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11 September 2012

Guild Wars 2 Sales Reopen Today

Having suspended sales of Guild Wars 2 right at the end of last month because servers were creaking under the sheer weight of players, ArenaNet has reopened them this morning. So if you missed the boat on release weekend and have since lost all of your friends to Tyria, at least you can now join them.

ArenaNet originally suspended sales on August 30th, just two days after launch, because the server infrastructure was having problems keeping up with demand. Since then, the company had deployed new European and North American servers and prepared the Trading Post for a new influx of players.

ArenaNet's president Mike O'Brien had this to day: “Preserving the customer experience has always been our top priority. We’re supporting  Guild Wars 2 for the long run. We’ll always do what it takes to deliver the best online gaming experience for our customers, even when that means throttling sales.”

To celebrate, the developer released a bizarre and rather arresting new live-action trailer. Enjoy it below:


Source : feeds[dot]ign[dot]com

10 September 2012

IPTL Premier - MVP look to be favorites, but will they meet their potential?

MVP Clan came to life in October 2010, but December 2010 was the month when Korea StarCraft 2 Association finally recognized them as a professional team; however, it was May 2011 that put them on the Korean map for good when they took second place during GSTL 2011 May finals losing to SlayerS after very close games and five months later when they won GSTL Season 1 defeating Prime.

Yet, it is 2012 that brought them vast number of titles both for the players and the team as a whole; more GSTL medals,  third place at IPL Team Arena Challenge 1, KSL Opening Ceremonies and Asia StarCraft II Invitational Tournament. Now it’s time for the IPTL Season 1 and they are more than ready to become the ultimate champions of another team league again.

Normally this paragraph would be the beginning of “bad picks” chapter, but in case of MVP it cannot be done, since there is no bad player on the team at the moment. Even if some of them haven’t qualified for the GSL Season 4 they still have a strong or at least decent presence on the international or Korean scene. Great examples are Noblesse and finale; they haven’t won anything big in 2012 yet, but are consistently on top and in a tournament full of foreigners like IPTL Season 1 we might see them crushing bones and eating flesh of their enemies. You cannot underestimate Korean players.

Team captain and one of the best Starcraft 2 zergs in the world is DongRaeGu. Despite being a part of the scene since 2010, he made a name for himself in the second half of 2011 after winning LG Cinema 3D Special League over sC, 2011 DreamHack Valencia Invitational over ThorZaIN and taking second place during Arena of Legends 1 after losing to MarineKingPrime.

Just like any other player DRG had his slump during spring 2012 when he stopped performing as well as he used to, but currently he’s back on track. It wouldn’t be an understatement to say that out of every GSTL player it is Park Soo Ho who constantly outperforms his colleagues. He almost single-handedly carried MVP in the 2011 GSTL May event and even outperformed his own track record during 2011 GSTL Season 1 with a 13-2 record. There is no other player who came close to DRG’s score.

Besides GSL and IEM championship titles there is also MLG, which was the curse of MVP’s captain until June 2012 when he finally won his first Major League Gaming title during 2012 MLG Spring Championship after crushing Alicia 3:1. Back in 2011 he won MLG Spring Arena 1, but it was a much smaller event, hence we count his latest gold medal as the first big one. Still, many other players have won MLG events before him, but it is DRG who currently has 2 of each medals in MLG events.

Another huge name for MVP is KeeN who just recently placed third in TeamLiquid StarLeague 4 taking out Sting in a very one-sided match. At the moment, together with Vampire and finale KeeN represents MVP in GSL Code A.

Sniper as a Code S player cannot be overlooked. He always gives his best and is visible on the international scene participating in number of online qualifiers.There is also Monster who proved his worth all-killing Evil Geniuses during IPL Team Arena Challenge 3 three months ago and winning GIGABYTE ESPORTS LAN Invitational.

MVP doesn't have an all-star line-up, but every single one of their players is more than capable of taking down the best in the world. Their strength lies in cooperation during team events and steadily growing skill of every member on the current roster. In IPTL Season 1 they should advance to the playoffs.


