it looks like we'll have to make do with consuming all the info out there on Ground Zeroes, unless Kojima has a change of heart and decides to spill the beans on Project Ogre in the near future.

Metal Gear Solid: Project Zeroes is a new title in the Metal Gear Solid series focusing on Solid Snake's mentor, Big Boss. While no release date has been set, it's in development for PS3, Xbox 360 and PC.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Metal Gear Solid: How to Get the Movie Right

After years of false starts, that most movie-ish of video games is finally coming to the big screen.

An announcement at Konami's Metal Gear 25th Anniversary confirmed that Columbia Pictures are committed – with the help of superhero movie producer de jour Avi Arad - to bringing the adventures of Solid Snake and his cardboard box to life.

But with over 20 games, some truly bonkers plots, and creator Hideo Kojima's notoriously complex vision to choose from, it's going to be a tough job creating a coherent action flick that lives up to the bad-assery of its material.

Which is where we come in. This is how you make a Metal Gear Solid Movie….

Story

Think back to a time before girlyboy emo protagonists, homoerotic vampire sword fights, and the clunkiest dialogue this side of Darth Vader's "I don't like sand" chat-up line (see: Raiden's Metal Gear Solid 4 whineathon about how it rained on the day he was born), and the Metal Gear series was relatively straight-forward.

If you're attempting to introduce a whole new audience to the franchise (while still staying true to the original fans), you're going to have to strip all that back to focus on a solid, coherent and simple story - which is why Hollywood should use the original Metal Gear Solid as its key inspiration.

Even to this day, it stands strong as one of the best action games ever, and that's down to Kojima's then-uncluttered storytelling and artistic vision.

When a genetically enhanced renegade special forces unit, FOXHOUND, takes over a remote Alaskan island - with the nuke-wielding mech robot Metal Gear Rex hiding on it - it's down to cigar-smokin', box-lovin', grizzled secret soldier Solid Snake to save the day.

Not only is every hero and villain immediately iconic, but the character and stunt design lends itself to a series of set-pieces that would be just as ace on the big screen as they were originally - snow-covered sniper shootouts, tank fights, helicopter attacks, super-fast sword-wielding ninjas, and a blockbuster finale featuring giant mech attacks and a stunt-filled jeep chase.

Throw in plot twists galore, a pseudo love interest, and the whole brother vs brother/clone angle, and you've got a plot that straddles the line between Hollywood action blockbuster and loopy, sci-fi riddled ridiculousness with surprising panache.

Director

Much as we love him, even the most diehard of Metal Gear fans would admit that while his vision has made the video game series what it is today, handing creator Hideo Kojima the directorial keys would be a cinematic disaster.

Sure, everyone likes to joke about how each successive MGS is more an ever-lengthening interactive movie than a proper game, but just think about this; while he may be able to brainstorm (crazy) genius plot twists and stylish action sequences, it also takes him around 72 hours' worth of cutscenes to tell a story.

So where does that leave us? Kojima's expressed interest in Christopher Nolan taking the reigns, and considering that Christian Bale was once being lined up to play Solid Snake, that seems like an easy - if entirely improbable - win.

A more realistic, if potentially polarising choice, would be The Wachowskis. Erratic quality aside, they'd nail MGS' array of incredible action set-pieces, and they certainly enjoy tinkering in tales focusing on morally-bleak, sci-fi skewed worlds.

And if you want to go really left-field, then how about Clint Eastwood? This is a man who's more than a little familiar with grizzled, super-macho 'me against the world' heroes, and his increasing descent into grumpy old man OAP age could imbue Snake and his bleak future with a worldly, reflective and very dry sensibility.

Crazy as it sounds, he even makes more sense than your generic portents of directorial doom Paul W. S. Anderson and Michael Bay, as whoever steers the good ship MGS will have to appreciate that it's a genre more inherently focused on stealth than kabloomy SFX.

Cast

Fans of the series are already lobbying for long-term voice actor and screenwriter David Hayter for the role of Snake. Seeing as he's voiced the character for the last 14 years, and has already written an unconnected script for a MGS movie, it makes sense.

But it's one thing voicing and another thing physically embodying an action star. We're going to go ahead and ignore the nightmare of a possibility that Hollywood could opt for a young, muscled lunkhead to fill the title role, and hope instead that they focus on someone a little more battleworn.

Get rid of his Yorkshire accent, and Sean Bean would be a pretty good visual and actorly fit, while Liam Neeson also possesses just the right level of gnarled, weathered batteredness to fit the part.

