Tampilkan postingan dengan label details. Tampilkan semua postingan
Tampilkan postingan dengan label details. Tampilkan semua postingan

11 September 2012

Wii U European Release Detailed This Thursday

Nintendo has confirmed this afternoon that it will announce details of the European Wii U launch this Thursday, to coincide with the US event in New York.

All will be revealed via a Nintendo Direct broadcast, which you can watch on the Nintendo Direct website, from 3pm UK time (that's 4pm in Europe and 6am PST). We'll be reporting everything as it happens.

It will be hosted by Nintendo of Europe President Satoru Shibata.


Source : feeds[dot]ign[dot]com

10 September 2012

5 Things Star Trek Into Darkness Could Mean

J.J. Abrams runs a tight ship, particularly when that ship is the USS Enterprise, which means that details regarding his upcoming Star Trek 2 have been hard to come by. But still, not even Abrams can keep the warp-core lid on his secrets forever, and so it was that the title for the film was leaked this weekend: Star Trek Into Darkness.

Who Are the Villains in Star Trek 2?

Interestingly, with this title the film will abandon the numbered sequel route that the Trek series had typically adhered to (Abrams' original reboot notwithstanding) as well as the "colon route." Yep, that's not a misprint above: The film is called "Star Trek Into Darkness" -- no colon. The punctuation fanboys are enraged!

But what does "Into Darkness" mean? The secrets of Trek 2 remain safely ensconced in the transporter buffers at Abrams HQ, but that's not going to stop us from speculating… or dropping more geeky Trek metaphors. Energize!

5

The Eugenics Wars

Darkness? You want to talk darkness? How about a war on Earth that takes over 30 million lives and almost lands humanity back in the Dark Ages? Is that "Into Darkness" enough for you?

The Eugenics Wars, of course, was the global conflict in the 1990s (in Star Trek time that is) that saw genetically engineered supermen like Khan Noonien Singh rise to power and almost -- just almost -- take over the world. These tyrants were overthrown eventually, with only Khan and a band of followers escaping to space and cryosleep -- and his inevitable conflict with Captain Kirk centuries later.

With Benedict Cumberbatch rumored to be playing Khan in the new film, it seems that the Eugenics Wars could at least be a possibility for where the film gets its title. Though if it does feature that iconic character, it seems unlikely that Kirk and crew would actually travel back in time to the actual war. Would a mere expository mention of the Wars merit this name, or could it be that the darkness of that time period is somehow carrying over into Kirk's era?

4

Le Morte d'Vulcan

Spoilers! Mr. Spock's beloved (actually, not-so-beloved since he's not supposed to feel emotion… only he does actually feel emotion, so… stifled-beloved?) home planet of Vulcan was destroyed in 2009's Star Trek. Which, you know, is pretty, pretty dark as movie events go. Presumably billions of Vulcans died when the planet was, essentially, sucked into a black hole in that film (into darkness, you might say…). With only 10,000 or so Vulcans surviving this apocalypse, Spock even says that his race is now an endangered species.

This plot point in Abrams' film was such a huge change in Star Trek lore -- and it also affects the Spock character so deeply (both of them!) -- that it's tough to think that it won't be touched upon in some manner in the new film. Perhaps the death of his world and people drives Spock in an entirely different direction than the Leonard Nimoy version of the character, with the Enterprise first officer taking a darker turn in order to protect what's left of his race and culture? Again, this is all speculation, but there's no denying that if Cumberbatch isn't playing Khan he could make for a great Vulcan…

3

The Forehead Foes

The fearsome Klingons almost made it into Abrams previous' Star Trek film before they wound up on the cutting room floor, but it seems to be a guarantee that they're going to show up in some capacity in the new movie. Perhaps the best known race in Trek aside from Vulcans (and duh, humans), the bumpy-headed aliens were usually villains during Captain Kirk's era, and also capable of some pretty troubling activities before they got turned into ice cream with Worf and The Next Generation. (The first time we ever met them, in the classic episode "Errand of Mercy," was almost immediately after arriving on a defenseless planet where they start executing hundreds of civilians.)

