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7 September 2012

Resident Evil: Survivial Horror vs. Action

Resident Evil is one of the most beloved survival horror franchises in all of gaming. But ever since the release of Resident Evil 4 - and especially with the release of RE5 - the franchise has taken a decided turn away from it survival roots, becoming more of an action franchise than anything else.

Some gamers love this shift. Some hate it. But which camp is in the right? Today, IGN's retro Resident Evil enthusiast Audrey Drake (me!) and RE5 defender Samuel Claiborn duke it out via e-mail. Check out their arguments, then leave your own thoughts in the comments at the bottom of the page.

Round 1... FIGHT!

Sam's Action Argument, Round 1

From: Samuel J Claiborn

Sent: Friday, September 07, 2012 10:31 AM

To: Audrey Drake

Subject: Re: Resident Evil: Action vs. Survival Horror

Audrey, I'd like to kill the Action vs. Survival Horror argument with a well-placed shot to the head, but it keeps rearing up like a demon crab-thing out of the gaping neck hole.

I view the post-Resident Evil 4 games as fixing the flaws and primitive technology of the originals. Resident Evil had confusing, switching camera angles, an unintuitive pivoting control scheme and crummy, approximate aiming. This caused tension because it was extremely hard - and frustrating - to kill zombies. In Resident Evil 4, zombies are still hard to kill. When you are swarmed by villagers or evil monks, it still causes a lot of tension. If you get overwhelmed, it's because your aim is bad - not because you are pressing up and shooting wildly in the distant corner, but the giant snake isn't taking any damage.

Also, let's get this out of the way now: Resident Evil will never be "scary" again; You were ten years old, that's why it was scary. That's also why I had to cover my eyes with my Care Bear during the Darth Vader scenes in The Empire Strikes Back.

Audrey's Survival Horror Argument, Round 1

First of all, the snake’s name is Yawn. GEEZ. Also, the original game’s controls aren’t on trial here – though I would make the argument that, while now admittedly archaic, the gimped controls were intentionally limited. The original games wouldn’t have been frightening at all if you could move as fluidly as in Mario 64. It made the world more claustrophobic, and yes, more frightening. You really had to think on your feet and work with what you had to make it out alive in those game.

RE4 achieved a brilliant balance – maintaining the heart and soul of the RE universe (firmly residing in the SURVIVAL HORROR camp) while offering updated controls for modern audiences who couldn’t handle the tank controls. Like you. :P It supplemented the new controls by adding more zombies per area, bigger bosses and huge, unforgettable setpieces like the Village, the Castle, etc. What was memorable about RE5? Other than the hot girl and lots of desert, not much. While it was well-made, it was more of a generic action game, lacking the thrills and atmosphere so integral to the RE experience. Why ruin one of the most beloved survival horror franchises of all time by making it something it was never meant to be, just so Capcom can sell a few extra copies? If I want an action game, I’ll play Uncharted. RE4 is as far into action territory as I ever wanted to see that franchise venture. Hell, Revelations was more enjoyable than 5, because it actually felt like Resident Evil.

Also, the only thing frightening about Star Wars is how badly Lucas dropped the ball with the prequels.

Sam's Action Argument, Round 2

So here we are, arguing about Resident Evil 4 vs. Resident Evil 5, which is ridiculous, since the original hubbub over Resident Evil's departure from its roots arose with that very title. If you get in a huff about Resident Evil 5 straying too far from the Resident Evil 4 formula, imagine how fans felt when Resident Evil 4 showed up as a nearly unrecognizable sequel - it had green herbs and typewriters, but that's about it!

Heck, this phrase could have been written by a spurned Resident Evil fan in 2005: "Why ruin one of the most beloved survival horror franchises of all time by making it something it was never meant to be, just so Capcom can sell a few extra copies? If I want an action game, I’ll play Uncharted."

And that's precisely my point. The changes made in Resident Evil 4 made it an awesome action game, wholly distinct from the "survival horror" games that preceded it. And let's be serious -- "survival horror" just means "old-school adventure game on PlayStation in a haunted house."