Source : feeds[dot]ign[dot]com

Sponsored: Hitman Sniper Challenge Month 2 winners revealed

The results are in for Month 2 of the ongoing Hitman Sniper Challenge. The sharpest shooters of August are: Mackdadi (PS3), andy1103 (360) and Holy21 (PC). They each win themselves an attractive bundle of prizes, including an iPad 2 and Sennheiser headphones. Very nice. The top 10 leader tables for the month are below.

If you think you can do better, head to hitmansniper.com for all the details on how to get involved.

Month 2 Top 10 (PS3)

1. Mackdadi - 6,425,636

2. Hitman_1983 - 6,013,697

3. LostSoul8 - 5,442,585

4. X1BALBA - 5,257,276

5. biscuit092 - 4,858,245

6. Duanecube - 4,552,804

7. scott210882 - 4,514,754

8. Adamfal - 4,266,602

9. Dicksi - 3,072,534

10. EllegableFish - 2,763,620

Month 2 Top 10 (360)

1. andy1103 - 6,186,624

2. WhammyKing - 5,470,695

3. Lewisnic1 - 5,346,142

4. JakeOllyHr1sn - 5,222,051

5. shauncope - 5,037,680

6. ArrPaul - 4,985,647

7. rincewind1990 - 4,745,353

8. klosey84 - 4,453,112

9. JasonScope - 4,442,342

10. goose123 - 3,057,074

Month 2 Top 10 (PC)

1. Holy21 - 6,466,963

2. Triplelexx - 6,311,709

3. DolllarrrSuso - 5,415,579

4. Grief_Reaper - 5,126,849

5. Strusieq - 5,075,118

6. biscuit092 - 4,983,050

7. Volound - 4,484,070

8. ThaKang - 4,464,184

9. Earthlie - 4,309,044

10. Renegade8888 - 4,254,110


Source : gamesradar[dot]com

7 September 2012

IGN Assemble! #53 - Zero to Hero

No, we didn't go with a zero episode to coincide with DC's zero month, but there may be one on the horizon...

This week, we're back to our regularly scheduled programming after the unbridled success of our ridiculously stellar 52nd episode, looking back on the DCU classic 52.

This week, we talk Hawkeye, The Punisher, The Amazing Spider-Man, Before Watchmen: Silk Spectre, Ultimate Comics Spider-Man and the DC zero issues of the week, including Swamp Thing, Animal Man, Action Comics, Detective Comics, Worlds' Finest, and more.

We're also excited to say that we're running a caption contest over on the IGN Assemble! Facebook group -- you just need to have the best caption for the photo posted and you'll win a nifty box of random crap from my desk -- comics, DVDs, toys, gum -- who knows what you'll get!

There are spoilers within for everything we talk about, so beware.

In the interest of self-promotion:

Check out the IGN Assemble! Facebook Group!

Check out the IGN Assemble! Wiki Page!

If you've got a question, comment, or art, feel free to drop us a line at ignassemble@ign.com.

IGN Assemble! Podcast: Episode #53
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Joey Esposito
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Enjoy!


Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.


Source : feeds[dot]ign[dot]com

6 September 2012

NPD: Darksiders II Leads U.S. Sales, Big Month for 3DS

The NPD Group has revealed the top ten best-selling games in the United States for the month of August.

The best-selling titles for the period between July 29th and August 25th, in order, are:

  1. Darksiders II (360, PS3, PC)**
  2. New Super Mario Bros 2 (3DS)
  3. Kingdom Hearts 3D: Dream Drop Distance (3DS)**
  4. NCAA Football 13 (360, PS3)
  5. Lego Batman 2: DC Super Heroes (Wii, 360, NDS, PS3, 3DS, PSV, PC)
  6. Sleeping Dogs (360, PS3)
  7. Transformers: Fall of Cybertron (360, PS3)
  8. Batman: Arkham City (360, PS3, PC)**
  9. Call of Duty: Black Ops (360, PS3, NDS, Wii, PC)**
  10. The Amazing Spider-Man (360, PS3, NDS, 3DS, Wii)

**(includes CE, GOTY editions, bundles, etc. but not those bundled with hardware)

According to NPD analyst Anita Frazier, no hardware platforms experienced a sales increase compared to last year, but 3DS and PlayStation 3 did sell more units than last month. 3DS XL is said to have represented 44% of total 3DS sales in August despite not launching until the 19th. “The current hardware systems are showing their age, so it goes without saying that it would be great to have new systems breathe life into traditional retail industry sales,” Frazier said. “I am anxious to learn more about the Wii U launch later this month. And with any luck we will hear news about other systems on the horizon.”