As Starfleet and the Federation head out into space, guys like Kirk and Spock put on their bright and shiny shirts and power up their 23rd century iPhone-esque equipment. And they seemingly expect everyone out in space to do the same. But what happens when you meet a savage, warrior race that kills first, cuts your heads off later, and then asks questions?

2

The Final Frontier

Don't forget, the previous film was designed largely as a reboot of the franchise, reintroducing Kirk and Spock and the rest of the characters, not to mention the entire concept of the Star Trek world, to a largely new, modern and mainstream audience. As such, it didn't feature much of the exploring of strange new worlds or seeking out of new life and new civilizations that is inherent in the Star Trek mission statement.

Hopefully, "Into Darkness" implies that the Enterprise will be doing some actual exploring now that all that nasty Nero business is done with from the last film. Kirk is now captain of the ship, her crew is in place, and it's time to check out that thing they call the final frontier… and what's darker than the cold silence and mystery of deep space? And hell, it's not like they could've called this movie The Final Frontier.

1

The Marketing Magic

Trek Movie reports that the title Star Trek Into Darkness was test-marketed over the summer along with several other titles, including at least one that didn't use the words "Star Trek" at all. This should come as no surprise; of course the title of a tentpole picture like Star Trek 2 is not left solely to the creative types.

Star Trek doesn't do the big business in international markets that other high-priced Hollywood films might, and so the name and marketing of the film becomes particularly important in this regard. What does "Into Darkness" mean? Who freaking knows. Yes, there's a Dark Knight thing going on here, and the film's writers themselves have often compared their approach to Chris Nolan's rebooted Batman film series. But it sounds like the title is also in keeping with the trend to make everything "serious, gritty and real" these days. Is that actually the case here, and if so, is it a good thing for Star Trek? We'll find out when Star Trek Into Darkness hits in May.

Listen to Movies Editor Scott Collura's Star Trek podcast, Transporter Room 3. And talk to him on Twitter at @ScottIGN, on IGN and on Facebook.


Source : feeds[dot]ign[dot]com

7 September 2012

Two New Nintendo Land Attractions Revealed

Early details from the latest issue of Game Informer are starting to come in. According to early details coming through NeoGAF, two new Nintendo Land attractions are revealed in the Wii U-themed magazine - Metroid Blast and Balloon Fight Breeze.

Metroid Blast is very much like the 'Battle Mii' Wii U demo first shown at E3 2011, albeit one that is more themed to Metroid, including classic music from the series, a Norfair level and a mechanical replica of Kraid that can be interacted with. Up to five players can play at one time, with one player always taking the role of Samus's iconic ship through the Wii U GamePad. (The other four use Wii MotionPlus controllers with nunchuks.) Free-for-All, Team and Horde modes seem to be present, and the attraction features several maps.

Balloon Fight Breeze is a side-scrolling challenge, which controls through the GamePad's touch screen and the stylus. Players must navigate their characters through a variety of obstacles, by directing gusts of wind with the stylus, getting as far as they can in the aerial obstacle courses. The Pad itself shows a close up view of the player's Mii while the TV gives a wide perspective of the level.

No doubt more information will emerge from Game Informer's latest issues as it reaches more subscribers. Plus there's always that Wii U Preview Event next week...

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : feeds[dot]ign[dot]com

6 September 2012

Need for Speed: Most Wanted Kinect features explained

Criterion and EA let loose some details today about how the Kinect functionality will work in their upcoming open world racing title, Need for Speed: Most Wanted.

We're happy to report that Criterion isn't planning to force you to play with an invisible steering wheel. The Kinect functionality has more to do with audio than motion tracking, and it's focused on mods and extras rather than core gameplay.

You'll be able to shout at your tv to change your mods and engage things like nitrous to avoid having to scroll through menus. If you say, "mods, nitrous, burn nitrous" you'll automatically equip and engage your nitrous system. If you want to throw down some oil slick say, "mods, tires, slicks."