I don't have a good argument for why Resident Evil 5 is better than Resident Evil 4, because it isn't, but I can say that the direction the series has taken since its switch to action is far more interesting than going back to its  actual "roots."

So we can agree all day on how Resident Evil 4 is great, but it ain't Resident Evil - it was the original offender.

Audrey's Survival Horror Argument, Round 2

It’s true, Sam – RE4 was indeed the genesis of the survival horror vs. action argument. But it’s tantamount to the original game compared to RE5, which didn’t really feel like Resident Evil at all. It might as well have had terrorists gunning you down instead of zombies. At least RE4 still had creepy locations (read: not bathed in sunlight) and tried to get you to jump out of your seat at least once or twice. It also had far less ammo than RE5, placing more emphasis on the “survival” element. And the heavy action sequences were usually spurred by giant creatures rather than typical action fare like car chases. Having no partner also lent to the atmosphere, which RE5 totally killed by having a hot chick feeding you herbs and tossing you ammo all the time.

In that sense, while it was certainly the first step in the franchise’s move toward being an all-out action game – I’d argue that RE4 was still a survival horror game, albeit with action elements. RE5, on the other hand, is an action game with zombies for some reason. The difference, while perhaps subtle, is that survival horror games seek to set a certain tone, an atmosphere of tension and unseen horror that keeps you on the edge of your seat. Whether or not it’s actually “scary” isn’t even really the point – it’s that tension, that adrenaline, that keeps survival horror fans coming back for more. That’s what separates it as its own genre.

And that’s why, even though it’s a well-made game, RE5 left me angry and dissatisfied. Take away the tension, (the survival horror element, in other words) and all you have is a B movie featuring enemies with severely bad skin. And the downfall of a truly classic franchise.

Is this Resident Evil, or a poster for a bad action movie?

Sam's Final Say

I consider you a friend Audrey, so you can call Resident Evil 4 a "survival horror" game just because it has less ammo, car chases and Sheva, but I am going to continue to secretly think of it as the first game in a new series of action-based Resident Evil games. Resident Evil 5 may mark the "downfall of a truly classic franchise," but Resident Evil 4 kicked the series over a cliff - a really awesome cliff where you can shoot at stuff while you fall!

Audrey's Final Say

I respect you, your mustache and your opinion, Sam - so we'll end the argument here. We seem to disagree on the oft-contended definition of the survival horror genre, but the important thing is, we both agree that RE4 kicks serious ass! As for RE5, the only thing we seem to agree on is that we disagree. While I appreciate smooth controls and solid action, I still won't waste my time on an entry in the series that is devoid of that signature atmosphere us RE fans love to fear. The series helped define a genre that RE5 forsook by taking the action elements too far - and in my book, that's a true gaming sin. Gimme atmosphere and a slower pace any day.

Who do you agree with? Did we miss any points? Leave only your most evil thoughts on the survival horror vs. action debate in the comments section below!

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Also, it’s okay if you disagree with her. You’ll live. More importantly - game on!

Samuel Claiborn is an IGN editor and professional video game cheater. TCELES B HSUP to follow him on Twitter and on IGN.


Source : feeds[dot]ign[dot]com

Wikipad Gaming Tablet Coming October 31

Last we heard, the Wikipad gaming tablet had just announced its technical specs, with a launch timeline vaguely projected for later this year. Now it's official: the Wikipad will be released on Halloween this year, and starting tomorrow you can pre-order it from Gamestop for $499.

Here's a quick run-down of the tablet between those snap-on game pads: The Wikipad runs on a 1.4 GHz Tegra 3 T30 with 1GB of RAM. It's only got 8GB of flash storage, but it's microSD compatible so that's not a huge problem. A 10.1-inch HD (1200 x 800) display isn't really pushing the envelope, but it looks clean and crisp and the tablet will run the latest version of Android right out of the gate.

But what about games? The Wikipad will of course play just about everything developed for Android - and when the Ouya ships next march that library could begin growing in earnest. Wikipad's partnership with Gaikai is still on, and the device is Playstation Certified, which means at some point it should get Playstation Mobile games. Before the business restructuring, we heard Onlive support was a sure thing, but for now we'll just have to wait and see. Pre-orders from Gamestop will reportedly include "exclusive free, full-length game titles."