If they do decide to go a little younger, then a bestubbled Michael Fassbender could pull if off (and would have had prior video game movie success - we hope - with Assassin's Creed). Then there's Josh Holloway - a man who can woo an audience with even the slimmest of screentime (Mission Impossible: Ghost Protocol), and who could double as Solid's long, blond-haired cloney nemesis Liquid with ease.

Elsewhere, we'd love to see Sean Connery come out of retirement for a turn as gunslinging Revolver Ocelot, Karen Gillen flying the action ginger flag as Meryl Silverburgh, Scarlett Johansson as Sniper Wolf, and nerd-done-good Fran Kranz as Otacon.

Video Game Nods

While plot, character development and proper actorly types are all well, good and important to a MGS movie's success, there'd be uproar if some distinctly iconic, and fanboy pleasing odes to the video games weren't included.

If the finished product doesn't have Snake sneaking around in a cardboard box, giant mecha robots, some sneaking through airvents, infra-red goggles, the Alert Mode (!) sound, codec conversations galore and - of course - someone melodramatically screaming SNAAAAAAAAAKE whenever they can't get hold of him, then they're going to have a hard job winning the fans - and us - over.


Source : feeds[dot]ign[dot]com

Metal Gear Solid: Ground Zeroes gets extended gameplay clip, featuring vehicle-play and exploding heads

So you've seen the lengthy, beautiful, and oh so very shiny trailer for Metal Gear Solid: Ground Zeroes. You've been impressed by the silky smooth cinematics and sheer, unbridled shininess afforded by Kojima Productions' new next-gen Fox Engine. But you've also been disappointed that it cuts from shiny to black just after the gameplay part starts. 

Well be disappointed no more, for an extended demo video has arrived, albeit in slightly low-res illicit form. Running on a few minutes after the main trailer cuts out, the new footage shows Snake making his way into the sprawling open-world military base below, dealing with the tower guard who gave him so much trouble in the trailer, and then briefly showing off his new vehicle-based prowess both on the ground and in the air.

Any more excited about Metal Gear Solid: Ground Zeroes now? Or still requiring of a bit more solid detail before you launch into full "Cannot wait" mode? 


Source : gamesradar[dot]com

1 September 2012

PAX: Metal Gear Solid: Ground Zeroes Demo Impressions

Today at PAX, Metal Gear creator Hideo Kojima unveiled the first gameplay of Metal Gear Solid: Ground Zeroes, which he called a "prologue" to Metal Gear Solid 5.

The Fox Engine driven "current gen" gameplay demo first shown last week in Tokyo offers a first look at who is presumably Big Boss and new vehicle gameplay, but more importantly we now know what the next Metal Gear Solid game will look like running. Here it is if you haven't watched it already.

First and foremost, the demo shows off the muscle of Fox Engine, looking as next-gen as anything could (Kojima again reiterated that this was not a tech demo, but a true gameplay demo for current-gen systems). The non-gameplay but "in-engine" pre-roll introduces an unidentified man making his way through a high-security base, possibly a camp of the Les Enfant Terrible. The internet is already speculating that this man is Volgin. We want to throw another guess out there - could this instead be The Fury, who burned to "death" in Metal Gear Solid 3?

Volgin or The Fury? Someone else?

Regardless, we're next shown a child in a cage - Paz - who appears to have headphones plugged into her chest (she unplugs them, replugging them into an old walkman). She's betrayed the man somehow. He tells the girl to give his regards to her "Boss" (yes, capital B in sub-titles) as he leaves.

The scarred man pulls away in a jeep convoy, a helicopter buzzing overhead, both of which foreshadow the use of vehicles in Ground Zeroes.

Next up: Snake or Big Boss? He's credited and addressed as Snake in the demo, but it makes more sense based on the "prologue" timeline, that and his eye-patch is on his right eye.

Yes, it's been too long.

Being called Snake works for Big Boss as well considering that Snake is Big Boss' codename. It could be either, as they both appear to be eluded to in the below on-screen quote, "From 'FOX', two phantoms were born." We're going to go out on a limb and call him Big Boss.

Big Boss or Snake?

We see the stealth mechanics in play here for the first time, crouching through the base, avoiding spotlights and taking out a guard with a silenced pistol. We also see Big Boss grab a jeep, and quickly reverse himself out of sight. It's during this section that we see a high-tech tracking device, called a 1Droid in the upper left corner (in beta version 1.02, no less). One crazy theory we have is this could possibly imply either Vita second-screen options, or even crazier, Wii U possibilities. Or maybe iPad? Smart glass? Or it's just a fancy Metal Gear Google map. I know, we're nuts.