As with all voice controlled systems (dating as far back as Rainbox Six 3) we're still skeptical, but we're looking forward to checking it out when it launches on October 30.


Source : gamesradar[dot]com

5 September 2012

Lightning Returns' bizarre details explained by Square Enix

In an interview leaked today from the pages of Japanese gaming magazine, Famitsu, some new details were revealed regarding Square Enix's upcoming title, Lightning Returns: Final Fantasy XIII.

According to the interview, the game will feature a real-time mechanic similar to the one employed in The Legend of Zelda: Majora's Mask. The entire game takes place over the course of thirteen days which progress at a rate of about two hours real-world-time. As such, it's meant to be played multiple times, experimenting with what can happen if you make different choices.

The tidbits also show that the game is only about 30% of the way toward completion, and that the battle system edges fairly close to being an action game, using a form of Active Time Battle.

There's many more details over at Andriasang where the story originally broke.


Source : gamesradar[dot]com

Lightning Returns: Final Fantasy XIII Encourages Multiple Playthroughs

New details have surfaced about the design mantras behind Square Enix's recently announced Final Fantasy XIII: Lightning Returns.

An interview in the latest issue of Famitsu, translated by Andriasang, reveals that the game will come with just one ending and that it'll be a happy one.

Despite this, the game is apparently being designed to encourage players to go through and complete it multiple times, and the length of the game will reflect this (i.e. it's not going to take hundreds or even, apparently, tens of hours to complete).

Depending on your actions, the remaining life of the world can also increase and decrease, meaning the world could end before the previously mentioned 13 days. It also appears that each of these in-game days will last between one and two real-world hours.

So it looks like Lightning's adventure is going to be a very different experience to the ones that have come before. Also in the interview it's mentioned that Hope will make an appearance, guiding Lightning by wireless com, and that this entry in the Final Fantasy XIII series will be "World Driven", asking players to consider how they interact with the changing world.

There's no reference to a potential release window, but the game is apparently about 30% complete. Seeing as we heard at the start of August that the game had only recently entered production, it seems the game is making good progress, regardless.

Lightning Returns: Final Fantasy XIII will be the final game to feature Lightning and is due out on PS3 and Xbox 360.

Luke Karmali is IGN's UK Editorial Assistant and long-time Final Fantasy lover. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

4 September 2012

Report: New Potential Wii U Release Details Appear

New details have leaked about potential SKUs, prices and dates for the release of the Wii U which seem to conflict with what we’ve previously heard.

While we’ve heard multiple reports in the past that suggest Nintendo’s console will arrive in North America on November 18, today’s listing suggests it’ll actually be on November 11.

That's according to a listing spotted on Video Product Distributors, which is a distribution company that supplies Amazon, Blockbuster and Overstock.

According to an entry on the site, the Wii U will become available in North America on November 11. Three SKUs are listed:

  • WIIU SYSTEM - GM - 11/11/12 $249.99
  • WIIU SYSTEM W/ - GM - 11/11/12 $299.99
  • WIIU SYSTEM 349 W/ - GM - 11/11/12 $349.99

While we don't know precisely what each one involves, presumably the $299.99 and $349.99 versions will contain either some extra games or other peripherals like an additional GamePad to justify the beefed up price. To see the entry you'd normally need a trade login, but thankfully a YouTube user has recorded a shot of the page that reveals all.

We've been hit by a slew of information previously that the Wii U would launch on November 18, but this was thrown into confusion last week when peripheral maker PDP denied it had knowledge of the console's release date.

So where does this leave us? Well, it may muddy the waters as to the exact release date of Nintendo's new console, but it seems increasingly likely that the Wii U is destined for a November release. Both November 11 and 18 are Sundays as well, which has been the day that Nintendo traditionally favours for console releases: the Wii launched on Sunday, November 19, 2006 while the GameCube debuted on Sunday, November 18, 2001.

With a Wii U press event taking place in New York on Thursday, September 13, it thankfully doesn't seem like we'll have to wait much longer for some concrete answers.

