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11 September 2012

Win Big With Resident Evil Retribution

To celebrate the impending release of Resident Evil Retribution in UK cinemas on September 28th, we've put together the most incredible Resident Evil-themed prize for you to win. Up for grabs in this amazing bundle is:

  • 3D TV
  • Surround Sound System
  • Blu-ray bundle of the first four Resident Evil films (Resident Evil, Apocalypse, Extinction & Afterlife)
  • Sony PlayStation 3 160GB
  • Resident Evil 6 for PS3

HOW TO ENTER

To be in with a chance of bagging this incredible prize package simply head to the IGN Resident Evil Retribution microsite which you can find here:

http://uk-microsites.ign.com/residentevilretribution/

Watch the video intro from the star of the film Milla Jovovich and then click the orange button marked 'Enter' at the bottom of the screen. You need to submit your details before October 14, 2012 to be in with a chance of winning.

This competition is open to IGN readers in the UK, Hungary, Spain, Sweden and Portugal over the age of 18 only. Head to the competition page for full terms and conditions.


Source : feeds[dot]ign[dot]com

7 September 2012

Resident Evil: Survivial Horror vs. Action

Resident Evil is one of the most beloved survival horror franchises in all of gaming. But ever since the release of Resident Evil 4 - and especially with the release of RE5 - the franchise has taken a decided turn away from it survival roots, becoming more of an action franchise than anything else.

Some gamers love this shift. Some hate it. But which camp is in the right? Today, IGN's retro Resident Evil enthusiast Audrey Drake (me!) and RE5 defender Samuel Claiborn duke it out via e-mail. Check out their arguments, then leave your own thoughts in the comments at the bottom of the page.

Round 1... FIGHT!

Sam's Action Argument, Round 1

From: Samuel J Claiborn

Sent: Friday, September 07, 2012 10:31 AM

To: Audrey Drake

Subject: Re: Resident Evil: Action vs. Survival Horror

Audrey, I'd like to kill the Action vs. Survival Horror argument with a well-placed shot to the head, but it keeps rearing up like a demon crab-thing out of the gaping neck hole.

I view the post-Resident Evil 4 games as fixing the flaws and primitive technology of the originals. Resident Evil had confusing, switching camera angles, an unintuitive pivoting control scheme and crummy, approximate aiming. This caused tension because it was extremely hard - and frustrating - to kill zombies. In Resident Evil 4, zombies are still hard to kill. When you are swarmed by villagers or evil monks, it still causes a lot of tension. If you get overwhelmed, it's because your aim is bad - not because you are pressing up and shooting wildly in the distant corner, but the giant snake isn't taking any damage.

Also, let's get this out of the way now: Resident Evil will never be "scary" again; You were ten years old, that's why it was scary. That's also why I had to cover my eyes with my Care Bear during the Darth Vader scenes in The Empire Strikes Back.

Audrey's Survival Horror Argument, Round 1

First of all, the snake’s name is Yawn. GEEZ. Also, the original game’s controls aren’t on trial here – though I would make the argument that, while now admittedly archaic, the gimped controls were intentionally limited. The original games wouldn’t have been frightening at all if you could move as fluidly as in Mario 64. It made the world more claustrophobic, and yes, more frightening. You really had to think on your feet and work with what you had to make it out alive in those game.

RE4 achieved a brilliant balance – maintaining the heart and soul of the RE universe (firmly residing in the SURVIVAL HORROR camp) while offering updated controls for modern audiences who couldn’t handle the tank controls. Like you. :P It supplemented the new controls by adding more zombies per area, bigger bosses and huge, unforgettable setpieces like the Village, the Castle, etc. What was memorable about RE5? Other than the hot girl and lots of desert, not much. While it was well-made, it was more of a generic action game, lacking the thrills and atmosphere so integral to the RE experience. Why ruin one of the most beloved survival horror franchises of all time by making it something it was never meant to be, just so Capcom can sell a few extra copies? If I want an action game, I’ll play Uncharted. RE4 is as far into action territory as I ever wanted to see that franchise venture. Hell, Revelations was more enjoyable than 5, because it actually felt like Resident Evil.

Also, the only thing frightening about Star Wars is how badly Lucas dropped the ball with the prequels.

Sam's Action Argument, Round 2

So here we are, arguing about Resident Evil 4 vs. Resident Evil 5, which is ridiculous, since the original hubbub over Resident Evil's departure from its roots arose with that very title. If you get in a huff about Resident Evil 5 straying too far from the Resident Evil 4 formula, imagine how fans felt when Resident Evil 4 showed up as a nearly unrecognizable sequel - it had green herbs and typewriters, but that's about it!

