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10 September 2012

First Look at the Trailer for Spielberg's Lincoln

Check out this preview of the new trailer for director Steven Spielberg's Lincoln. The trailer will debut during a Google+ Hangout on Thursday, September 13, 2012, at 4 p.m. PT, followed by a live chat with Spielberg and Lincoln cast member Joseph Gordon-Levitt:

Lincoln stars Daniel Day-Lewis, Sally Field, David Strathairn, Joseph Gordon-Levitt, James Spader, Hal Holbrook and Tommy Lee Jones. The movie opens in limited release November 9 and then expands into theaters November 16.


Source : feeds[dot]ign[dot]com

7 September 2012

John Carpenter's Halloween Will Return to Theaters

In anticipation of the slasher classic's 35th anniversary next year, director John Carpenter's Halloween will be re-released into theaters this October. The announcement was made at Halloween's official Facebook page.

In addition, Justin Beahm's new mini-documentary You Can't Kill the Bogeyman: 35 Years of Halloween will screen before the film. More details on the re-release will be posted down the line at Michel Myers' official site.

Thanks to Shock Till You Drop for the heads-up!


Source : feeds[dot]ign[dot]com

Is This the Title of Abrams' Star Trek Sequel?

The title for director J.J. Abrams' Star Trek 2 has reportedly been revealed.

ComingSoon says they've been tipped that the 3D sequel will be titled Star Trek Into Darkness: "Although we have not yet been able to officially confirm said title, the domain names www.startrekintodarkness.com and www.startrekintodarknessmovie were both registered yesterday through Markmonitor, an anonymous domain registry service that just so happens to have been utilized by Paramount Pictures for recent URLs like their official G.I. Joe: Retaliation site."

The Star Trek sequel is slated to open May 17, 2013.


Source : feeds[dot]ign[dot]com

5 September 2012

Tobey Maguire Cut From Ang Lee's Life of Pi

Sometimes you can be too famous.

Actor Tobey Maguire has been cut from the final edit of director Ang Lee's upcoming Life of Pi, where he had a small role as a writer interviewing the other characters. According to sources for The Hollywood Reporter, "the actor's performance wasn't working -- he may have been too famous for the role." The cast is made up of relative unknowns.

The character has been recast and reshot with Prometheus actor Rafe Spall.

Maguire told THR, "I fully support Ang's decision to go a different direction for this role in Life of Pi. Ang shared a lot of the film with me, and what I saw was absolutely beautiful."

"To be consistent with the other casting choices made for the film, I decided to go with an entirely international cast. I very much admire Tobey and look forward to working with him again in the future," said Lee.

Life of Pi opens December 14.


Source : feeds[dot]ign[dot]com

Assassin's Creed III Dev: "Triple-A Games Dying Out"

Assassin's Creed III creative director Alex Hutchinson has described the game as being one of the last of the big triple-A "dinosaurs".

In the latest issue of Edge (via CVG), Hutchinson claims that massive production teams the likes of which made Assassin's Creed III are becoming a thing of the past.

“

We're the last of the dinosaurs. We're still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made.

"We're the last of the dinosaurs. We're still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made, especially as the middle has fallen out," he said.

"We really felt like this was a rare opportunity. We had an experienced team, who had worked on the franchise for a while; we had the full backing of Ubisoft to make something huge; we had almost three years to do it, which is a rarity these days; the tech and the hardware platforms were both mature, which allowed us to start running instead of building base features; and the installed user base for all platforms is massive.

"Many of these factors are about to change, by choice of circumstance," Hutchinson concluded, "so a lot of us truly believed this was a once in a career opportunity."

His concerns have been echoed by others in the industry like Cliff Bleszinski who feels that the cost of developing on the next generation of hardware will stymie development. But others, such as Eidos president Ian Livingstone, have come out equally strongly saying we'll always want triple-A single-player games, and the industry must find ways to accommodate this.

What do you think? Should escalating costs mean Assassin's Creed III may be the last of its kind, or do you feel it's a worthwhile investment for companies to employ larger teams?

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

4 September 2012

Dark Souls Director ‘Thinking About’ Adding Easy Mode

Dark Souls director Hidetaka Miyazaki is “thinking about” adding an easier difficulty option. In an interview with Metro, Miyazaki said he knows the game’s difficulty turns off some players, and a less challenging option could convince more people to play.