Thanks, NintendoLife.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

2 September 2012

Firefall dev unveils founders program, item store

Red5, the developer behind Firefall, announced the details of their Founder's Pack today which will offer hardcore fans and beta participants the opportunity to get in on the ground floor by supporting the title early.

The three tiers of founders packages offer players things like lifetime XP boosts, tiki mask gifts for friends, name reserves, and a ton of other goodies detailed here.

The packs range from $15 to $75, and are detailed more thoroughly here. 

Red 5 also announced that they will feature an item store in the game, but have vowed never to offer power items, or charge players for zones. Instead, they said they're focusing on aesthetic items and things that will be fun for the player.


Source : gamesradar[dot]com

30 Agustus 2012

Borderlands 2 Will Have Four Add-on Campaigns

Gearbox has announced that upcoming shooter Borderlands 2 will get four brand new add-on content campaigns following the game's launch.

Though specific details are scarce, each campaign is slated to contain several hours of gameplay with new adventures, allies, enemies and environments in each.

While each pack can be purchased individually for $9.99 (on PC/PS3) or for 800 MS points (Xbox 360), Gearbox has also revealed that it will be offering a Borderlands 2 Season Pass which will allow gamers to download each expansion as soon as it's released for no extra charge. The pass will cost 2400 MS points and $29.99 on both PS3 and PC (in the UK it will cost £19.69 on PS3 and £19.99 on PC).

All four DLC add-ons will apparently be released by June 2013. While we don't know what each one will involve, as the upcoming Mechromancer class apparently won't be covered by the Season Pass, it's a fairly safe bet that it isn't being counted as one of the four pieces of DLC.

Borderlands 2 will release on Xbox 360, PS3 and PC on September 18 in the US and September 21 in the UK.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Aliens: Colonial Marines Escape Mode Announced

Gearbox has revealed details of a new multiplayer mode for Aliens: Colonial Marines. It's called Escape, and pits a team of four US colonial marines against – you've guessed it – a team of four playable Xenomorphs. The mode has the added pressure of a time limit, in which the soldiers must stay alive and make their way to the evacuation zone. Meanwhile, the Xenomorphs must hunt down and kill the marines.

The Xenomorphs aren't all the same, however. There are distinct classes (seen in Gamespot's trailer). The Xenomorph Soldier is highly resistant to damage and excels at close combat; the Xeno Lurker is the fastest and most agile of the aliens, possessing a "quick strike" ability which lets them pin marines to the ground; finally, there's the Xeno Spitter which can attack marines from a distance by spraying acid from its "cranial acid pouches". Charming.

SEGA says that players "will have to work together as a team, utilizing each faction’s unique skills, and identifying their opponents’ weak spots to either reach the safety of the escape point or to eliminate their targets". No details were given regarding the abilities of the marines, but presumably one of you will have the nerve-shredding job of monitoring the motion detector.

Aliens: Colonial Marines is out on Xbox 360, PlayStation 3 and PC on February 12, 2013.

Daniel is IGN's UK Staff Writer. Alien is one of his favourite films. Prometheus isn't. Follow him on IGN and Twitter.


Source : feeds[dot]ign[dot]com

27 Agustus 2012

Resident Evil 6: The War on Bio-Terror

Demos are tricky things. Though certainly better than only watching trailers, or agonizing over the smallest details in screenshots, demos only give you a small slice of an experience. They lack the context of previous gameplay or story to fully demonstrate a game’s potential.

Resident Evil 6 has certainly suffered from that problem. A premature and poorly constructed E3/Dragon’s Dogma demo exposed the game’s weaknesses in all the worst places. A startling lack of quality made it easy to start drawing conclusions about the game. Would the camera get better? Would screen-tearing constantly be a problem? Would Leon Kennedy be robbed of action? Would Jake Muller and Chris Redfield not benefit from slower moments that allow for a proper ebb and flow of tension?

