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2 September 2012

PAX: Furious 4 is No Longer a Brothers in Arms Game

Gearbox has confirmed that Furious 4 will no longer be a Brothers in Arms game. Speaking during a panel at PAX today, Gearbox said the game has changed to the point that it’s become an entirely new game and will instead became its own property, complete with a new name.

The shift isn’t entirely surprising, as Gearbox president Randy Pitchford said back in July that the game was “evolving” and that Gearbox needed "to make further changes before we can start talking about it."

Furious 4 was originally announced during E3 2011 as part of the Brothers in Arms franchise, a realistic World War II action series that previously included Road to Hill 30 and Earned in Blood, in addition to spinoffs on Nintendo DS, PSP and mobile phones. Furious 4’s stylized, hyperviolent take, which we compared to Tarantino’s Inglourious Basterds last year, raised eyebrows as a departure for the series soon after its initial announcement.

Furious 4’s new name has not yet been announced. While all previous console outings of Brothers in Arms were published by Ubisoft, it isn’t clear if that will be the case for Furious 4 (or whatever it becomes in the future) moving forward. We’ve reached out to Ubisoft for comment and will update with any information we receive.

Source: Kotaku

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com

Brothers in Arms: Furious 4 isn't a Brother's in Arms game anymore

Despite rumors from a couple months back that the patent for the upcoming war shooter, Brothers in Arms: Furious 4, had been abandoned, it turns out Gearbox has actually been considering the title's future very carefully.

Apparently, they've decided that the game is no longer a true installment in the BIA series, and will be dropping the prefix from the name. Currently we don't know whether it will just be called Furious 4, or if they have another name in mind.

The news came today at a PAX panel reported on by Polygon in which Gearbox CEO Randy Pitchford said, "the game that was announced as Brothers In Arms: Furious 4 has evolved," adding that when the company "pushed the gameplay loop, they got into a place that got away from the core."

He didn't mean that as a bad thing though. He added that they merely felt the game needed to be "unshackled" by the constraints of an established franchise. The resulting game will now be a completely new brand.

Given this new information, it now seems likely that the game's publisher, Ubisoft, had made the decision to abandon the Brother's in Arms name way back before May when the trademark for the name lapsed.


Source : gamesradar[dot]com

30 Agustus 2012

Borderlands 2 DLC discounted 25% for those who commit to four-pack

After Gearbox Software's Borderlands 2 releases on September 18 this year, four story campaign add-ons, featuring more missions, enemies, weapons, and locations, will begin trickling onto online distribution platforms at $9.99 a pop. But, those who are planning to pick up these four add-on packs are in luck. 2K Games announced today that it will be offering a Borderlands 2 Season Pass, which will get players all four upcoming campaign DLC packs at a discounted price of $29.99.

2K Games did not delve into the specifics of these add-ons. However, the publisher did say that those who purchase the Season Pass will be able to download the add-ons through the PSN, Xbox Live, or PC as soon as they become available. The Season Pass can be purchased alongside the game when it launches next month.

For more on Borderlands 2, check out our Borderlands 2 video preview or our impressions on the Borderlands 2 co-op.


Source : gamesradar[dot]com

Borderlands 2 Will Have Four Add-on Campaigns

Gearbox has announced that upcoming shooter Borderlands 2 will get four brand new add-on content campaigns following the game's launch.

Though specific details are scarce, each campaign is slated to contain several hours of gameplay with new adventures, allies, enemies and environments in each.

While each pack can be purchased individually for $9.99 (on PC/PS3) or for 800 MS points (Xbox 360), Gearbox has also revealed that it will be offering a Borderlands 2 Season Pass which will allow gamers to download each expansion as soon as it's released for no extra charge. The pass will cost 2400 MS points and $29.99 on both PS3 and PC (in the UK it will cost £19.69 on PS3 and £19.99 on PC).

All four DLC add-ons will apparently be released by June 2013. While we don't know what each one will involve, as the upcoming Mechromancer class apparently won't be covered by the Season Pass, it's a fairly safe bet that it isn't being counted as one of the four pieces of DLC.

Borderlands 2 will release on Xbox 360, PS3 and PC on September 18 in the US and September 21 in the UK.

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Aliens: Colonial Marines Escape Mode Announced

Gearbox has revealed details of a new multiplayer mode for Aliens: Colonial Marines. It's called Escape, and pits a team of four US colonial marines against – you've guessed it – a team of four playable Xenomorphs. The mode has the added pressure of a time limit, in which the soldiers must stay alive and make their way to the evacuation zone. Meanwhile, the Xenomorphs must hunt down and kill the marines.

The Xenomorphs aren't all the same, however. There are distinct classes (seen in Gamespot's trailer). The Xenomorph Soldier is highly resistant to damage and excels at close combat; the Xeno Lurker is the fastest and most agile of the aliens, possessing a "quick strike" ability which lets them pin marines to the ground; finally, there's the Xeno Spitter which can attack marines from a distance by spraying acid from its "cranial acid pouches". Charming.