That's all good news; but up against handhelds like the Playstation Vita and the Nintendo 3DS, and tablets like The Nexus 7, the Archos GamePad and the Kindle Fire HD - all of which will be priced below $250 - the Wikipad will have its work cut out to earn that $499 price tag.

Does the Wikipad seem worth the price to you? Let us know in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN. 


Source : feeds[dot]ign[dot]com

Street Fighter edition of Monopoly revealed

In the relatively recent past we've gotten iterations of Monopoly based on World of Warcraft and Nintendo and now Monopoly's influence is being stretched ever further into the gaming industry as a Street Fighter edition has been announced.

You can take a look at the entire game board here which has properties jointly based on characters and the stages they inspire. The pieces - which are really 3/4 of the point of playing Monopoly - will be Chun Li's bracelet, Vega' mask, a hadouken fireball, Bison, Ryu, and Zangief's shorts. We were kind of hoping for Zangief's thigh hair, but whatever.

This iteration of the old-as-dirt board game will cost $39.99. No word on whether or not this version of Monopoly will fix the painfully boring process of playing Monopoly. 


Source : gamesradar[dot]com

6 September 2012

Marvel Heroes MMO closed beta coming, trailer launched

It's a small wonder that the gaming industry has not yet been gifted with a Marvel massively multiplayer game, but Gazillion Entertainment is looking to remedy that as they ready Marvel Heroes for a closed beta.

http://www.gamesradar.com/marvel-heroes-mmo-closed-beta-coming-trailer-launched/

Though we don't have a ton of information about Marvel Heroes, early info suggests the gameplay will be reminiscent of Diablo as players work together to take down Dr. Doom and his assorted nefarious doings.It does not currently have a set release window.


Source : gamesradar[dot]com

5 September 2012

Lightning Returns' bizarre details explained by Square Enix

In an interview leaked today from the pages of Japanese gaming magazine, Famitsu, some new details were revealed regarding Square Enix's upcoming title, Lightning Returns: Final Fantasy XIII.

According to the interview, the game will feature a real-time mechanic similar to the one employed in The Legend of Zelda: Majora's Mask. The entire game takes place over the course of thirteen days which progress at a rate of about two hours real-world-time. As such, it's meant to be played multiple times, experimenting with what can happen if you make different choices.

The tidbits also show that the game is only about 30% of the way toward completion, and that the battle system edges fairly close to being an action game, using a form of Active Time Battle.

There's many more details over at Andriasang where the story originally broke.


Source : gamesradar[dot]com

4 September 2012

Dota 2 "The International" $1 million prize won by IG

Valve's Dota 2 tournament "The International" concluded this weekend at PAX Prime in Seattle with the winners, Invictus Gaming, taking home a huge cash prize of one million dollars.

Invictus Gaming of China faced off against team Natus Vincere of Ukraine in front of 2,500 spectators in person, and over 500,000 online. While Invictus came out on top on Sunday, Natus Vincere was probably still fairly happy with their weekend, as they also walked away with $250,000.

Held just down the street from the convention center at Benaroya Hall, The International attracted a huge audience both online and in person at the beautiful, almost operatic venue. The hall even features those fancy pants sky boxes like that one Abe Lincoln was assassinated in. Only instead of high society monocle-types, they were packed with gamers wearing graphic T's and packing swag bags.

Dota 2 is still currently in beta, and there is no definitive word on when it will officially launch. It's still listed as TBA 2012.


Source : gamesradar[dot]com

31 Agustus 2012

Command Prompt 10: DayZ Standalone Version Details

In an attempt to make sense of the chaos we call PC gaming, IGN's Anthony Gallegos and Charles Onyett put together a video show called Command Prompt. Barring any disastrous events or prolonged spells of acute laziness, new episodes will appear every week showing off three PC games.

This week we had DayZ creator Dean Hall in the office to talk about the upcoming standalone version of his popular zombie mod as well as potential console versions. It was supposed to be a single segment, but we wound up talking for a while. Like, an hour. So it sort of became the whole show this week, preceded by a very brief look at Guild Wars 2.