We’ve now had the chance to spend about 15 hours with Resident Evil 6, completing approximately half of the three lead campaigns featuring Leon, Chris and Jake. That time not only reinforces some of our impressions (be sure to read them) based on the second, much-improved round of Comic-Con demos, but allowed us a glimpse at new functionality, new storyline elements and new design elements in general. What follows are three new video previews detailing our thoughts, plus a variety of other notes.

Be warned: There are some spoilers ahead, particularly in the video previews. Nothing huge, but we know some of you care about that sort of thing.

Leon Kennedy's Campaign

Think Leon's campaign is just about a slow crawl through Tall Oaks University? Not quite.

Chris's Campaign

Are you a recent convert to the world of Resident Evil? Are you a big fan of RE 5? You'll definitely want to pay attention to Chris Redfield's campaign.

Jake's Campaign

Leon and Chris are easily two of the most iconic characters in RE lore, but Capcom sough to add a new face to the mix this time around. Let's take a look at Jake's storyline, which pairs this newcomer with RE 2's Sherry Birkin.

The Campaigns

We cover a lot of different details between the three video previews above, but there's even more to say about how Resident Evil 6 tells its story. What's probably most important is that while all three campaigns share similar control schemes, and feature pairs of characters fighting bio-terror across the globe, they have their distinct tones and in their own way feel like their own complete experience.

Leon's campaign definitely takes on a darker, slower tone that does feel similar to Resident Evil 4. With its emphasis on BSAA action, and plenty of battling in the broad daylight, Chris Redfield's story does call back strongly to Resident Evil 5. Finally, Jake Muller's arc is based more on tension than horror, as Jake and Sherry are constantly being chased by the Ustanak. Although all campaigns have some tonal overlaps - there's plenty of high action for Leon and some slower, creepier moments for Chris - they do stand apart all the same.

Expect plenty of Resident Evil's signature traits as well - both good and bad. This is B-movie horror at its finest, with some cringe-worthy dialogue, obtuse main characters and a large, generic supporting cast waiting to be slaughtered. Yet as any B-horror movie fan will tell you, that's part of the fun. Every so often the game attempts to take itself seriously, with mixed results, but by and large Resident Evil 6 is attempting to be everything that any Resident Evil fan would want. So far, with about a dozen hours spent between all three campaigns, Capcom appears to be succeeding.

Playing With Skill

For many years, Resident Evil has wrestled with how players should handle things like inventory, ammo scarcity and character evolution. With solutions ranging from briefcases to storage bins to upgradeable weapons and mysterious merchants, the past decade has presented many options. Resident Evil 6 tries to walk a fine line between everything.

So far it appears as though Capcom has opted for an upgrade system that focuses on the actual characters, not weapons. Likewise, the stores - merchant or otherwise - are gone, replaced by a skill point system that is accessible from the game's main menu, or between chapters. Points are found during the campaigns themselves, picked up as random drops from fallen enemies or in random treasure chests. More difficult enemies will drop thousands of points, while more common ones will typically drop 50-100 points, if they're not leaving ammunition or herbs behind.

The upgrade system can affect everything from the effectiveness of melee attacks to gun recoil to the likelihood of certain types of ammo drops. Once purchased, these upgrades (some of which have multiple levels to buy) can be placed into one of three slots, which affect all characters regardless of campaign. In other words, if you decide you want to exit from Leon's campaign to make some progress in Chris's, you'll want to check your skill set to make sure it's appropriate for that specific campaign. What you select can definitely make a difference.

Herbs and Ammo

A few other details stood out to us during our time with Resident Evil 6. The herb system is particularly different, as it not only focuses on what types of herbs you have, but rewards you for risking your character's health.

Herbs are no longer something that can be instantly consumed. They must be converted into pills before your character can use them to recover one of your six health blocks. Typically one green herb yields one pill, but waiting until you have two, and combining them when you convert, will yield three. Better yet, combining a red and green will yield six. So the game rewards you for taking risks, for holding your herbs rather than pushing to have them available. It's a small detail, but occasionally you'll find yourself strongly weighing whether to enter a room fully equipped, or risk having to scramble in the hopes of finding some extra herbs and profiting from that patience.