Heck, this phrase could have been written by a spurned Resident Evil fan in 2005: "Why ruin one of the most beloved survival horror franchises of all time by making it something it was never meant to be, just so Capcom can sell a few extra copies? If I want an action game, I’ll play Uncharted."

And that's precisely my point. The changes made in Resident Evil 4 made it an awesome action game, wholly distinct from the "survival horror" games that preceded it. And let's be serious -- "survival horror" just means "old-school adventure game on PlayStation in a haunted house."

I don't have a good argument for why Resident Evil 5 is better than Resident Evil 4, because it isn't, but I can say that the direction the series has taken since its switch to action is far more interesting than going back to its  actual "roots."

So we can agree all day on how Resident Evil 4 is great, but it ain't Resident Evil - it was the original offender.

Audrey's Survival Horror Argument, Round 2

It’s true, Sam – RE4 was indeed the genesis of the survival horror vs. action argument. But it’s tantamount to the original game compared to RE5, which didn’t really feel like Resident Evil at all. It might as well have had terrorists gunning you down instead of zombies. At least RE4 still had creepy locations (read: not bathed in sunlight) and tried to get you to jump out of your seat at least once or twice. It also had far less ammo than RE5, placing more emphasis on the “survival” element. And the heavy action sequences were usually spurred by giant creatures rather than typical action fare like car chases. Having no partner also lent to the atmosphere, which RE5 totally killed by having a hot chick feeding you herbs and tossing you ammo all the time.

In that sense, while it was certainly the first step in the franchise’s move toward being an all-out action game – I’d argue that RE4 was still a survival horror game, albeit with action elements. RE5, on the other hand, is an action game with zombies for some reason. The difference, while perhaps subtle, is that survival horror games seek to set a certain tone, an atmosphere of tension and unseen horror that keeps you on the edge of your seat. Whether or not it’s actually “scary” isn’t even really the point – it’s that tension, that adrenaline, that keeps survival horror fans coming back for more. That’s what separates it as its own genre.

And that’s why, even though it’s a well-made game, RE5 left me angry and dissatisfied. Take away the tension, (the survival horror element, in other words) and all you have is a B movie featuring enemies with severely bad skin. And the downfall of a truly classic franchise.

Is this Resident Evil, or a poster for a bad action movie?

Sam's Final Say

I consider you a friend Audrey, so you can call Resident Evil 4 a "survival horror" game just because it has less ammo, car chases and Sheva, but I am going to continue to secretly think of it as the first game in a new series of action-based Resident Evil games. Resident Evil 5 may mark the "downfall of a truly classic franchise," but Resident Evil 4 kicked the series over a cliff - a really awesome cliff where you can shoot at stuff while you fall!

Audrey's Final Say

I respect you, your mustache and your opinion, Sam - so we'll end the argument here. We seem to disagree on the oft-contended definition of the survival horror genre, but the important thing is, we both agree that RE4 kicks serious ass! As for RE5, the only thing we seem to agree on is that we disagree. While I appreciate smooth controls and solid action, I still won't waste my time on an entry in the series that is devoid of that signature atmosphere us RE fans love to fear. The series helped define a genre that RE5 forsook by taking the action elements too far - and in my book, that's a true gaming sin. Gimme atmosphere and a slower pace any day.

Who do you agree with? Did we miss any points? Leave only your most evil thoughts on the survival horror vs. action debate in the comments section below!

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Also, it’s okay if you disagree with her. You’ll live. More importantly - game on!

Samuel Claiborn is an IGN editor and professional video game cheater. TCELES B HSUP to follow him on Twitter and on IGN.


Source : feeds[dot]ign[dot]com

4 September 2012

Resident Evil 6 release date eviscerated as the game becomes available a month early. For the price of a flight to Poland

Resident Evil 6's release date is currently scheduled for the 2nd of October 2012. It is however, already being sold and played in Poland. This is not an official turn of events and Capcom is not happy about it one little bit.

Originating in a post on Polish gaming site NeoGo, the story goes that a few full-blown retail copies turned up for sale in the city of Poznan. There was no initial explanation of their availability, but Capcom has since clarified that they made their way to the vendors in question by way of a five-finger discount. ie. Unsolicited long-term loan. ie. Theft. 