That's right: Droid, not Apple.

Grand Theft Solid.

The demo closes with Big Boss catching a lift on a chopper, which Kojima said would serve as a means to travel between missions, and even different countries in the game. The vehicles featured customize-able music, with "Flight of the Valkyries" providing a dramatic backdrop for the demo. Kojima noted that the volume of the music will effect if you're discovered.

Flares are your friend.

So what do you think? Will we be playing as Big Boss? Snake? If so, which ones? And who's the scarred man at the beginning? And why does Pax listen to her body with headphones? So many questions! Right or wrong, tell us what you think in the comments below and let's figure this out.

Casey Lynch is Editor-in-Chief of IGN.com. Hear about his love for PAX , metal, and Dark Souls on IGN and Twitter.


Source : feeds[dot]ign[dot]com

Metal Gear Solid: Ground Zeroes footage comes out of PAX 2012, watch it now

Announced in a fittingly stealthy manner earlier this week in Japan, Metal Gear Solid: Ground Zeroes made its US debut today at the Penny Arcade Expo 2012 in Seattle, WA. Series mastermind Hideo Kojima presented the live demo to a live audience, and a video that was released hours later online. Take a look at it below...

Presenting the open world, vehicles, and impressive graphics we'd heard all about, it might be hard to believe this is made for current consoles, but Kojima reconfirmed that during his panel, which was soon supported by Sony, with the official PlayStation Blog calling it a PS3 game. He talked about how the game's engine, the Fox Engine, was particularly dynamic though, able to adjust for next gen systems and other genres. Of the examples of the type of games Fox could run, the famous developer mentioned Silent Hill, as he added more fuel to the rumor that he might make the next Silent Hill title. Kojima went on to describe Ground Zeroes as a prologue to a potential Metal Gear Solid 5, a starting point for Snake's new, Fox Engine future.

Now that you've seen the demo in motion, what do you think of the next MGS? Can Snake still keep up with the competition?


Source : gamesradar[dot]com

PAX: Fifteen Minutes of Metal Gear Solid: Ground Zeroes Gameplay

We just saw the first gameplay footage of Metal Gear Solid: Ground Zeroes at the PAX 2012 Metal Gear panel.

We are uploading the video. Tune back here in about 30 minutes and we'll have the video piping hot and ready to chew on.

Developing...

Casey Lynch is Editor-in-Chief of IGN.com. Hear about his love for PAX , metal, and Dark Souls on IGN and Twitter.


Source : feeds[dot]ign[dot]com

31 Agustus 2012

IGN UK Podcast #151: Metal Gear Me

New Metal Gear Solid! New Metal Gear Solid! Listen all about it.

On this week's podcast we talk about all the news that came out of the exciting 25th Anniversary event held by Konami this week, from Ground Zeroes to the movie adaptation to, erm, the social game.

On this week's podcast, we also get round to talking about:

  • Layton's last hurrah
  • Kratos takes on the big screen
  • Joss Whedon's brand new S.H.I.E.L.D.

    If you want to catch up with the Metal Gear news ahead of this week's podcast, watch Luke in the video below being all informative (and Welsh):

    IGN UK Podcast #151: Metal Gear Me - 53.1 MB
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    Remember, if you've got something to say to the IGN UK team, grab us on Twitter page, our Facebook page, or via email at ignukfeedback@ign.com.


  • Source : feeds[dot]ign[dot]com

    30 Agustus 2012

    Metal Gear Solid: Ground Zeroes announced by Kojima. Get an exclamation mark above your head with first details and images

    Hideo Kojima has unveiled a brand new Metal Gear Solid game at a Metal Gear Solid 25th Anniversary Event in Tokyo. The game is subtitled: Ground Zeroes and was demoed running on a high-end PC running Konami's next-gen 'Fox Engine'. No screenshots were officially released, but Famitsu has this piece of artwork for us to ogle:

                             Above: Snake! But which Snake? That's the question

    Muttered words aroudn the internet from attendees at the event suggests the game's demo was set around a base at night, in the rain, with open world gameplay following an in-engine cinematic that is, reportedly, amazing - and there's no change in the graphics as the cut-scene moves to gameplay.

    With the game running on PC, it's highly likely the demo was yet another glimpse at what the next generation of console games will look like. Fox Engine is, after all, Konami's next-gen engine. But to know now there's a brand new MGS prequel headed by Kojima himself being made for it is an incredibly mouth-watering prospect.