Software declined only 1% compared to August 2011, “pointing to a stabilization in that portion of the retail market” for games. “One factor contributing to the softness we have seen in retail content sales so far in 2012 has been the decline in the sheer number of new titles,” Frazier added. “This, however, was not the case in August because there were more new titles when compared to last year; titles with sales that were significantly better than last year’s launches. So, what we’re seeing impact August results is the domino effect of the light release schedule from earlier in the year. That lack of new releases has had a significant impact on subsequent month’s sales.”

Frazier also noted that accessory sales continue to be dominated by points cards and character packs for Skylanders Spyro’s Adventure. Frazier also noted that “You can’t talk about the gaming market without taking into consideration the growth in the number of mobile gamers on smartphones and tablets. Our recently released gamer segmentation research indicates that the mobile gamer segment of the market is now slightly larger than the core gamer segment, although their monetary value to the industry varies significantly. The industry foundation will always be the core gamer who spends 35 percent more on physical games than does the average gamer.”

Microsoft notes that 193,000 Xbox 360 consoles were sold in August, “marking the 20th consecutive month as the top-selling current-generation console in the United States.” Xbox 360 held a 48% share of current-generation console sales in the United States in August, with consumers spending $196 million on hardware, software and accessories.

This story will be updated when IGN receives statements from Nintendo and Sony.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com

5 September 2012

Action Comics #0 Review

If this month's #0 issues are all about looking back and shedding light on the origins of various heroes in the New 52, where does that leave Action Comics? Grant Morrison's relaunched series has essentially been one big origin tale from the start. Luckily, Morrison finds room before the events of issue #1 to explore Clark Kent's very first adventure as Superman and the theft of his indestructible cape. While Action Comics #0 doesn't really need to exist in the larger context of this run, it delivers enough memorable character moments that it's well worth  read regardless.

The best compliment I can give this issue is that it feels more consistent and cohesive than the majority of Morrison's previous issues have been. The plot is relatively simple by Morrison standards, so rather than cutting between scenes and points in time intermittently, Morrison is able to follow the journey from point A to B in a more methodical manner. Issue #0 opens where one of the recent backup stories left off, with Clark ordering his first batch of Superman T-shirts. From there, we see him settle into his role at the Daily Star, interact with Jimmy Olsen, and put his growing abilities to the test for the first time as Metropolis' new defender.

Again, it's the character work that makes this issue. Morrison once again shows how easy it is to craft a compelling Clark Kent -- one who is both human and relatable yet also powerful and noble. Clark enjoys a definitive Superman moment in this issue that pays homage to his Golden Age, "man of the people" roots. But Jimmy Olsen also has a strong showing in this issue. Morrison sheds a great deal of light on what drives the character in the New 52 universe. The result is a more down-to-earth and independent-minded take on Jimmy than the flamboyant globetrotter Morrison wrote in All-Star Superman.

Issue #0 doesn't add much to the greater picture. The script acknowledges the recent revelations about Cark's landlady and her 5th Dimensional origins, but apart from that the book could just as easily have shipped a year ago to kick off Morrison's run. The subplot involving the stolen cape doesn't amount to much. What this conflict does accomplish is reminding readers that Morrison's Superman is as concerned with the individuals of Metropolis as he is with alien invasions and Justice League matters. It takes a deft hand to pit Superman against a child abuser and not have the results turn out hokey or preachy, but Morrison manages it.

Issue #0 benefits from a much more consistent visual style than the series tends to offer. Ben Oliver fills in for Rags Morales this month. While there's a certain sterility and coldness to Oliver's work (some of the smaller details Morales worked into his panels are sorely missed), there's a lot to be said for clean lines and an overall much smoother presentation.