Sayeth Capcom to Eurogamer:

"Capcom is currently undertaking a thorough investigation into reports that Resident Evil 6 is being sold ahead of its official October 2 release date"

"At this time, all we can add is that it would appear this unfortunate incident is limited to a small quantity of stolen copies of the German USK PlayStation 3 version of the game"

No word yet on where the copies were stolen from or exactly how their liberators got hold of them. Or in fact, whether Capcom will be taking action against the shops or purchasers involved. Though the former is probably far more likely than the latter. 


Source : gamesradar[dot]com

3 September 2012

Capcom: Sold Resident Evil 6 Copies Were "Stolen"

Copies of Resident Evil 6 that appeared for sale in Poland last week were stolen, Capcom has confirmed.

As reported, the copies on sale were of the German PS3 version which were purchased from a store in the Polish city of Poznan.

“

At this time, all we can add is that it would appear this unfortunate incident is limited to a small quantity of stolen copies of the German USK PlayStation 3 version of the game.

Capcom has released a statement addressing the incident, which reads, "Capcom is currently undertaking a thorough investigation into reports that Resident Evil 6 is being sold ahead of its official October 2 release date.

"At this time, all we can add is that it would appear this unfortunate incident is limited to a small quantity of stolen copies of the German USK PlayStation 3 version of the game."

It's not currently known how many copies of the title were sold, or what will happen to those that got out into the wild ahead of schedule. One copy has even turned up on eBay, with the seller claiming that he "bought the game legally".

While it's not known what action Capcom will decide to take at this time, it's usually a fairly risky move to decide to play a game ahead of launch, especially if you're one of a handful of people to do so. While Battlefield 3 was one of the more recent titles to suffer a massive leak after appearing early on torrent sites, most people who downloaded it got away without punishment due to the sheer volume of people involved.

When console games leak though, it tends to be easier for companies to track who's been playing them and then take action. Back in 2007, Halo 3 leaked online to Microsoft's intense chagrin. As a result, the Xbox Live accounts of any gamers found to have played the game were banned until the year 9999.

So despite the fact you may be able to get your hands on a copy of Resident Evil 6 a bit early, it's probably best to wait for the time being. To help quench your thirst, check out our countdown of 30 reasons you should be excited for the game's (legitimate) release.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

2 September 2012

30 Days Until Resident Evil 6

With only 30 days to go until Resident Evil 6 is released on October 2nd, we count down 30 reasons why Capcom’s latest zombie infested survival horror game has us ready to destroy wave after wave of the bloody undead in terrifying new ways. You rolling with us? Pack a shotgun and never look back, this is the dirty 30 for Resident Evil 6. BRRRAAAAAIIINNNSS!!

30

The Zombies Are Smarter Than Ever Now

Like much, much, much smarter. They jump, spit acid and fight back with weapons. These things don't just grunt and groan. They eat brains and ace math tests. Run, man. RUN!

29

The Special Editions Rock

Why snag just the game when you can get copies of a bunch of classic Evils or even a hoodie? There are a ton of options, so stop being so boring.

28

That Logo Looks Like A Giraffe And A....

Love flourishes in the strangest of places. Sometimes a man loves a woman. Sometimes a woman loves a giraffe. Sometimes two fish smoke cigarettes after an argument. The Resident Evil 6 logo is like the world's most perversely inspiring rorschach test! Watch this Up At Noon bit for even more.

27

The Achievements!

There's an Achievement named "Duty Calls" in case you were worried there wouldn't be enough action to go with that survival horror. Plenty more Achievement spoilers at that link, if you're into that kind of thing.

26

Ada Wong Is Back, Baby

And yes, we missed her too. Don't lie, so did you.

25

This Mysterious Man

What is he doing? Maybe he's READING THIS VERY ARTICLE!

24

You Probably Have Better Skin Than This Guy, So Cheer Up!

23

Leon, Chris & Eminem In The SAME GAME!

22

That Title Screen Guy Will Totally Yell "RESIDENT...EVIIIIL. SIX!" When You Press Start On The Title Screen

He did it for every other Resident Evil game so why fire him now?

21

Resident Evil.Net Keeps The Game Going FOREVA AND EVA

Regularly updated new content and events? This makes us very happy.

20

We Couldn't Wait So We Did Awesome Break Downs Of The Resident Evil Games Leading Up To RE6

Our homie Lucas M. Thomas has been doing amazingly detailed breakdowns of all the Resident evil classics. Join us in celebrating our old, withered nostalgia.

19

The Amazing IGN Wiki Means You'll Never Get Stuck

We'll keep updating it with backstory, cheats and full walkthroughs but we'd love if you helped us, too.