“It is true that Dark Souls is rather difficult and a number of people may hesitate to play,” Miyazaki said. “This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.”

Having said that, Miyazaki appreciates that some gamers want a challenge, and that making the game easier may actually turn some people off. “I suppose gamers do not particularly prefer easy games,” he said. “What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end. If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.”

Dark Souls originally launched on Xbox 360 and PlayStation 3 in October 2011. A PC version, the Prepare to Die Edition, launched on August 24th. For more on its PC debut, check out what’s new in the Prepare to Die Edition as well as our Dark Souls: Prepare to Die Edition review. The new content is also set to come to consoles some time this winter.

Are you playing Dark Souls and having trouble? Find out how to die less in our Dark Souls wiki guide.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com

3 September 2012

Kick-Ass 2 Director Hints at a Confirmed Role for Jim Carrey

Kick-Ass 2: Balls to the Wall director Jeff Wadlow sent out a tweet recently that may confirm what we've suspected for a while; that The Mask and Batman Forever actor Jim Carrey is joining the cast of the comic book sequel as 'The Colonel.'

The tweet reads: "6 days till we start shooting... and we officially have our Colonel. Alrighty f'n then!"

While he does not explicitly name Carrey, Wadlow uses the catch-phrase the comic actor made popular in the Ace Ventura: Pet Detective movies.

As we previously reported, The Colonel will be a key supporting role in the sequel. "He helps galvanize the team of misfit super heroes assembled to fight evil," quoted Wadlow to Deadline. The site stated that Carrey was being wooed for the project back in August.

With reference to the Kick-Ass comics, "The Colonel" could be Colonel Stars, whose alter-ego is Sal Bertolinni, a former mob soldier-turned-born again Christian superhero.

Original cast members Aaron Johnson, Chloe Grace Moretz, Christopher Mintz-Plasse, and Nicolas Cage are all set to return for the sequel, with shooting starting in a few days. Stay tuned for any further updates.


Source : feeds[dot]ign[dot]com

2 September 2012

Is The Dark Knight Really Just a Big Mess?

One of the biggest criticisms of director Christopher Nolan is that he can't direct action, that his staging of action is at best pedestrian and at worst messy.

Now one film critic, Jim Emerson, has taken it upon himself to break down one of the most famous action sequences from Nolan's The Dark Knight to show why he believes it's a big mess as an action film.

Check out his video analysis below -- yes, please actually watch it rather than simply scream that he's wrong -- and then sound off in the Comments whether you agree with him, at least see his points, or (politely please) disagree:


Source : feeds[dot]ign[dot]com

25 Agustus 2012

Wachowskis Rumored as Justice League Director Contenders

Warner Bros. is actively looking for a director to finally bring their live-action Justice League of America movie to life. Ben Affleck recently shot down reports that he might do the film, and now there's a rumor that the studio is looking at not one but two filmmakers to direct JLA: Lana Wachowski and Andy Wachowski.

According to Moviehole, the sibling directors behind the Matrix trilogy, Speed Racer and the upcoming sci-fi epic Cloud Atlas are on the studio's list of possible contenders to helm JLA, which was scripted by Gangster Squad's Will Beall. The site claims the studio is "apparently jazzed with Cloud Atlas, and love that it’s as much a spectacle as it is a showcase for the immense ensemble involved, so it makes sense the W’s are under consideration. Justice League needs to be as big on character, as it does bells & whistles, and the Wachowski’s could probably offer that."

Moviehole cautions, however, that  the Wachowskis "definitely like to work at their own speed, and definitely like to do their ‘own’ thing as opposed to being merely one ‘cog’ in a venture, so I can’t see them jumping through hoops to pull the strings on a ‘we want it done now’ large corporate statement like this. Still, exciting possibility nonetheless."

The Wachowskis are no strangers to adapting DC Comics for the big screen. They produced the feature film version of V for Vendetta and once tried to turn Plastic Man into a movie, but to no avail.

Mad Max's George Miller came closest to making JLA a few years ago, casting Armie Hammer as Batman, Common as Green Lantern, and Adam Brody as Flash.


