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6 September 2012

Eastbound and Down: Season Three Hits BD, DVD

Any Kenny Powers fans out there? You're probably already reeling that the hit comedy series, starring Danny McBride, will continue into a surprise fourth season. And now, HBO Home Entertainment will bring Eastbound & Down: The Complete Third Season to Blu-ray, DVD and Digital Download December 4, 2012!

The two-disc set will be presented in 1.78:1 widescreen, encoded in 1080p high definition, with 5.1 DTS-HD Master Audio tracks for each episode. Extras will include the following:

  • Outtakes: Blooper Reel
  • Deleted Scenes
  • "Dinner with the Schaeffer's" - exclusive deleted scene
  • Eight Audio Commentaries with Danny McBride, Jody Hill, Steve Little, David Gordon Green, Katy Mison, Craig Robinson and more

Suggested Retail for the Blu-ray is $39.98, and $29.98 for the DVD. Amazon's pre-order price for the Blu-ray is currently set at $35.98, and $26.98 for the DVD.

Stay tuned for more news regarding this release. In the meantime, be sure to read our Blu-ray reviews of Season One and Season Two.

"Do you realize how many great advancements of mankind have been tied to speed? This is a moment in history, right here, right now." Become a friend of R.L. Shaffer on Twitter, Facebook or MyIGN for quotes, rants, reviews, news and more!


Source : feeds[dot]ign[dot]com

29 Agustus 2012

Bastion iPad version revealed, coming tomorrow

A big surprise awaited gamers in New Zealand this morning when their version of the App Store updated (NZ is always the first to feature new titles) and included a new, unannounced version of the modern indie classic, Bastion, available for the iPad.

The App Store updates at around midnight in each territory, and as such the new version of Bastion will be making its way West over the course of the day. The NZ version of the game was priced at $6.49, which Polygonreports generally means it will come to the US for $4.99.

The new iPad version was previously kept secret by Supergiant Games, and does not seem to sport any new features aside from of course a new control scheme.


Source : gamesradar[dot]com

25 Agustus 2012

DC Announces More Before Watchmen

With Before Watchmen climbing up the comic book sales charts, it's no surprise that DC Comics has unveiled plans for yet another Before Watchmen mini-series -- this time focusing on that creepy old baddie, Moloch. The announcement was made at DC's All Access panel at Fan Expo Toronto.

Before Watchmen: Moloch will only run two issues, written by Nite Owl and Dr. Manhattan scribe J. Michael Straczynski, with art by 100 Bullets' Eduardo Risso. Moloch #1 will hit on November 7 with issue #2 to follow on December 26. It's unknown if the series will include pieces of the Crimson Corsair back-up stories that have been running throughout the Before Watchmen titles.

Moloch has made appearances in other Before Watchmen books thus far, including Comedian and Ozymandias. Could there be more Before Watchmen on the way?

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He loves superhero pets so hard.


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15 Agustus 2012

X-Men #34 Review

Brian Wood’s first X-Men story arc was a fantastic surprise that exceeded expectations. I’m pleased to report that his next arc, Subterraneans, looks to be a worthy follow up. Events pick up right where they left off: the team is on the trail of the missing genetic material, Storm leads the team with firm authority, and Colossus is as insubordinate as ever.

Yes, I’m still nitpicking Colossus’s uncharacteristic behavior. It just doesn’t fit. I may have spent far too many years hearing him talk like a big lug with a Russian accent and so now hearing him articulate with such a nice vocabulary has me thrown off, but ultimately it’s what he’s saying that doesn’t fit, not just how he’s saying it. As far as the story goes, Psylocke and Domino’s induction into the cult has an excellent amount of mystery, tension, and humor. Only, wouldn’t the other cultists notice a the sudden appearance of a woman with chalk-white skin and a giant black spot around her eye? I get that she’s lucky, but come on.

Roland Boschi makes a fine replacement for David Lopez on art duties. His linework is not as clean as Lopez’s, causing some of his character’s faces to vary from panel to panel, but overall his style still fits the serious tone of Wood’s story. He has some great layouts where the art does not necessarily stop at the borders of each panel, allowing him to make the art flow right along with the pace of the narrative. If you’re tired of Avengers vs. X-Men disrupting your X-stories with crossovers, then Wood’s X-Men is the book for you.

Joshua is a writer for IGN. Follow him on Twitter or IGN, where he is hell-bent on making sure you know his opinion about comic books.