18

That Whole Zombie Infection Thing? Yeah, It's Global Now

(Although once again, Greenland is safe from the rest of the world's problems)

17

It Has A Naked Human-Spider Boss Woman Thingy That We Can't Even Show You

We would probably get arrested for throwing a picture in here but that won't stop us from talking about it.

16

DAAAAAWWWWWWWWWW!!

SO CUTE!!!

15

It's F***ing Legit!

Or so says @GenaMarini and she's probably right.

14

This Game Has Some Weird-Ass Enemies, Man!

Zombie mutant prize claw people? What the hell?!?! Well, it's not like being populated with freakish weirdos is new for the series or anything.

13

***ZOMBIE CAT BREAK!***

Hey look, it's Albert Whisker! We're so, so sorry.

12

Multiple Story Campaigns

Oh, you want branching stories and entire campaigns with different lead characters? Here are three to start you off:

And that's not even all of them...

11

Some Crazy, Talented People Are Working On This

Just watch our making-of video for proof!

10

The Bio Ball

Hypodermic fun for the whole family!

9

It Takes Place In The Same Universe As Sleeping Dogs If You're A Fan Fiction Writer Or Crazy Conspiracy Theorist

It doesn't really, but we can pretend.

8

It Comes With An Umbrella Corporation Umbrella If You Pre-Order It

Never heard of an Umbrella Umbrella? Let our resident (see what we did there?) video hostess Naomi Kyle show you one in action.

7

The Game's Producer Hiroyuki Kobayashi Is No Slouch

From classics like Dino Crisis, Resident Evil 2 to Killer7 and Devil May Cry, this guy is a legend.

6

It's Not Resident Evil 5

Nuff' said.

5

It's The Only Game This Year With Crossbows

OK, so that's bullsh*t. There are thousands of games this year with crossbows. But we like this crossbow the best.

4

It Reminds Us Of Resident Evil 2...

3

...And The Village From Resident Evil 4

2

That CRAZY Plane Crash Scene

1

And Finally? Zombie Party Time!

Excited for Resident Evil 6 as we are? Well you absolutely should be by now. Be sure to let us know just how excited in the comments below.


Source : feeds[dot]ign[dot]com

23 Agustus 2012

Revisiting Resident Evil 3: Nemesis

Resident Evil 6's October release date is now only a month and a half away, so we're ramping up our project to replay all of the company's older efforts in storyline order. We first looked back at Resident Evil Zero in April, and in May we replayed the original 1996 adventure via its 2002 GameCube remake. Last month, we returned to Raccoon City by revisiting Resident Evil 2. Now it's time for Resident Evil 3: Nemesis.

Meeting your Worst Nightmare

As the first and only numbered Resident Evil sequel to have a subtitle attached to its name, everyone knew going into this third PlayStation adventure that something about "Nemesis" was going to be critically important to the game. Capcom made it even more obvious by placing the hulking, nightmare-inducing beast front and center on the game's packaging – the Nemesis was your enemy. Your singular foe. The villain so overwhelming that the entire duration of this latest RE title would be spent trying to take him down – or, more likely, just running away in abject terror.

It was a defining design decision that Capcom made, and it worked beautifully. Whereas the terror in the first two Resident Evil games was mostly centered on the hundreds of zombies lurking around every corner of the Mansion and the Raccoon City streets, Resident Evil 3 totally refocused its fright factor by building up this one, relentless, nearly omnipresent creature. The Nemesis was the most powerful zombie ever – he just couldn't be killed. And even worse than that immortality was the fact that he broke so many rules.

Survival horror games are meant to be scary, of course, and players know to prepare for shocks and surprises going in – but there's still a kind of comfort to be had in the knowledge of how most of these enemies are going to behave. The Nemesis, though, took even those small comforts away. He could run just as fast as your character, which broke the rule of zombies being slow and giving you time to react. He could assault you from afar with a rocket launcher, which broke the rule of zombies only being able to hurt you in close quarters. Worst of all, he could follow you through doors. That broken rule was the hardest of all to handle. We never knew how much we relied on the simple technical boundaries of loading screens protecting us from attacks until that first time we leapt through a nearby door, tried to catch our breath, and then saw the Nemesis come charging straight through to continue his hunt for "STAAAAAAARRRRRSSSSS!"

Frying Pan, or Fire?