Source : feeds[dot]ign[dot]com

Star Wars: The Clone Wars Season 5 Includes Mustafar, Black Sun and Republic Commando

Per usual, Star Wars: The Clone Wars’ supervising director, Dave Filoni, went big at the main panel for the series at Star Wars Celebration VI today. And that was before George Lucas shocked the audience with a surprise appearance!

Accompanied by visual effects supervisor Joel Aron, Filoni debuted a ton of new clips and revealed many new storylines for the new season.

One big plot turn in Season 5? Anakin Skywalker helps start the Rebellion! That’s right, the future Darth Vader sets in motion events that will later come to be his bane.

As Filoni explained, pockets of rebels have begun to appear in the galaxy, and “Clones have come to be a symbol of imperial tyranny as much as the Droids have,” as so many systems find themselves in the midst of the war and the toll it takes. Filoni noted, “Anakin suggests to train these pockets of rebels themselves,” feeling they would be better off at least getting the rebels to work for the Republic and able to take on the Separatists themselves. The planet Onderon will be a key part of this storyline, as we see the rebels there in action, including Lux Bonteri, who we learn is originally from that planet.

We saw a beautifully animated scene set on the planet Onderon, as Ahsoka and Lux work alongside an Onderon female helping coordinate a massive fight with Battle Droids. The rebels attack on winged creatures, along with mounted beasts that look almost like a horse meets a dinosaur, with some very impressive tracking shots through the battle, with another rebel leader tossing thermal detonators down, blowing Droids up. Ahsoka’s ally is a sniper and she calmly takes out one enemy after another from the perch she, Ahsoka and Lux are on – until Separatist ships fly in, firing at them, leading to them leaping onto the winged creatures to escape.

The next scene we saw was a dialogue-heavy one, set in Anakin’s bedroom, which we were seeing for the first time. As Filoni noted, Anakin has a lot more stuff/possessions than other Jedi, including mechanics he’s tinkering with and Podracing posters and mementos.

Filoni said this scene was meant to touch upon what Obi-Wan knows or doesn’t know about Anakin and Padme’s relationship (and secret marriage). In the scene, Obi-Wan comes to speak to Anakin, knowing he’s agitated about a man from Padme’s past who has come back into her life. Obi-Wan cautions Anakin about his feelings for Padme, saying he understands having those feelings (he brings up Satine), but that it’s important not to give into them. When Obi-Wan suggests that Anakin be prepared if a relationship begins between Padme and this man, Anakin angrily replies, “They have no relationship!” Says Obi-Wan, “Then we should have no problems, should we?”

Several in the audience cheered at an Easter Egg in this scene – an image of Podracer Ben Quadinaros (a Phantom Menace character who’s developed one of those specific Star Wars cult fandoms) on Anakin’s wall.

Filoni noted that they were always fighting the perception that animation is inherently humorous and have, “Moved ourselves to more dramatic [material].” When it comes to the central figure in The Clone Wars, Filoni noted, “Anakin at this point is a lot quicker to anger at this point.” Initially, when the Clone Wars began, he saw it as an adventure, but “The longer the war has gone, the more it has beaten the Jedi down and the more Jedi die.” Unaware that Palpatine “will never let them win the war” until it has served his own purposes, Anakin, “has a lot less patience. He has a pretty interesting season.”

As for Ahsoka, Aron noted she’s “Older and wiser.” With Anakin and Ahsoka, Filoni said, “They’re master and apprentice, but ultimately she’s his friend. She’s like his little sister." Ahsoka, Filoni felt, understands Anakin’s anger more than anyone and tries to give him room.

Two scenes were shown from an upcoming arc focused on R2-D2. Filoni noted that as the series has gotten darker, the droids still allow for there to be comic relief and lighter moments and offer “the fun and sense of adventure” that makes Star Wars so appealing.

The Artoo storyline has the Astromech droid teamed with several other droids, “Tasked with infiltrating the separatist fleet to get an encryption model that will help crack this code.” Filoni said this storyline was, “One of our best adventures of all time.”

The first scene from this storyline had a very fun nod for fans, as the ship carting Artoo, the other droids, and a very small alien leading them ends up in the middle of a comet storm – in what Filoni admitted was influenced by the comets in the original version of Disneyland’s Star Tours ride.