    Tweets about the game have since been deleted due to restrictions put in place at the event itself, but we expect full details to be released shortly. But not before more leaked pics like this one:

    Above: Hideo Kojima looks pleased with himself. This is a good sign

    Source: CVG


    Source : gamesradar[dot]com

    Open-World Metal Gear Solid: Ground Zeroes Unveiled

    It seems the Metal Gear game fans have been waiting for has been finally announced at Konami's Metal Gear 25th Anniversary event: Metal Gear Solid: Ground Zeroes.

    Moments after attendees began to report on Twitter that they had just seen something they were not permitted to post about, several guests at the event begun posting references to the new game on Twitter. Many of these posts were hastily deleted within minutes, but according to attendees Metal Gear Solid: Ground Zeroes is an open-world game and was reportedly demoed on current-gen PC.

    The game is running on the new FOX Engine and has left attendees amazed.

    @kazamatsuri said, "Metal Gear Solid Ground Zeroes demo was truly amazing, running on a PC at current-gen specs. Wow."

    @markmacd tweeted, "Demo of "Metal Gear Solid Ground Zeroes", started w cutscene (all realtime), went into gameplay, open world, night, raining, base. AMAZING," followed by "Snake crawled @ avoiding searchlights, killed guard, rode jeep, called in heli for evac. Sounds like MG, but the scale & atmosphere... Wow."

    @ItCameFromJapan chimed in with more details, saying, "Ground Zeroes on Fox Engine - rich detail, open world, and Old Snake is back!"

    It is not known when Konami will reveal the Ground Zeroes to the rest of the world.

    Earlier this week, during the latest Kojima Productions podcast, Kojima Productions' Chris Johns claimed announcements made at the Metal Gear 25th Anniversary event would "shake" the industry.

    Famistu has the first artwork for the title:

    Image courtesy of Famitsu.


    Source : feeds[dot]ign[dot]com

    29 Agustus 2012

    Metal Gear Solid Social Ops for Smartphones Revealed

    A new Metal Gear title for smartphones has been announced at Konami's Metal Gear 25th Anniversary event this evening.

    Social Ops for GREE, a leading mobile social gaming network worldwide, is being built with the Unity Engine and is fully 3D.

    GREE CEO Yoshikazu Tanaka was on hand to announce the game himself and confirmed a worldwide release between fall and winter this year, as reported by andriasang.com.

    Metal Gear Solid Social Ops will playable at this year's Tokyo Game Show.


    Source : feeds[dot]ign[dot]com

    Metal Gear Movie Announced

    A Metal Gear movie has been announced at Konami's Metal Gear 25th Anniversary event. It will be made in association with Columbia Pictures.

    Avi Arad (X-Men, Iron Man, The Amazing Spider-Man) will be producing and was on stage at the event.

    "For many years I fought to bring comics to theaters - and video games are the comics of today," Arad said, as reported by attendee John Ricciardi on his Twitter feed.

    There are no further details at this point, but Famitsu has some photos from the event.

    2012 marks the 25th Anniversary of the Metal Gear series; the 'Tactical Espionage Action' series was first launched on MSX back in 1987.


    Source : feeds[dot]ign[dot]com

    20 Agustus 2012

    Skyrim Easter Egg: Metal Guitarist Honored

    Apparently, a few of the folks at Bethesda Softworks are big fans of Swedish metal bands. For the uninitiated, there's a quest in Skyrim called "Darkness Returns" in which the player is sent out to retrieve Nystrom's journal -- a reference to Katatonia's guitarist Anders Nystrom. Within the text, it reads, "He also mumbled some nonsensical phrases like 'night is the new day' and how he was the 'ghost of the sun.'" Night is the New Day is actually the title of the band's most recent album, while "Ghost of the Sun" is a featured track on another one of their albums, Viva Emptiness. A new album, Dead End Kings, is set to hit US stores on August 28th.

    Since this connection was first discovered, many fans have wondered just how this in-game nod came to be. Recently, IGN spoke with Nystrom to discuss how he initially found out about the reference.

    "Yeah, it's so bizarre. I have no idea, actually," Nystrom said. "One day I just logged on to the computer, checked the emails and everything -- and I think it was one of our fans on Facebook that had posted something on our wall, directing us to the Wikipedia describing the whole mission [for 'Darkness Returns']. I just started reading it, not really knowing what I was reading, until I actually discovered it was from Skyrim. I didn't put two and two together because it was so bizarre with the whole character/riddle thing and how they intertwined the titles. Then when it dawned on me that it was actually an objective inside the game, it was just like, 'Wow, how cool is this?'"