Run-ins with the iconically scary Nemesis happened continuously throughout Resident Evil 3, as just when you thought you left him behind he'd pop up again at the most inconvenient time, in the most inconvenient place, to once again try to eat your brain. Capcom took the opportunity of these unique encounters to do something new with gameplay. You wouldn't just walk into a room and find the Nemesis sitting around waiting to battle you again – instead, you almost always got a choice of how to react to his appearances.

Called the "Live Selection" system, the game would briefly freeze and flash in black and white at these critical moments, then give you a quick on-screen choice between two alternative actions. Would you rather stand and fight, or turn and run? Would you like to go left, or go right? Memories of old Choose Your Own Adventure books and even the classic Dragon's Lair arcade game might have occurred to some players, except none of us really had the time to sit and think – because if you didn't pick an option within just a few seconds, the game would decide that your indecisiveness must be punished. Usually by Jill getting seriously hurt, or even instantly killed.

The RE series has never again used this specific type of reaction mechanic, but from a certain perspective, it could be seen as a precursor to the fast-button-input Quick Time Events that began to appear later on in Resident Evil 4.

The Mercenaries

Another way Resident Evil 3 paved the way for its subsequent sequels was with its introduction of a new minigame called "The Mercenaries - Operation: Mad Jackal." Fans of the franchise will recognize the name, as a shortened version – just "The Mercenaries" – was used for minigames in both Resident Evil 4 and 5. It even got spun-off into its own standalone retail release with last year's Resident Evil: The Mercenaries 3D for Nintendo's 3DS.

Those later versions and their focus on taking down tons of zombies to rack up high scores have little in common with RE3's original version, though, as Operation: Mad Jackal was more of a time attack game. You'd pick to play as one of three commando characters from the game's main storyline – Carlos, Mikhail or Nicholai – and try to make it from one starting point to an end goal in another part of Raccoon City in just two minutes. Running straight there was impossible, though – you'd always run out of time. So along the way you'd have to take down zombies and assist uninfected survivors to score time bonuses, extending the countdown and giving you enough extra seconds to make it to the finish line.

Gameplay Refinements

As the third and final Resident Evil title for the original PlayStation, RE3 represented the pinnacle of the series' design on its originating platform. Its foundations were firmly the same as RE1 and 2 – the same tank-like control scheme, pre-rendered backgrounds and all the rest of the series' hallmarks were found here once again. But lots of little tweaks and upgrades made the cut for this final PSone outing.

You could activate a new dodge maneuver to avoid zombie attacks, using proper timing to sidestep their hungry lunges and save yourself the trouble of having to use up quite so many Green Herbs. You could walk up and down staircases without needing to press an action button to do so – an improvement that greatly benefited the game's overall flow. And, crucially, you could now execute fast, 180-degree turns on the spot. Capcom had actually first introduced that little move in the RE-esque Dino Crisis, but it proved to be truly invaluable with the Nemesis hot on your heels through Raccoon City.

Oh, and then there was the gunpowder. For some reason, Resident Evil 3 went nuts for gunpowder. You didn't really upgrade your weapons much in this one – instead you'd find all sorts of gunpowder containers all over the city and you'd mix them together to create better and better ammunition. It was another unique addition to the series, but also another one that hasn't ever been used again.

The Impact of Nemesis

That's the thing about Resident Evil 3: Nemesis – it's arguably the most unique and individual of all the numbered RE games. We've tried to pin down the potential impact of each installment on the new RE6 with each of these articles, but with Nemesis it's a question mark. So many of its elements seem destined to stay locked into just this one game – the focus on a singular foe, the "Live Selection" choices, the gunpowder mixing. If anything, the thing that will probably carry forward into 6 will be the ridiculously impractical costumes for our playable heroes – have you seen the tube top and mini-skirt they stuck Jill in for this game?

If you want to go back and experience Nemesis for yourself before RE6 arrives, you've got just about the same array of options as you did for RE2. There's the original PlayStation release from 1999. Then there's a series of ports to PC, to the Dreamcast and to the GameCube – though the Cube version didn't exactly find many fans thanks to its inflated pricetag back in 2003. PlayStation Network's also got it up for download, for all you PS3 and PSP owners out there. But we'll end by reitirating the same sentiment from last time – Capcom, we'd love a modern remake of this adventure at some point. Surely you're not too scared to bring back the Nemesis, right?

Lucas M. Thomas still plays Resident Evil games with the lights on. You're not going to change his mind about that. Join him on his IGN blog and Twitter.