Ammunition is also an unusual commodity this time around. Resident Evil 5 was well known for providing ample amounts of ammo, particularly before major confrontations. This time around Capcom isn't quite so generous. Though it's certainly not as punishing as some of the older games, Resident Evil 6 often holds back on the bullets, particularly because enemies frequently drop skill points instead of usable commodities. Careful item management is definitely something worth considering. In fact there were several points where we let our partners do some of the work for us, or restricted ourselves to melee attacks to conserve ammo for another battle. It was strange to feel the need to do these things - but very much welcome.

This limited stock of ammunition does lead to a few bumps, where you simply must shoot something to progress, and little will happen until you do. If your guns aren't loaded, prepare for some rather awkward gaps in action until you do. This type of situation doesn't happen often, and in some ways it's a reasonable price to pay for the thrill of having limited resources.

The Battle Continues

Even a dozen hours in, we know we've only scratched the surface of what Resident Evil 6 has to offer. Capcom is almost literally crafting four games in one. While each is estimated to be shorter than previous entries in the series, the sum of the parts is one massive adventure. Better than that - our early fears have been put to rest, as the more time we spend in Tall Oaks, Europe and China, the more the experience grows on us. Capcom is still taking a variety of risks here. Not all of them will pay off. Yet somehow that's always been the story of the Resident Evil series. If we have to take a few weird moments alongside our epic horror show, we'll gladly do it.

We're just over a month away from the release of Resident Evil 6. Stay tuned for more and more coverage of the game and its legacy as the days count down.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


Source : feeds[dot]ign[dot]com

21 Agustus 2012

Rumored Galaxy Nexus Specs Indicate Slight Upgrade

Leaked technical details for Google's next Galaxy Nexus phone (to be produced by Samsung) appeared today on SamMobile.

The device, referred to as the GT-I9260 under the heading "Superior," will  feature the same 4.65" Super AMOLED display as the current Galaxy Nexus, and it will still run on a dual-core A9 processor, with a moderate performance bump from 1.2 to 1.5 GHz.

The biggest improvements coming are the phone's front- and rear-facing cameras - from 1.3 and 5 megapixels (respectively) up to 1.9 and 8 MP (the same as Samsung's Galaxy S III). The sequel to the Galaxy Nexus will also have a microSD slot, allowing expansion beyond the current 16 GB limit.

A release date and pricing details are probably a few months off. Given that the phone isn't trying to dethrone Samsung's line of high-end Galaxy handsets, we're betting on a competitive (i.e. low) price, and possibly a release announcement after the next few months' iPhone fervor have subsided.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN. 


Source : feeds[dot]ign[dot]com

Dumb and Dumber 2 Plot Details Revealed

If the Farrelly Brothers are to be believed, their long-gestating Dumb and Dumber sequel is still on track, with the boys even revealing some plot details.

BEWARE OF DUMB SPOILERS BELOW

Speaking to Digital Spy, Bobby Farrelly said: "It's definitely something we've been hoping for a long time. We always wanted to get the two original guys Jim Carrey and Jeff Daniels back together and see what they're up to. Now it's almost 20 years after the original and the other guys are in a point in their career where they had so much fun the first time that they're willing to do it. We will make this movie."

As for the plot, Farrelly explained: “The story revolves around the fact that one of them may have sired a child. They want to go and find the child because he’s having a kidney problem and he wants to ask him for one of his kidneys.”

The brothers hope to shoot the film in spring for an autumn 2013 release, and in case audiences were in any doubt as to the continuing stupidity of their two main characters, Farrelly added “I can tell you that there is no growth out of either one of them.”

Chris Tilly is the Entertainment Editor for IGN and likes the bit with the blind kid and the bird. His idle chit-chat can be found on both Twitter and MyIGN.