Sholly Fisch delivers another backup feature to complement the main tale. Interestingly, this story delves into Morrison's ongoing mythology much more than these backups have tended to in the past. Fisch doesn't focus on Superman here, but rather the origins of the Captain Comet/Neo-sapiens subplot from recent issues. Again, this material isn't necessarily that vital, but it adds a bit of color to previous stories. It's nice to have one issue that slows down the breakneck pace of the series and focus on the characters before Morrison begins his final push.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


Source : feeds[dot]ign[dot]com

4 September 2012

Arrested Development Creator Talks Season 4

Arrested Development's highly anticipated fourth season went into production earlier last month, with Netflix set to premiere the new episodes next spring.

In a recent interview with Vulture, show creator Mitchell Hurwitz offered an update on the revival, which is set to focus on a specific character for each episode. Explained Hurwitz, "It's almost an anthology version of the show with each episode focusing on a particular character and where they've been since the family fell apart six years ago." The creator added that didn't mean you'd only see one Bluth per episode, as some other folks would be popping up in other people's stories as well.

As for the possibility of additional AD content, Hurwitz continued, "Our initial order is for ten [episodes], but the beauty of Netflix is that we theoretically have an opportunity to provide more material for them..."

For years, Hurwitz was trying to get an Arrested Development movie off the ground and he noted that was still what he hoped would happen. "The [new] episodes are an outgrowth of the design of what we hope will be the movie. They precede it. They function as an act one of a movie that we all want to do, but haven't 'sold' yet."

While Netflix originally announced that it would be releasing all ten episodes at once, Hurwitz said that may not necessarily be the case. "I actually think the strategy for release is up in the air," he noted. "I know Netflix at one point was talking about streaming them all at once, because that's how they've done it with other shows, and it's their choice."

Perhaps we'll be getting weekly installments of Arrested Development after all? Let us hear what you think in the comments below!

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


Source : feeds[dot]ign[dot]com

29 Agustus 2012

National Comics: Looker #1 Review

It’s becoming apparent that the new National Comics done-in-one anthology series has a structure that is both its greatest asset and biggest shortcoming. While last month’s Kid Eternity story was a stellar tale that felt complete (though I was desperate for more), Looker is more of a broad strokes introduction to the revamped Emily Briggs than a satisfying story. We get bits and pieces of some interesting things with the loose framework of a murder mystery, but overall there’s not enough here in this one-shot to deliver anything that we can latch onto in such a short amount of time.

Writer Ian Edginton establishes Emily well – perhaps reiterating too many of the same points too often – but the issue quickly becomes more interested in satirizing fashion culture than developing Looker as a character. We get analogues for the Beckhams and Paris Hilton alongside not-so-subtle commentary on the projected nature of models and the world behind the runway. It’s frustrating because so much time is devoted to these things, while Edginton also introduces a brilliant supporting cast, whose backstories are relegated to a page each, yet it’s these characters that are the clear standouts of this issue.

Similarly, Edginton toys with a romance that is far too downplayed, despite its somewhat illogical premise (she enters through and leaps out his window, but he has “no idea” that she’s a vampire?). The vampire element is also front and center, which is done no favors by the utterly fantastic I, Vampire, in that everything we’re seeing feels like a CliffsNotes version of that spectacular series. It also doesn’t help that Edginton can’t resist making a Twilight joke, which at this point, is useless considering that the number of amazing modern vampire stories that outweigh that one, let alone it being done to death. There are simply too many distractions throughout a story that, above all else, should be honed in squarely on delivering the best done-in-one tale for its star in this very limited space.

Mike S. Miller delivers some nice linework though, if relatively bare in details. The figure work is smooth and successful in evoking the characters’ emotions, and the paneling is pretty standard but flows nicely. Unfortunately the background detail is almost non-existent, which really becomes a problem in the climactic battle between Looker and the big bad. The fight is claustrophobic, failing to give any sense of location or scale, simply delivering one blow after another until it’s over.