Guild Wars 2

ArenaNet's MMO is finally live, and so far it's pretty amazing. We take a quick look at it here, but if you want to know more, check out the review in progress.

DayZ

We play DayZ with Dean Hall and cover pretty much everything that's going on with the standalone version and console versions.

Charles Onyett is an Executive Editor at IGN, leads PC game coverage and used to think Pugna was his favorite Dota 2 hero, but recently decided it was Disruptor. You can follow him on Twitter and My IGN.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on Twitter and on IGN.


Source : feeds[dot]ign[dot]com

PAX Australia announced, PAX Prime 2013 extended

The phenomenon that is the Penny Arcade Expo is officially expanding as today it was announced that the gaming expo will be adding a third location in Australia.

The announcement came straight from Mike Krahulik and Jerry Holkins at their panel today during PAX Prime 2012 which takes place Friday through Sunday.

As of right now there is no indication of which city might be holding the event. They also announced that in 2013, PAX Prime in Seattle will be expanding as well, adding a fourth day to the festivities. 

The extra day will no doubt allow them time to bring in more people to the convention, but also the chance to spread out panels and events. As it stands, gamers face tons of tough choices about what panels and tournaments to attend and which to skip. 

We'll update this with more information if we're able to find out which Australian city is planned to host the event.


Source : gamesradar[dot]com

29 Agustus 2012

Halo 4 will be playable at MLG Fall Championship

Major League Gaming announced today that they've landed a big guest star for this year's Fall championship eSports tournament. The one, the only: Mr. Chief himself. Halo 4 multiplayer will be playable by the public at the gaming event from November 2-4.

No doubt this will increase the attendance and visibility of the MLG as eager gamers show up to get an early look at 343 Industries' long awaited sequel to the world's biggest console exclusive.

You'd have to be a pretty enormous Halo fan to trudge down to the tournament just to check out a few multiplayer maps, but thankfully MLG events are always a good time and worth checking out. They had a bit of controversy recently with their League of Legends final, but the StarCraft 2 and Mortal Kombat tournaments are always a blast.


Source : gamesradar[dot]com

27 Agustus 2012

OnLive CEO Steve Perlman exits company after reformation

OnLive, one of the first cloud gaming companies to come into existence in the past few years, recently was forced to enter into a type of bankruptcy that caused as much as half the entire staff to be laid off in one day.

However, the brand and much of the company will live on through a reformed corporation that purchased OnLive's assets, logo, and name. At the time, Perlman was still with the company, leaving some scratching their heads wondering why the captain wasn't going down with the ship.

Today, however, Perlman announced that he is leaving OnLive to pursue new goals while the venture capitalist, Gary Lauder, who purchased their assets will be taking over as CEO. 

"Steve has created an extraordinary company that no one else could have created. He is a unique entrepreneur and deserves his legendary status in Silicon Valley as a creator of groundbreaking companies," Lauder said. "The new OnLive is emerging with greater financial security and a brighter outlook on the future. OnLive is now positioned to execute against longer-term projects with our breakthrough technology, products, and services."

It's not clear yet what sort of projects Perlman is planning to work on, but we've got a feeling it wont be long before he's back in the saddle as he's had quite a storied career in technology and entrepreneurship.


Source : gamesradar[dot]com

Lollipop Chainsaw sells 700,000 worldwide

Back in June, Lollipop Chainsaw released to an eager gaming public. The game had been highly hyped, but there were significant fears that the game might be lost on a public that may not appreciate Grasshopper Manufacture's...unique vision. After all, Lollipop Chainsaw is about as far from your typical zombie schlock as you can get.

Those fears seem to have been unfounded though as it was revealed today that Lollipop Chainsaw has sold over 700,000 copies in two and a half months on the market. There's no word yet on a sequel, but any niche title that goes on to sell big numbers like that is going to be in prime position to be spun into an ongoing franchise. 

The sales numbers were surprising to many if only because Grasshopper Manufacture was the developer behind the project. The developer is known for bizarre games that cater to a very small niche. Previous notable games include Killer 7, No More Heroes, and Shadows of the Damned. All of which sold quite poorly. 

Grasshopper said that 700,000 is the largest sales number they have yet achieved with one of their titles.