The second clip from this storyline offered a huge crowd pleaser – a Republic Commando in action! We were shown concept art of this Commando, a new character, who has a full beard and – out of his armor – wears a very fun, classic Star Wars style costume, with 1970s influences.

There was a cameo by Republic Commandos in Season 5, but they weren't involved in any fighting. But in the scene we saw, this new character was in his full Republic Commando gear, deftly taking out a whole base full of Battle Droids himself, working as a distraction for Artoo and the other droids, who continued to move forward through the battle.

Filoni also referenced an unusual episode coming up called “The Voice” , which will be “a whole exploration of Moebius and his art style, which was a big influence on Star Wars. It’s weird and abstract. Really experimental stuff.”

Next, we got the clip that was pure “Holy crap” fan bait, beginning with the reveal that we will be going to Mustafar in Season 5 and on that infamous lava planet, we’d meet the Falleen and Black Sun, the crime group first introduced in Star Wars: Shadows of the Empire. Filoni cautioned we wouldn’t meet that story’s villain, Xizor, but we did see art of Falleen wearing the distinctive hairstyle and type of clothing Xizor is known for.

As for the scene itself, it has so much to geek out over. It begins with a ship approaching Mustafar, and inside we see Darth Maul, Savage Opress and Death Watch leader Pre Viszla, all working together. As the ship lands and opens, an entire squad of Death Watch fly out on their rocket packs. It should be noted that Darth Maul seemed to have entirely new legs! He no longer had the overtly robot legs we’ve seen before, and was wearing pants – though who knows what mechanics were underneath them. In the scene, Maul walks up to one of the Falleen, telling him, “We request an audience with our leaders.” The Falleen laughs and replies, “It’ll be your funeral.”

The final scene focused on Bo-Katan, the Death Watch member (voiced by Katee Sackhoff) introduced last season. While we still don’t know the specifics, it’s obvious there are some big divisions between Death Watch/Mandalorians this season, as the scene involved Obi-Wan (wearing Death Watch armor!) being taken as a prisoner by a group of Death Watch members – whose armor is distinctively colored red, not blue. Bo-Katan, leading a small group of blue-armored Death Watch attack the men holding Obi-Wan, in a scene that has Bo-Katan kicking a lot of ass. At one point, she shoots a line around one of her enemies, wraps it to another and manages to set off the second guy’s rocket pack, sending both of them flying off to their doom.

After the aforementioned surprise appearance by George Lucas occurred, the audience was treated to another showing of the brand new Clone Wars: Season 5 trailer, which debuted last night at Celebration and should be online by the end of the weekend.


Source : feeds[dot]ign[dot]com

George Lucas Makes Surprise Appearance at Star Wars Celebration

At the Star Wars: The Clone Wars panel at Star Wars Celebration VI today, supervising director Dave Filoni said he wanted to bring out “the show’s biggest fan.” When that fan turned out to be George Lucas, suffice to say, the place lost it.

Lucas was not scheduled to appear at all at Star Wars Celebration this year, so his presence in Orlando was a complete surprise. The crowd got to their feet and began chanting, “George! George!”

Lucas’ time onstage was brief, as he gave a ton of praise to Filoni and The Clone Wars crew, noting how much he liked the writing on the series.

He said The Clone Wars allowed them to tell ongoing Star Wars stories that would be “far too complicated and far too expensive” in live-action and noted that they have been “Making it more and more adult” as the show has progressed. He added, “At the same time, we’re trying to do things that other people aren’t doing.”

A couple of years ago, there was news about another new Star Wars animated series aimed more specifically at kids and Lucas revealed that is still in play, remarking, “We are trying to do a younger-skewing show.”

As for the new comedic animated series, Star Wars: Detours, from Robot Chicken’s Seth Green and Matt Senreich, Lucas smiled, saying, “Detours… I don’t know what that is!”

Watch the First Footage from Star Wars: Detours

Lucas again mentioned how in live-action “You have limited resources. You can do things in animation you can’t do in live-action.” One of the new Clone Wars scenes we saw from Season 5 had a battle on a jungle planet with some winged creatures that may spark a few visual memories. Lucas revealed that they were doing, “A little bit of an homage to Jim Cameron... But it cost about 1000% less than Avatar.”

He admired The Clone Wars’ ability to tell offbeat stories as well, noting that they have a four-part storyline coming up that is, “Nothing but Droids - only two people speak English."