There are portions of Looker #1 that have enormous potential, and if this was the start of a larger story, then I might be able to give it the benefit of the doubt. But as a completed whole, there simply isn’t enough here to make it worth the money, unless you’re a die-hard Looker fan.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He loves superhero pets so hard.


Source : feeds[dot]ign[dot]com

24 Agustus 2012

Amazon To Announce Its New Tablets On September 6?

We reported a month ago on the "five or six" new tablets Amazon is rumored to release this year. The company has invited press to a media event in Santa Monica, CA, scheduled less than a week before Apple is expected to announce its next iPhone. A clear effort to keep us guessing, the press invitations simply state, "Please join us for an Amazon Press Conference."

Amazon announced the Kindle Fire at a similarly furtive press event last fall, so while it's not 100% certain this will be a tablet announcement, it probably is. And not a moment too soon: with Google's vastly superior Nexus 7 now on the market and the iPad's market share still basically unchallenged, Amazon has some catching up to do.

Everything's speculation for now; so what do you think? Will Amazon announce a 10" iPad killer? - just an updated seven-incher? - an out-of-left-field smartphone? Cast your bet in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : feeds[dot]ign[dot]com

23 Agustus 2012

Revisiting Resident Evil 3: Nemesis

Resident Evil 6's October release date is now only a month and a half away, so we're ramping up our project to replay all of the company's older efforts in storyline order. We first looked back at Resident Evil Zero in April, and in May we replayed the original 1996 adventure via its 2002 GameCube remake. Last month, we returned to Raccoon City by revisiting Resident Evil 2. Now it's time for Resident Evil 3: Nemesis.

Meeting your Worst Nightmare

As the first and only numbered Resident Evil sequel to have a subtitle attached to its name, everyone knew going into this third PlayStation adventure that something about "Nemesis" was going to be critically important to the game. Capcom made it even more obvious by placing the hulking, nightmare-inducing beast front and center on the game's packaging – the Nemesis was your enemy. Your singular foe. The villain so overwhelming that the entire duration of this latest RE title would be spent trying to take him down – or, more likely, just running away in abject terror.

It was a defining design decision that Capcom made, and it worked beautifully. Whereas the terror in the first two Resident Evil games was mostly centered on the hundreds of zombies lurking around every corner of the Mansion and the Raccoon City streets, Resident Evil 3 totally refocused its fright factor by building up this one, relentless, nearly omnipresent creature. The Nemesis was the most powerful zombie ever – he just couldn't be killed. And even worse than that immortality was the fact that he broke so many rules.

Survival horror games are meant to be scary, of course, and players know to prepare for shocks and surprises going in – but there's still a kind of comfort to be had in the knowledge of how most of these enemies are going to behave. The Nemesis, though, took even those small comforts away. He could run just as fast as your character, which broke the rule of zombies being slow and giving you time to react. He could assault you from afar with a rocket launcher, which broke the rule of zombies only being able to hurt you in close quarters. Worst of all, he could follow you through doors. That broken rule was the hardest of all to handle. We never knew how much we relied on the simple technical boundaries of loading screens protecting us from attacks until that first time we leapt through a nearby door, tried to catch our breath, and then saw the Nemesis come charging straight through to continue his hunt for "STAAAAAAARRRRRSSSSS!"

Frying Pan, or Fire?

Run-ins with the iconically scary Nemesis happened continuously throughout Resident Evil 3, as just when you thought you left him behind he'd pop up again at the most inconvenient time, in the most inconvenient place, to once again try to eat your brain. Capcom took the opportunity of these unique encounters to do something new with gameplay. You wouldn't just walk into a room and find the Nemesis sitting around waiting to battle you again – instead, you almost always got a choice of how to react to his appearances.

Called the "Live Selection" system, the game would briefly freeze and flash in black and white at these critical moments, then give you a quick on-screen choice between two alternative actions. Would you rather stand and fight, or turn and run? Would you like to go left, or go right? Memories of old Choose Your Own Adventure books and even the classic Dragon's Lair arcade game might have occurred to some players, except none of us really had the time to sit and think – because if you didn't pick an option within just a few seconds, the game would decide that your indecisiveness must be punished. Usually by Jill getting seriously hurt, or even instantly killed.