Source : feeds[dot]ign[dot]com

15 Agustus 2012

Resident Evil's Weirdest Enemies

Through the years, the Resident Evil franchise has offered its fair share of epic, zombie-fueled adventures. From the exceptional first entries that focused on survival horror to the more action-oriented modern releases like Resident Evil 4 and Resident Evil 5 - the franchise stands as a shining example of how to do zombie-gore right.

The funny thing is, the more memorable Resident Evil enemies usually aren't traditional zombies. In fact, some of them are downright weird. Elephants, giant snakes, plants, dudes in armor - when you really think about it, some of the creatures we've taken down in the name of survival have been pretty damn freaky.

In honor of the forthcoming release of Resident Evil 6, we've compiled the absolute weirdest enemies the RE franchise has to offer. These are in no particular order - although I think we can all agree the zombie elephant would have been number one. Take a look, then let us know your own favorites in the comments afterward.

On to the weirdness!

Neptune

As if Great White sharks weren't frightening enough, the bastards at Umbrella had to go and make B.O.W.s out of them. Bop it on the nose! I hear they hate that...

Hunter

Good ole hunters - giant, reptilian B.O.W.s with giant claws and mean tempers. He looks like he's yelling, "WHY ARE MY HANDS SO BIG!?"

Eliminator

ZOMBIE MONKEY! How can you not like that? Still - it's freaking weird.

Plague Crawler

Ew. Freaking... EW! Giant bugs are not only nasty, and unsanitary, they're also just not normal. Bugs should stay bug-sized.

Stalker

You only thought Aslan was on your side.

Web Spinner

This one's kind of just a spider. But it's HUGE! That's weird.

G

Not surprisingly, G is a product of the G-Virus. It's born from a human host - which is not only strange, but also endlessly unsettling. Also, if you looked at that and didn't think "zombie E.T." - shame on you.

Duvalia

This dude makes those Plagas that burst from your neck seem downright friendly. Disgusting.

Titan

It's a zombie elephant. What more do you need to know?

Alligator

A zombie alligator is different from a regular alligator because... it... well... it's bigger. That's about it.

Queen Leech

A former pet of Dr. Marcus, the Queen Leech is a product of Progenitor virus experimentation. That's what you get for keeping a leech as a pet. Freak. It also looks strangely like Bongo Bongo from The Legends of Zelda: Ocarina of Time. Except without the bongo...

Ivy

A lot of the other enemies on this list are funny, but still frightening. This one is a plant with legs - which is just dumb.

Cephalo

It's like some sick game of jack-in-the-box, but where Jack is a disgusting Plaga that pops out of a zombie's severed neck rather than a box. Thanks for stomping all over our innocence, RE. At least he's wearing sandals, though. You can't be afraid of a man in sandals.

William Birkin

Man, and you thought your family was messed up. Worst. Father. EVER.

Armadura

A suit of armor infected by a Plaga. WTF?! So many questions... so few answers.

Big Man Majini

This one is basically just a big dude. The fact that he doesn't look at all like a zombie is the weird part. Um, ya. Moving on.

Licker

Its body is rotting, but its brain is perfectly intact? Its tongue is longer than its neck? This classic villain makes no sense. Watch out though! It'll lick you to death! Nooooo!

Giant Moth

Look at his mouth - this guy was clearly infected by the Zoidberg virus. Seriously though, what were they hoping to accomplish with this one? When is Umbrella going to learn that no one benefits from giant, infected bugs?

Bitores Mendez

That... has got to hurt.

Ghiozzo

That ginormous fish-monster could never fit in that tiny pool. Weird!

Lurker

Okay, this guy is just awesome. Expect to trip the **** out if you lick this frog's back. And maybe die. And maybe turn into a zombie. Proceed with caution.

Ndesu

He was actually only unshaven before the mutation happened and now look - a full beard! Also, he wears a dead dude for a belt buckle.

Executioner

At what point did he decide it was a good idea to stick nails in his head and torso? Dumbass.

Cerberus

The RE developers sure do love their zombie dogs. He looks more like a "Spot" to me though. I mean, come on. Silly RE developers. Cerberous has three heads.

Yawn

The most badass of badass snakes, Yawn is an awesome - though admittedly weird - B.O.W. that likes to hang around creepy mansions. That expression though - not frightening. He's either yawning, as his name implies, or the happiest puppy ever. I wish I felt half that good right now.

Were those weird enough for you? Did we miss any? Sound off in the comments below, and be sure to let us know your picks for the weirdest Resident Evil enemies.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


Source : feeds[dot]ign[dot]com