Filoni had previously said that the decision to bring Darth Maul back was all Lucas’. Asked about that, Lucas said he couldn’t help but think, “It would be fun to see what would happen if Darth Maul came back. He’s one of my favorite characters. He got killed right away."

That being said, Lucas noted, “We had a lot of discussions – He got cut in half! ‘Can we being him back?’ We had to justify that one."

He also loved that The Clone Wars allowed them to create Maul’s brother, Savage Opress and introduce the Witches of Dathomir, “and take it to a whole other level that you haven’t seen before.”


Source : feeds[dot]ign[dot]com

Ben Affleck Denies Justice League Reports

Actor-director Ben Affleck has shot down recent reports that he's up for helming Warner Bros.' Justice League of America movie.

In a chat with 24 Hours Vancouver, the Oscar winner said, "I'm not working on the Justice League. One of the problems with entertainment web sites is that they need to fill pages, and that's how rumours get started."

Affleck added, "Justice League sounds really exciting, but it's not something I'm working on."


Source : feeds[dot]ign[dot]com

23 Agustus 2012

Uncharted Movie Loses Another Director, Gains New Writers

The writers of the National Treasure franchise have boarded Sony's Uncharted movie as Limitless director Neil Burger exits the long-gestating game-to-film adaptation. Burger had succeeded Oscar nominee David O. Russell, whose story plans rankled fans as did his choice of Mark Wahlberg to play hero Nathan Drake.

Variety reports Marianne and Cormac Wibberley will rewrite Uncharted: Drake's Fortune for Atlas Entertainment and Arad Prods. (the former's Charles Roven produced the Nolan Batman films, while the latter is run by Spider-Man producer Avi Arad). "Project will wait to tap a new helmer until the Wibberleys complete their script," according to the trade.

In addition to scripting the National Treasure movies, the Wibberleys also scripted Charlie's Angels: Full Throttle and created the TV series Common Law.


Source : feeds[dot]ign[dot]com

Rachel McAdams and Noomi Rapace Have a Passion for Each Other

Check out the steamy new trailer for Passion, director Brian De Palma's upcoming thriller starring Rachel McAdams and Noomi Rapace (Prometheus, The Girl With the Dragon Tattoo). Passion, an English-language remake of the French film Love Crime, follows two women: the icy, career woman Christine (McAdams), who is into kinky sex, and her shy, but increasingly ambitious assistant Isabel (Rapace). When one betrays the other, a nasty revenge plot kicks in. The film will screen at this year's Toronto Film Festival.


Source : feeds[dot]ign[dot]com

20 Agustus 2012

Diablo III Patch 1.0.4 -- An Interview With Blizzard

IGN recently had a chance to speak with Diablo III Game Director Jay Wilson and Senior Game Designer Andrew Chambers about Diablo III the new 1.0.4 patch. On top of adding a host of changes to all the classes, this patch touches on every major system of the game, as well as adds a whole new game component called the Paragon System. The goal for 1.0.4 is simple: give players a reason to keep playing...and to come back if they've stopped. Doing that is harder, though, because Wilson, Chambers and the entire team have to struggle to design and update a game that needs to appeal to a vocal hardcore minority, as well as millions of other players who will likely never read patch notes or reach max level.

Why does Diablo III need major tweaks, though? Why couldn't they see the need for these changes prior to release? To Wilson and Chambers, it's just part of making a game. "People play the real game at a different level than they play the beta," said Wilson. Before release there was no auction house, so the team tuned the game as best they could without it. "The game we released? We love," added Chambers, "But the thing is we're our own best critic -- harshest critic, even." With over 10,000 people playing the game, they feel it's inevitable that issues would be exposed. "That always happens," said Wilson, "That happens with every game we've ever made. Even with games like WoW, where they do a more extensive beta test...they still have all kinds of things that slip through the cracks and get found out after."

Many things about Diablo III's design have become contentious since design, but Legendary items have been a particularly sore subject. Thus the team is attempting to change them in a way that appeases fans with 1.0.4, adding considerable buffs to stats and new effects that make them feel ultra-powerful. Still, to Wilson and the team they felt pretty good when they first tested them internally. "When we would get Legendaries, Legendaries felt special. Because we didn't have the quality level of items that quickly kind of propagated in the live environment, said Wilson. But the need for change also wasn't unexpected according to Wilson, "We had an expectation that we would probably go out the gate and learn some things about the game and need to adjust. We just kind of planned for that."