SEGA says that players "will have to work together as a team, utilizing each faction’s unique skills, and identifying their opponents’ weak spots to either reach the safety of the escape point or to eliminate their targets". No details were given regarding the abilities of the marines, but presumably one of you will have the nerve-shredding job of monitoring the motion detector.

Aliens: Colonial Marines is out on Xbox 360, PlayStation 3 and PC on February 12, 2013.

Daniel is IGN's UK Staff Writer. Alien is one of his favourite films. Prometheus isn't. Follow him on IGN and Twitter.


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27 Agustus 2012

Borderlands coming to PS Plus users for free

Sony announced a partnership with Gearbox Software today that will bring the original Borderlands to PlayStation Plus subscribers free of charge (other than, y'know, the price of PlayStation Plus.)

Borderlands will be coming to the Instant Game Collection feature which will allow subscribers to download the game instantly. The promotion is being timed to coincide with the upcoming release of the highly anticipated sequel, Borderlands 2 which will be arriving next month on September 18, 2012.

The free-Borderlands deal will be unlocked for PS Plus users on September 4, so make sure to clear some space on that hard drive. The only thing we're not too sure about is how many PS Plus players still haven't played Borderlands three years after release. Then again, PS Plus players tend to be the social mavens of the gaming world, shapers of conversation. So even if it just inspires some players to play through it again, it'll likely be worth it for Gearbox.


Source : gamesradar[dot]com

24 Agustus 2012

Gearbox: Why Borderlands 2's Story Won't Suck

Gearbox Software knows where the first Borderlands fell short, and in working on Borderlands 2, Lead Writer Anthony Burch can pinpoint precisely why. 2009’s role-playing shooter “feels comparatively lonely because you just don’t have a lot of dialogue pushing you forward and explaining why you’re doing what you’re doing,” Burch says. “Every time an objective changes in Borderlands 2, somebody’s there saying a line of dialogue, explaining why you should care, telling you what you should do next.”

Consequently, the script for Borderlands 2 is five times larger than the first.

Burch is positive about the original Borderlands – a game he had no creative involvement in – but says “there were lots of cool stories that could have been told.” Players responded well to a lot of the side characters, like T.K. Baha, but without reading each piece of mission text they’d never get a full understanding for the substance or subtle humor surrounding them. “There was a lot of good stuff there, but maybe it wasn’t delivered to the player as obviously as it could have been,” says Burch. With a laugh, he continues. “Plus, the ending sucked, and we’ve admitted that a bunch.”

So what’s in that gigantic new script that makes Borderlands 2 so much better?

“Pretty much every new character we have,” he says, giving nods to Tiny Tina and Ellie. “We gave them three to five sidequests to say what their backstory is, what their personality is.” This is especially true of the returning characters – in particular, the Vault Hunters from the first game. “You spend a significant amount of the main plot getting to know who they are now,” says Burch. The Borderlands heroes were about their class, not their character, and most players remember their skill trees more than their personal qualities.

“We have this scary opportunity to give them personalities and have them play off one another,” he continues. Burch and Gearbox spent “a great deal of time” considering “what are their relationships like with each other? How do they treat each other? What have they been up to since the first game ended?”

Communicating with the player using these character interactions, audio logs, radio transmissions, and environmental storytelling is crucial to strengthening Borderlands 2. “It makes you feel like you’re part of a story rather than checking off a bunch of things on a shopping list that are free of context,” Burch explains.

Ultimately, though, Burch would be totally content if you ignored the story and just enjoyed the game. “There's sort of two types of audience member that I have in mind, that I want to satisfy in different ways,” he explains. One of course, is someone who has an emotional response to Borderlands 2. Ideally, that’s awe during an epic scene or laughter at the lighthearted and comedic bits. Burch mentions the recent run of Doctor Who as the touchstone for what he wants to accomplish.

The other audience member “doesn't give a s—t about the story, never gave a s—t about the story in the first game, still continues to not give a s—t about the story. I hope he can go through the entire game, ignore every single line of dialogue I've written, come out at the end of this thing and say, ‘Wow, that game was awesome.’

As long as they don’t “come out saying, ‘Wow, that story ruined the game and I was doing stupid things because the story was taking precedence over the game,’” Burch says, “Then I'm happy.”

Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


Source : feeds[dot]ign[dot]com

17 Agustus 2012

Discover the Arsenal that Awaits in Borderlands 2

Gearbox apparently believes that too much choice can be overwhelming, especially when it comes to arming yourself.

So, to make sure we're all as informed as we can be before Borderlands 2 launches in North America on September 18, 2012, and internationally on September 21, 2012, the company has released three new weapon videos showcasing the arms dealers of Pandora.

With each brand specialising in certain forms of devastation, be it elemental destruction, insta-digistruct reloading, avalanches of lead or even a combination of two, the game's makers clearly feel it's important you get the weapon that's right for you.

So check out the trailers for Maliwan, Tediore and Vladof below. After all, knowledge is power and all that.

Maliwan - Where Form Meets Function

Tediore - "The Everyman's Weapon"

Vladof - The High Firing Weapon

Luke Karmali is IGN's UK Editorial Assistant, and is hilariously awful at shooting games that aren't Timesplitters. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com