For our part, we enjoyed the game, but it didn't quite live up to the sky-high hype. 


Source : gamesradar[dot]com

Battlefield 3: Armored Kill release date revealed

The downloadable content packs for EA's Battlefield 3 have been some of the most highly anticipated pieces of entertainment in all of the gaming industry of the past year, clearly surpassing even most full games. But none have been awaited with such bated breath as the Armored Kill expansion.

Today we learned that Armored Kill is just around the corner with a staggered launch set to begin in just over a week. Thanks to Sony's slight exclusivity deal, Armored Kill will be landing on PS3 a week before the PC and 360 on September 4 for premium members. Then it will launch on September 11 for 360 and PC premium members. Following that, it will launch for PS3 general users on September 18, and PC and 360 general users on September 25.  

Armored Kill promises to bring Battlefield's historic strength (huge-scale vehicular combat) back to the forefront of the title, and the early hype looks absolutely amazing. 


Source : gamesradar[dot]com

24 Agustus 2012

Command Prompt Ep. 9 -- Counter-Strike: Global Offensive, Diablo III, and Mutant Blobs Attack

In an attempt to make sense of the chaotic mass we call PC gaming, IGN's Anthony Gallegos and Charles Onyett put together a video show called Command Prompt. Barring any disastrous events or prolonged spells of acute laziness, new episodes will appear every week showing off three PC games.

Counter-Strike: Global Offensive

The follow up to the world's best competitive shooter is here. Join us as we get our brains blown out.

Diablo III

With the recent release of patch 1.0.4, we journey in to see what all has changed.

Mutant Blobs Attack!

This cute platformer was one of the best PlayStation Vita launch titles, and now it's finally out on Steam.

Charles Onyett is an Executive Editor at IGN, leads PC game coverage and used to think Pugna was his favorite Dota 2 hero, but recently decided it was Disruptor. You can follow him on Twitter and My IGN.

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on Twitter and on IGN.


Source : feeds[dot]ign[dot]com

23 Agustus 2012

Angry Birds Space gets "Red Planet" update

Though it may not be extremely popular in hardcore gaming circles anymore, Angry Birds has become the preeminent smash hit video game of our time. Today the creators of the title announced they're bringing a free new update to their latest, Angry Birds Space, that once again ties in with NASA's efforts.

We don't know what's behind Rovio's recent collaboration with NASA (maybe some kind of huge federal tax break) but we love it. Games are great on their own, but if they have a side effect of encouraging kids to realize that space is awesome, then more power to them.

This new update also features a hook based on NASA's Curiosity rover that landed on Mars earlier this month. The previous game's Golden Eggs are gone and have been replaced by little rovers that players must land their birds on to open up bonus stages.


Source : gamesradar[dot]com

21 Agustus 2012

Transformers: Fall of Cybertron not available on PC in Australia

Neither Autobots nor Decepticon will be rolling out across gaming's entire hardware spectrum, as Activision has announced that Transformers: Fall of Cybertron won't see a release on the PC platform in Australia.

A media release sent by Activision heralding the game's launch was sent to outlets, before an updated version was offered minutes later. In its revision, PC was removed from the available platforms, the change highlighted by a simple note: 

"Please be advised that TRANSFORMERS: FALL OF CYBERTRON will not be available on PC in Australia."

The PC is no stranger to the-platform-is-dead naysaying, while Australia has experienced its share of region-specific knocks. However, it's disappointing to see a hefty one-two punch come from a publisher such as Activision on a title with such wide appeal.

We've reached out to Activision for additional comment, and will update this story when we know more.


Source : gamesradar[dot]com

20 Agustus 2012

When Every Second Counts

Gaming is all about time. We set aside time in our lives to play. We spend time beating bosses, clearing levels, leveling up, and scouring worlds for coins. But sometimes time turns against us in the form of a challenge. When the clock starts ticking down, some of our greatest gaming memories are born.

Let's take time to celebrate the most heart-pounding moments in the world of video games. Moments that showcase our skill. Moments that make us sweat. Moments that we remember for decades to come -- all thanks to a little stress and an optional clock in the corner of the screen.