The other major issue for fans has been finding reasons to keep playing after level 60. For some the farming and loot grind is enough, and Blizzard has already changed Magic find and item drops and is continuing to do so. For the rest of the audience, though, Blizzard is adding the Paragon System, an additional 100 levels that give small stat boosts and give you increased Magic and Gold Find after you hit the level cap.

Difficulty is something players often bring up as well, and it's a particularly tricky part of the design to work on. Said Wilson:

The basic issue I think we have with difficulty is that  we've got some players want a super difficult game and some players who don't view Diablo like that. They think Diablo is much more of a farming game and...about the player feeling awesome. And the problem is they're both right. One of the biggest problems of the game right now is we don't address the issues separately for both groups...We've touched difficulty,and we've really pushed it more towards it's going to be a bit easier because we've gotten way more feedback that the game's too hard than we've gotten that it's fine.

Wilson was quick to clarify that the issue of difficulty wasn't off the table, just not something they're touching in 1.0.4. "That being said, moving forward that's one of the things we're going to be looking at next...How can we address it for both players?"

Ultimately, the goal is to make sure players enjoy themselves. "Everybody should be able to have fun," said Wilson. But how do you design a game to be fun for everyone? For Wilson and the team it involves listening to everyone and gathering as much information as possible, not just listening to the loudest voices. "It's important that you listen to your forum community, but it's also important that you recognize they're not the entire audience...You've gotta play the game, you've gotta talk to each other about it, you've got to gather as much anecdotal evidence as you can." Only after a lot of listening and talking then do Wilson and the team, "make decisions about what's right for the game."

Anthony Gallegos is an Editor on IGN's PC team. He enjoys scaring the crap out of himself with horror games and then releasing some steam in shooters like Blacklight and Tribes. You can follow him on Twitter and on IGN.


Source : feeds[dot]ign[dot]com

Paramount Saves Adam McKay's The Boys

Director Adam McKay's feature adaptation of The Boys may have been dropped by Columbia, but the Anchorman filmmaker confirms that the project has found a new home at Paramount.

When a fan of the Garth Ennis comic book expressed his dismay via Twitter that the film wasn't getting made, McKay responded with, "Actually Paramount picked it up and we're still developing."

The Boys centers on a group of CIA agents who are tasked with keeping any reckless superheroes in line.

Via Latino Review


Source : feeds[dot]ign[dot]com

Deadly Premonition 2 in the Works?

Japanese game director SWERY has hinted that a sequel to Dead Premonition is in the works. He also expressed interest in releasing a Director's Cut of the first game. SWERY spoke last August about his plans for future games in the series and the desire to release a special edition.

In a interview given to Eurogamer, SWERY said his team is working on a new project that will be released to coincide with the 10th anniversary of Access Games, the developer responsible for Deadly Premonition and Lord of Arcana.

SWERY said with regards to the new project: “We’re in talks with publishers at the moment, and we can’t tell you about the platforms. But by next summer, I think everyone will have a good idea of what it’s going to be.”

When pressed if the new title was a sequel to cult favourite Deadly Premonition, SWERY responded, “Hmm. Maybe.”

Although he never outs the new game as Deadly Premonition 2 explicitly, he went on to say:

"In Deadly Premonition I really tried to focus on lifestyle and the relationships between the characters and experiencing those things in the game, and there just happened to be a murder mystery going on as well. But what I really wanted people to experience was those day to day things. In the new game that's going to be important as well. Plus some extra things I wasn't able to do before, and new original elements like the coffee fortune telling.

“

I suggested Deadly Premonition 2 should be as though Deadly Premonition 1 had never existed.

"I meet once a month with the producer of Deadly Premonition and we talk about various things. There are things I've come up with the producer has said no to. I suggested Deadly Premonition 2 should be as though Deadly Premonition 1 had never existed. I wanted to do everything from scratch, but the producer said I couldn't do that.

"So, for example, like with Spider-Man, you've got Spider-Man and the Amazing Spider-Man, so the same series but a different world. I wanted to do something like that but was told no. The producer said the fans love York, and so I have to carry on with him as the protagonist."