The RE series has never again used this specific type of reaction mechanic, but from a certain perspective, it could be seen as a precursor to the fast-button-input Quick Time Events that began to appear later on in Resident Evil 4.

The Mercenaries

Another way Resident Evil 3 paved the way for its subsequent sequels was with its introduction of a new minigame called "The Mercenaries - Operation: Mad Jackal." Fans of the franchise will recognize the name, as a shortened version – just "The Mercenaries" – was used for minigames in both Resident Evil 4 and 5. It even got spun-off into its own standalone retail release with last year's Resident Evil: The Mercenaries 3D for Nintendo's 3DS.

Those later versions and their focus on taking down tons of zombies to rack up high scores have little in common with RE3's original version, though, as Operation: Mad Jackal was more of a time attack game. You'd pick to play as one of three commando characters from the game's main storyline – Carlos, Mikhail or Nicholai – and try to make it from one starting point to an end goal in another part of Raccoon City in just two minutes. Running straight there was impossible, though – you'd always run out of time. So along the way you'd have to take down zombies and assist uninfected survivors to score time bonuses, extending the countdown and giving you enough extra seconds to make it to the finish line.

Gameplay Refinements

As the third and final Resident Evil title for the original PlayStation, RE3 represented the pinnacle of the series' design on its originating platform. Its foundations were firmly the same as RE1 and 2 – the same tank-like control scheme, pre-rendered backgrounds and all the rest of the series' hallmarks were found here once again. But lots of little tweaks and upgrades made the cut for this final PSone outing.

You could activate a new dodge maneuver to avoid zombie attacks, using proper timing to sidestep their hungry lunges and save yourself the trouble of having to use up quite so many Green Herbs. You could walk up and down staircases without needing to press an action button to do so – an improvement that greatly benefited the game's overall flow. And, crucially, you could now execute fast, 180-degree turns on the spot. Capcom had actually first introduced that little move in the RE-esque Dino Crisis, but it proved to be truly invaluable with the Nemesis hot on your heels through Raccoon City.

Oh, and then there was the gunpowder. For some reason, Resident Evil 3 went nuts for gunpowder. You didn't really upgrade your weapons much in this one – instead you'd find all sorts of gunpowder containers all over the city and you'd mix them together to create better and better ammunition. It was another unique addition to the series, but also another one that hasn't ever been used again.

The Impact of Nemesis

That's the thing about Resident Evil 3: Nemesis – it's arguably the most unique and individual of all the numbered RE games. We've tried to pin down the potential impact of each installment on the new RE6 with each of these articles, but with Nemesis it's a question mark. So many of its elements seem destined to stay locked into just this one game – the focus on a singular foe, the "Live Selection" choices, the gunpowder mixing. If anything, the thing that will probably carry forward into 6 will be the ridiculously impractical costumes for our playable heroes – have you seen the tube top and mini-skirt they stuck Jill in for this game?

If you want to go back and experience Nemesis for yourself before RE6 arrives, you've got just about the same array of options as you did for RE2. There's the original PlayStation release from 1999. Then there's a series of ports to PC, to the Dreamcast and to the GameCube – though the Cube version didn't exactly find many fans thanks to its inflated pricetag back in 2003. PlayStation Network's also got it up for download, for all you PS3 and PSP owners out there. But we'll end by reitirating the same sentiment from last time – Capcom, we'd love a modern remake of this adventure at some point. Surely you're not too scared to bring back the Nemesis, right?

Lucas M. Thomas still plays Resident Evil games with the lights on. You're not going to change his mind about that. Join him on his IGN blog and Twitter.


Source : feeds[dot]ign[dot]com

21 Agustus 2012

Nintendo Hosting Wii U Press Event in September

In less than a month, Nintendo will finally reveal more information about its forthcoming console, Wii U - hopefully including that long-awaited release date and price. Today the company sent out invitations to select media outlets, confirming that a Wii U preview event will take place in New York on Thursday, September 13 from 10:00am to 4:00pm EDT.