Halo: Combat Evolved

  • Developed by Bungie
  • First Released in 2001

The Maw

What better way to end a brutal war against aliens than a high-octane Warthog ride through the Pillar of Autumn? The ending level of Halo, titled the Maw, marks one of the most thrilling moments in John-117's inaugural adventure. Many scholars say that this frantic race against time, littered with Flood bodies and fire, gave rise to the phrase "close call."

Actually, no scholars say that. But seriously, John, close call.

Battletoads

  • Developed by Rare
  • First released in 1991

Rat Race

There's only one thing that makes diffusing a bomb more stressful: getting chased by a giant rat down a mechanical shaft in the process. Battletoads had an abundance of "challenging sections" (i.e. the game's entirety) but the tenth level, Rat Race, gave us yet another breathless chase to sweat over and spit curses at.

The dizzying, high-pitched music that tumbles out of the Nintendo certainly helps enhance the sense of urgency faced by our favorite anthropomorphic toad warriors.

Braid

  • Developed by Number None, Inc.
  • First released in 2008

Time to Leave

Our perception of time changes often in Braid because manipulating its flow comes as often as a simple "run and jump." In Braid's ending moments, the hero Tim runs after the Princess as fire rushes over the path behind him.

Only after Tim finally reaches the Princess do we realize that things aren't as they seem in Tim's world, and those precious seconds spent escaping a wall of fire unravel before Tim's eyes.

Final Fantasy VI

  • Developed by Square
  • First Released in 1994

Escaping the Floating Continent

In most role-playing games we do our best to prevent the end of days. Unfortunately for the brave heroes of Final Fantasy VI, such a catastrophe can't be stopped. The mad mage Kefka disrupts the alignment of the Warring Triad atop the Floating Continent and ushers in the destruction of the world. That rascal!

Most old-school Final Fantasy fans remember the frantic rush to escape as the world falls to pieces. And then waiting those last few agonizing seconds for Shadow elevates this moment into the hallowed halls of Final Fantasy history.

Half-Minute Hero

  • Developed by Marvelous Entertainment
  • First released in 2009

30 Seconds Left

We all know about those role-playing games that demand dozens of hours to beat. We guide intrepid heroes on quests to grow stronger, uncover weapons of glorious power, and undo ancient evils and emerging threats. Then there's Half-Minute Hero, which compresses all of that down to 30 seconds.

Half-Minute Hero: for the RPG-lover on the go!

Life Force a.k.a. Salamander

  • Developed by Konami
  • First released in 1986

The End

First released as "Salamander" in Japan, Life Force reminds us to never drop a controller after the final boss. Seriously. Soon after blasting the one thing that stands between us and sweet, sweet end credits, our ship accelerates to harrowing speeds, forcing us to dodge moving barriers in a few final moments of terror.

In conclusion: it ain't over 'till it's over.

Mirror's Edge

  • Developed by DICE
  • First released in 2008

One Last Run

After hours of evading the authorities and dodging assassins, the agile Faith Connors ends her run through the world of Mirror's Edge with a final rooftop sprint. As the safety of her sister hangs in the balance and gun-toting agents close in from behind, Faith chases after a helicopter and kicks the antagonist within to the streets below.

A short-but-sweet end to Faith's breathless adventure.

Super Metroid

  • Developed by Nintendo R&D1
  • First released in 1994

The Destruction of Zebes

With one final blast from Samus' newly-acquired Hyper Beam, Mother Brain falls. So begins one of the most well-remembered escapes in video game history. With mere minutes to depart from the planet Zebes as it crumbles beneath her feet, Samus returns to her ship and -- if we choose -- also frees some adorable aliens in the process.

Few games to date have captured the same sense of panic and pressure that the Super Metroid ending boasted all those years ago. Ms. Aran knows how to keep calm in extreme situations.

Mortal Kombat

  • Developed by Midway Games
  • First released in 1992

Frantic Fatalities

No match in the Mortal Kombat series is truly complete without a properly executed Fatality. After all, after several rounds of extreme, highly-stylized ultra-violence, why not tie up loose ends with a decapitation? With just a few short seconds to input a button sequence, using Fatalities remains one of gaming's original races against the clock. And failing that sequence can lead to the most anticlimactic conclusions in digital competition.