SWERY also talked about the Director's Cut he is planning for the studio's approaching 10th anniversary. "We're working on the Director's Cut of Deadly Premonition," he said. "I am writing some new script and scenarios. Whether those will be used or not, and how they'll be used, isn't decided yet." A publisher has yet to be secured for Director's Cut, with SWERY currently in discussions.

Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.


Source : feeds[dot]ign[dot]com

Final Fantasy XIV's Naoki Yoshida: "More people need to buy Vita" for a port to be worthwhile

Some slightly concerning news for PS Vita. We sat down with Final Fantasy XIV's producer and director Naoki Yoshida at Gamescom, who told us his game's engine is very scaleable so it can be dialed back to fit lower-spec hardware, which is why it works on PC and PS3. We immediately thought of the other logical low-end platform - PS Vita - and asked how feasible that would be as a platform for an MMO like FFXIV. Here's what he told us:

Naoki Yoshida (via translator): "Technically it'll probably work – you could scale it down and get it running. The problem is that in an MMO one of the most important things is the network and so, you know, if you're in a party with a lot of different people in a raid and someone's on the Vita and they have a very... you know, it's not a stable network connection then you're going to be a nuisance to your party members. So global internet networks need to be better. And then also, just more people need to buy the Vita."

GR: That's very true…

Naoki Yoshida: [Laughs]

Above: Naoki Yoshida with huge concept art at Gamescom

So that's that then. Technically possible, but it would be a weaker version thanks to internet speeds... plus it seems the existing user-base is so small, it wouldn't make it worthwhile. Clearly, that's not what Sony needs right now. The more developers who think like this, the less chance Vita has of getting a large install base. Vicious circle.


Source : gamesradar[dot]com

19 Agustus 2012

Samuel L. Jackson Joins Oldboy

Director Spike Lee's planned remake of the Korean revenge thriller Oldboy has added two big names to its roster of talent.

The Los Angeles Times reports that Avengers star Samuel L. Jackson -- who appeared in Lee's School Daze, Do the Right Thing, Mo' Better Blues,  and Jungle Fever -- is reuniting with the helmer for Oldboy.

"Jackson has come on board for a small but critical part in the new film, according to a person close to the production who was not authorized to talk about it publicly. The actor will play the man who is being tortured by the hero (Brolin) in a key revenge scene," said the paper, which added that the remake won't use the tooth extraction method of torture employed in the original film.

Meanwhile, musician Bruce Hornsby -- who has scored Lee's documentary Kobe Doin' Work and the upcoming drama Red Hook Summer -- will score Oldboy, with the composer saying Lee has advised him to come up with some darker tones for the music in this film.


Source : feeds[dot]ign[dot]com

15 Agustus 2012

What Other Spielberg Films Could Go IMAX?

Following the exciting announcement that Raiders of the Lost Ark is now set to debut in IMAX theaters next month, director Steven Spielberg revealed that he might someday work the same mojo on another film from his past:

"I think the only other movie I would ever think about going out on an IMAX screen would be Close Encounters of the Third Kind," Spielberg said in a new interview. "Forty percent of that film was shot in 70 millimeters, so the conversion would look extraordinary if we ever did put it up on an IMAX screen."

Nevertheless, the filmmaker seems confident about the transfer for Raiders -- although he did admit to his initial skepticism. "I didn't know if the 1981 print would stand up to a full IMAX transfer, so I came expecting a sort of grainy, muddy, and overly enlarged representation of the movie I had made [31] years ago," he said. "And I was blown away by the fact that it looked better than the movie I had made [31] years ago... All the shadows in the earlier scenes that we shot in Hawaii [were] always kind of muddy anyway on 35mm, because we couldn’t schlep all of our big arc lights down into this valley. Suddenly, there was definition in the shadows, which I had never seen before. And the shadows weren’t murky and washed out; they were sharp as a tack."

As for future projects, Spielberg added, "I'm going to do an IMAX camera test, [both] a 2 and 3D test for my next movie Robopocalypse, and I haven't decided whether I'm going to use the IMAX cameras. I haven't decided whether it's going to be 2D or 3D yet, but I am in September going to start doing some tests."

Via The New York Times and Yahoo

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