Source : feeds[dot]ign[dot]com

20 Agustus 2012

Dragon Age 3 details allegedly leaked in fan survey

An online survey leaked on the Bioware Social forums today purportedly contains details on the next installment in the Dragon Age franchise.

The survey reportedly sheds details on the game's plot, offering a synopsis that reads: "A portal between the worlds unleashes hords of demons in the land, civil wars rip apart nations and the corruption is limitless. Someone is behind the shadows, drawing the threads which destroy the world. Time has come for the Inquisition."

"Take the Inquisitor's cloak and lead the only force able of bringing light into the darkness. Choose the direct method and gather your armies, send spies into the shadows or engage in a political war, make friends and use your connections indirectly: it is up to you how you lead the inquisition. But you'll have to take lead of it from the beginning. Make your player a rogue, warrior or mage and set up your crew from up to ten (!) complex companions to lead them against those who attack you by systematically spying on, revealing and destroying them."

The purported survey also asked people about potential upcoming titles for the game, offering them the choice of the following: Dragon Age 3: The Breach, Dragon Age 3: Exarch, Dragon Age 3: Inquisition, Dragon Age 3: Inquisitor, and Dragon Age 3: Apocrypha.

They were also gauged on their interest in several different costume styles which can be viewed in a Neogaf thread here. Some of the details are backed up by what Bioware hinted at PAX East this year. However, again this is all just a rumor, and we do not know if any of this information is factual. It's definitely fun to think about though. 


Source : gamesradar[dot]com

Plants VS. Zombies Sequel out Late Spring 2013

The sequel to the phenomenally successful Plants VS. Zombies is expected to launch by late spring 2013.

Details are scarce but the game is said to have "a bevy of new features, settings, and situations". So expect lots of new plant types and zombies.

“Spring is crullest curlie ungood time, and plantz grow dull roots,” said an unidentified spokesperson. “So, we are meating you for brainz at yore house. No worry to skedule schedlue plan… we're freee anytime. We'll find you.”

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


Source : feeds[dot]ign[dot]com

Report: Leaked Dragon Age 3 Questionnaire

Details from an unauthenticated survey for Dragon Age 3 have appeared online. The third part of the series has yet to be announced by series publisher Electronic Arts.

The survey (summarised on NeoGaf) apparently contains a summary of the game, asking readers to highlight the parts they liked or found appealing.

It evokes a world of chaos. The empire of Orlais is riven by civil war; the Chantry is divided; the Templar order has broken away; the Mage circles have rebelled. Some unseen force is manipulating events, bringing about disorder and destruction. Out of this confusion emerges The Inquisition.

If the survey is true, it seems that players will be cast as the leader of this group. One version of the alleged survey reads: "Make your player a rogue, warrior or mage and set up your crew from up to ten (!) complex companions to lead them against those who attack you by systematically spying on, revealing and destroying them."

Other questions hint at possible titles for the third installment, including Dragon Age 3: The Breach, Dragon Age 3: Inquisition, and Dragon Age 3: Apocrypha. It also contains concept art for potential companions in the game.

Potential companions in Dragon Age 3?

We've reached out to EA for comment.

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


Source : feeds[dot]ign[dot]com

13 Agustus 2012

Battlefield 4 Will Stay in Modern Setting

After being randomly revealed in a Medal of Honor: Warfighter promotion, we now have more details about DICE's in-development Battlefield 4. In a talk at GDC Europe, DICE's Karl Magnus Troedsson confirmed the setting of the game.

As reported by Joystiq, "We still want to stay in this genre, the modern day as it is. We feel this is a place we can be and continue with the series. Battlefield 4 can live in this space and be very successful."

He also hinted that another Bad Company game isn't out of the question, stating, "I know Battlefield 4 is probably the most creative name we ever could come up with. I can't comment any more on that games because it's all secret."

Perhaps we'll hear more specifics after publisher Electronic Arts gets Medal of Honor: Warfighter out the door this fall. A closed beta test for Battlefield 4 is expected later next year after several more downloadable content releases for Battlefield 3.


Source : feeds[dot]ign[dot]com