The presentation will be led by Nintendo of America President Reggie Fils-Aime, and will apparently shed light on "how the Wii U will change the future of gaming and entertainment." Since it's getting pretty late in the year for the console that was promised a global launch by the end of 2012, we can only assume official launch information will also be divulged at that time.

When can you get your hands on the GamePad? We'll know soon enough.

Although we can't say for sure, it's a good bet that Wii U will hit store shelves this November, considering Nintendo's past two console releases (the GameCube and Wii) arrived in North America on November 18 and November 19 respectively. Rumors and purported leaks seem to support this theory, though recent speculation of manufacturing problems has suggested the launch might actually miss Black Sunday and arrive in December instead.

Hopefully we'll know for sure following this September event - until then, keep it here on IGN for all the latest Wii U happenings.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


Source : feeds[dot]ign[dot]com

20 Agustus 2012

Check Out a Deleted Scene From The Avengers

The Marvel Cinematic Universe: Phase One Blu-ray box set and The Avengers Blu-ray are just over one month away. In anticipation of this massive release, Marvel/Disney have been slowly unveiling little teases to keep fans enticed, including a sneak peek at the new Marvel short, Item  47:

Today, another tease popped up on EW in the form of an extended scene. You may recall that odd exchange between Bruce Banner (Mark Ruffalo) and the security guard (played by the legendary Harry Dean Stanton) following the action set piece on the hellicarrier in which Banner "Hulked" out. It should come as no surprise that this exchange originally lasted a little longer. Take a look:

What do you think? Good call that they deleted the scene, or bad call? Sound off in the forums below.

"Enough! You are, all of you, beneath me! I am a god, you dull creature, and I shall not be bullied..." Become a friend of R.L. Shaffer on Twitter, Facebook or MyIGN for quotes, rants, reviews, news and more!


Source : feeds[dot]ign[dot]com

17 Agustus 2012

Machinarium Arrives on PSN Next Month

Machinarium, the puzzle point-and-click adventure originally released on PC in 2009, will arrive on the European PSN next month.

While an official announcement is yet to be made, in a recent EU Playstation Blog update Sony's Ross McGrath teased there would be "two new titles as well in September, one brand new and one new to PSN – we’re spoiling you rotten for sure."

While he didn't name the games initially, after commenter Antares suggested the new game would be Double Dragon: Neon, and the game new to the PSN would be Machinarium, McGrath responded "Give the man a cookie, he's 100 per cent right!"

Hopefully an official announcement will be coming shortly, and we've chased up Sony for details on pricing and whether US gamers can expect both titles at the same time.

A posting last month revealed the title would be coming to Vita via the PSN. If you're not sure what all the fuss is about, check out our iOS review of the game to help you make your mind up.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

15 Agustus 2012

What Other Spielberg Films Could Go IMAX?

Following the exciting announcement that Raiders of the Lost Ark is now set to debut in IMAX theaters next month, director Steven Spielberg revealed that he might someday work the same mojo on another film from his past:

"I think the only other movie I would ever think about going out on an IMAX screen would be Close Encounters of the Third Kind," Spielberg said in a new interview. "Forty percent of that film was shot in 70 millimeters, so the conversion would look extraordinary if we ever did put it up on an IMAX screen."

Nevertheless, the filmmaker seems confident about the transfer for Raiders -- although he did admit to his initial skepticism. "I didn't know if the 1981 print would stand up to a full IMAX transfer, so I came expecting a sort of grainy, muddy, and overly enlarged representation of the movie I had made [31] years ago," he said. "And I was blown away by the fact that it looked better than the movie I had made [31] years ago... All the shadows in the earlier scenes that we shot in Hawaii [were] always kind of muddy anyway on 35mm, because we couldn’t schlep all of our big arc lights down into this valley. Suddenly, there was definition in the shadows, which I had never seen before. And the shadows weren’t murky and washed out; they were sharp as a tack."

As for future projects, Spielberg added, "I'm going to do an IMAX camera test, [both] a 2 and 3D test for my next movie Robopocalypse, and I haven't decided whether I'm going to use the IMAX cameras. I haven't decided whether it's going to be 2D or 3D yet, but I am in September going to start doing some tests."

Via The New York Times and Yahoo

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