    As a post script, Nystrom said that he eventually got in touch with the Bethesda developer who had written the journal. "The writer who put me in there, he contacted me," Nystrom continued. "He turned out to be a big fan of Katatonia. He said our music had helped him through a lot of working hours late at night, and this was just his way of paying respect and giving something back, which was totally cool."

    It just goes to show you that if you ever want to get the attention of your favorite band, just throw 'em into your video game. Luckily, Nystrom was -- and still is -- a huge gamer himself. "I try to keep track of the video game industry -- I've had [IGN] bookmarked for ages," he said. "My favorite game ever -- it has to be a tie between Castlevania: Symphony of the Night and the first couple of Silent Hills. I was also really, really into the Syphon Filter series. I loved that one, with Gabe Logan... So many great games."

    But the real question still remains: is Nystrom a fan of Skyrim? "I haven't had the time yet actually, but [Bethesda] sent me the game... As soon as we go back on tour, there's a lot of time for that kind of stuff. I think I'll just buy another copy and bring it with me and dive into that. I can't wait to play the section with me in it!"


    Source : feeds[dot]ign[dot]com

    19 Agustus 2012

    The Avengers: Earth's Mightiest Heroes - "Ultron Unlimited" Review

    Warning - full episode spoilers follow.

    The problem with Ultron is that, no matter how many times you pound him into scrap metal, he always returns in a new body and with a new plan for wiping out humanity. The Avengers learned that the hard way in this week's episode of Earth's Mightiest Heroes. "Ultron Unlimited" picked up where "Behold... the Vision!" left off a few weeks ago, as the robotic villain sought to replace the Avengers with his own, "perfected" Synthezoid Avengers. Unfortunately, "Ultron Unlimited" turned out to be the first instance where the show's new, largely standalone approach to episodic storytelling took its toll.

    The problem is that the idea of the real Avengers battling their evil replacements is a little too familiar coming so close on the heels of the Skrull invasion saga. Hawkeye even seemed to point out that fact when he quipped, "Just so we're clear, I'm the real me." That brief moment of levity didn't do much to spice up the conflict, however. Even Vision's fight scenes felt strangely diminished, as the character was far from the unstoppable powerhouse he was in his first appearance. Chalk it up to his conflicted feelings on his mission, I suppose. The best that could be said for the action in this episode is that, like in "Assault on 42", the fact that the Avengers were fighting inhuman opponents allowed them to be more brutal and decisive in combat than animated superhero shows typically allow. The rampant battling was entertaining enough, just not particularly noteworthy.

    The focus on Avenger vs. Avenger brawling meant that Ultron himself was largely relegated to being a backseat player. We were never given a clear idea of what Ultron's larger goal was beyond swapping the Avengers out for Synthezoids.It was cool to see the team eventually unite to battle Ultron in his all new, all adamantium shell, but by that point the episode had too little running time left to take advantage of the scenario. And while Vision's evolution from uncaring soldier to would-be human was engaging, it could have been fleshed out and expanded upon. That's to say nothing of Jocasta, who played so little role in the episode it's enough to wonder why she was introduced at all. I don't know if she's intended to return before the end of the season, but if she does, hopefully the writers will actually do something with her and her relationship to the Pym family.

    "Ultron Unlimited" was at its best when it focused on that family dynamic and Ultron's Oedipal relationship with his "mother," Janet. It's too bad Hank didn't make his long-awaited return here, because there's plenty of good material to mine with these characters. A script that downplayed the Avengers and devoted more time to Ultron's efforts to both please and supplant his father would have worked a lot better. Sadly, as far as I'm aware, this was Ultron's final appearance for the remainder of Earth's Mightiest Heroes. The most we can do is hope that Avengers Assemble takes a slightly more dark and psychological approach to the character.

    Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


    Source : feeds[dot]ign[dot]com

    15 Agustus 2012

    Metal Gear Rising: Revengance release date confirmed for February 19 in North America

    Earlier today at GamesCom Konami showcased a new trailer for its upcoming Metal Gear spin-off Metal Gear Rising: Revengeance. As we noted earlier, the video seemed pretty similar to the one released during E3, until the end when a robo-dog tried to kill Raiden with his chainsaw tail. Following that lovely surprise, we then got another treat with the planned European release date of February 21. Now Konami as confirmed that the game will hit US stores three days earlier on 2/19/2012.

    We knew that Revengeance was planned for early 2013, but now this places it right in the middle of the busiest February in recent memory. It'll be competing with Dead Space 3, Aliens: Colonial Marines and BioShock Infinite. And don't even get us started on how crowded March is. Well, at least Revengeance will have that robo-dog to set it apart.


    Source : gamesradar[dot]com