Finish him!

Time's up. Now you take a shot at it. What moments do you remember most when the clock starts ticking? Tell us in the comments below. Did you race to the top of the tower in Catherine? Or catch Makarov before he got away? Let us know, right now.

Ryan Clements writes for IGN. Follow him on Twitter or here on IGN. Also, go play Orcs Must Die 2 right now. So fun.

Daemon Hatfield cut that rad video together (see above). Follow him on Twitter or IGN for your fill of sexy beats and silly cats.

Special thanks to Brian Altano for getting this joint off the ground.


Source : feeds[dot]ign[dot]com

16 Agustus 2012

Mad Catz Unveils Extravagant Modular Gaming Keyboard

Today at GamesCom in Germany, Mad Catz revealed the S.T.R.I.K.E.7, its new "Professional Gaming Keyboard". While the S7 is presumably targeted at a larger audience than actual career gamers, its profuse feature-set and hefty price tag ($299.99 msrp) are probably excessive for anyone else.

The S7 is one sweet keyboard. On top of LAN party envy, its innovative design promises the kind of over-the-top custom functionality that could finally give you that decisive competitive edge (at least, that's what Mad Catz is banking you'll tell yourself).

Interchangeable rubberized cursor keys and highly adjustable palm rests facilitate maximum comfort and control, and the keyboard's modular components are all removable and reconfigurable. If your keyboard tray's short on space, you can detach the number pad. If you still want to use it, the S7's cable attachments will let you keep it on a different level of the desk (or the left side of the main keyboard).

The S.T.R.I.K.E.7 comes with a few pinky-stretching macro keys, but most of its macro functionality is built into the V.E.N.O.M. display attachment. The S7's touch-capacitive LCD - definitely the keyboard's biggest selling point - supports custom macros, quick-launch for games, apps, and websites, and media controls with program-specific volume options. Inbuilt apps include a clock/timer, a journal for game-specific notes, plus full support for Teamspeak http://www.teamspeak.com/.

As rad as the S7 is, it's hard to recommend any peripheral at this price. For the same chunk of change you could pick up a pretty decent graphics card or five or six brand new games - or, for that matter, a PS3 or Xbox 360. Still, there's no denying the S.T.R.I.K.E.7 would look pretty sweet beside the R.A.T. mouse (approx. $60), which Mad Catz is marketing as the "perfect companion piece" to the new keyboard. And we bet it could type up a mean term paper.


Source : feeds[dot]ign[dot]com

13 Agustus 2012

Coco Game Controller Hits Kickstarter

Apple's iOS devices have sparked a mobile gaming revolution, but let's face it: Real games need real, tactile buttons, and a new Kickstarter campaign aims to add them to four sizes of devices.

The brainchild of Milkshake Labs, the Coco Controller is a planned smartphone case to convert your mobile device into a real handheld game controller, complete with the hardware buttons gamers crave.

Unlike other gaming cases already on the market, the Coco isn't limited strictly to Apple's iOS devices - in fact, there are four sizes planned for the Coco, with support for the Samsung Galaxy S III, the iPhone 4/4S, the fourth-generation iPod touch and the forthcoming sixth-generation iPhone.

Yes, you read that right - Milkshake is allowing Kickstarter pledges to choose which case they want in November, by which time Apple will have certainly released their latest iPhone and the Coco will be ready for it!

Coco includes one multi-axis directional pad, one analog stick, four action buttons and two triggers, and best of all it requires no battery and no Bluetooth connection. An audio out jack at the bottom of the case allows users to plug in headphones or speakers, which is also the same method the case uses to draw power and device communication from. Kickstarter backers can also vote on which colors the Coco will be available before launch.

The creators of the Coco are aiming to raise $175,000 by September 12, and currently have the support of 31 mobile games, but are in "serious talks with several of the largest game studios" and plan to expand support for other titles by the time the case ships.

J.R. is a recovering independent feature film producer/director who turned a love of shiny gadgets into a steady stream of gigs writing about them for fun and profit. He can be frequently be found talking nonsense on Twitter and IGN.


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