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13 Agustus 2012

F1 Race Stars: a Threat to Mario Kart's Crown?

When Codemasters unveiled a cutesy take on the F1 license in July, it took many by surprise. A super-deformed Jenson Button? A chibi Lewis Hamilton? Madness, surely! Not an unreasonable thought, and one that Chris Gray, Race Star’s Senior Producer, had himself. “When we went to the Formula 1 management team with this idea we genuinely were expecting to get ejected from the building.”

Look a little closer at Codemasters’ portfolio though, especially since shifting gears to being an exclusively racing-focused developer, and F1 Race Stars makes a lot of sense. With DiRT, it has an over-the-top rally series, one taken into almost super-powered territory with the recent Showdown; in Grid, it has a realistic street racer; and the prime F1 series is an authentic recreation of the sport on every level. A fun-for-all kart racer was the missing element, and luckily Gray’s pitch wasn’t laughed out of the building. Having spent some time with the game, it’s actually a little bit brilliant.

“It’s that classic board-game thing of ‘ages six to sixty’,” says Gray. “I definitely think that compared to our F1 games, which are a little intimidating to younger players and families to play together, we’re offering something that’s a little more accessible. But I think it’s as much of a post-pub game as many of these party games are. There’s skill there - depth to be found in the game - but it doesn’t exclude people who aren’t that good at this sort of game.”

“

When we went to the Formula 1 management team with this idea we genuinely were expecting to get ejected from the building.

The elephant in the room – a certain plumber’s automotive adventures – isn’t missed by the developers either: “Most karting games, I think it would be fair to say, are an imitation of Mario Kart [but] we think it plays pretty different,” says Gray. He’s not lying. While Race Stars plays similarly to many karting games – dashing through cartoonish levels collecting power-ups and finding hidden shortcuts dotted around – it has several tweaks that help evoke the spirit of Formula One. For example, take too much damage from collisions or rivals’ power-ups and you’ll need to nip through a pit stop to get back to full speed. Another difference to most karting games will be no power-sliding through corners. “It wouldn’t suit the sport; it’s not just a matter of doing something different to be different,” explained Gray. “F1 cars don’t powerslide. If we made our F1 Race Stars cars do that it would look silly. It wouldn’t be right. It’s still very much a matter of braking into corners and boosting down the straights.”

As well as getting the drivers involved in designing their avatars in-game (Schumacher asked for more of a tan, while Hamilton wanted smaller ears, incidentally), the various F1 teams factor into Race Stars, and whichever one you choose has an impact on how the game plays. “Obviously people are going to have their favourite team and favourite driver, but we wanted the selection to have a gameplay effect, some meaningful relevance,” says Gray. “Ferrari is the only team that can fire homing projectiles backwards. One of the other teams has the ability to drop three mines rather than one. [Another] has the ability to reroll power-ups – every team has a little twist, which makes for some different experiences going down the track.”

“

F1 cars don’t powerslide. If we made our F1 Race Stars cars do that it would look silly.

Yet Race Stars still has a lot of humour about it. Tracks represent host nations in loving shades of stereotypes and wild exaggeration, with miko maids bustling around Tokyo while a Godzilla-esque balloon floats over the city, and Germany – the track we played – throws high-speed autobahns and quaint Bavarian villages at you. Those all-important power-ups range from the vaguely realistic – summoning wet weather conditions, forcing opponents to slow down while granting you appropriate tires, to the totally outlandish – a teleport that bumps you several positions forward. It’s hard to imagine that passing FIA approval in the real sport....

Beyond conventional racing for first place, game modes include Slalom, where drivers must pass through marked gates in order; Elimination, when the last place driver is knocked out every few seconds, and its opposite, Pole Position, awarding points for staying in the lead; and Total Racing mode, where points are awarded for meeting certain criteria. Sector Snatch reflects the use of checktimes mid-lap in the real sport by having players win sections of a circuit. Add in mirrored tracks and assorted tweaks and customisations, and there’s plenty to keep casual and hardcore players interested. Race Stars also places a huge emphasis on multiplayer, with four-player local split screen and up to 12 players online, all running at a full 60 fps.

Race Stars may still seem an odd proposition but it works, proving an access point to the greater sport and being tremendous fun to boot – and potentially the first real threat to Mario Kart’s dominance.

Matt Kamen is a freelance games journalist. When the revolution comes, he's putting anyone who didn't buy a Dreamcast up against the wall first. You can follow him on IGNand Twitter.


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