11 September 2012

Gwyneth Paltrow May Not Return for Avengers 2

Is it possible that Marvel's sweetheart Gwyneth Paltrow won't be coming back to play Pepper Potts in The Avengers 2?

"I don't know," the actress told E! Online. "I'm getting old for this s***, you know what I mean?" At 39, Paltrow's age is hardly an outlier when compared to the rest of the Avengers cast, some of whom range in their 40s. (I'm looking at you, RDJ and Ruffalo.) Nevertheless, we'll be seeing much more of Paltrow's Pepper in Iron Man 3, so it's hard to complain.

Meanwhile, director Joss Whedon had a few new tidbits regarding the anticipated Avengers sequel (via 24 Hours Vancouver):

"The creation of the team is not the happy ending," Whedon said of the first film. "It is the beginning of something that is complex and difficult, and now I get to dig a little deeper. And maybe, while I'm digging, just twist that knife. And that's exciting for me."

As for Marvel's upcoming slate of features -- on which Whedon will serve as a creative consultant -- the filmmaker added, "Very talented people are writing and directing these movies, and what I don't want to be is the guy they dread, who's going to come in and say, 'Oh, well I have the power to change this.' I'm not that."

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


Source : feeds[dot]ign[dot]com

John Cho Talks "More Expansive" Star Trek Sequel

I recently spoke to John Cho about http://feeds.ign.com/his two new television projects, NBC’s Go On and a potential Harold & Kumar animated series for Adult Swim. But of course, I also had to ask about the Star Trek sequel Cho shot earlier this year, opening next summer.

At this point, we all know the Trek cast are under strict orders not to give up any plot details, but Cho and I did talk about what it was like reuniting with his castmates and working with newcomers to the series, Benedict Cumberbatch and Alice Eve.

John Cho in 2009's Star Trek

IGN: I know better at this point than to try any Star Trek story questions, so I’ll just ask, what was the experience like of getting back together with the whole group? It’s been a little longer than fans would hope, but did it just feel like you clicked back in where you left off?

Cho: It was weird. It was embarrassingly familiar! We immediately started up with the same jokes that we run into ground. But that’s the kind of experience that’s so unique. The people you go on that journey with, you’re bonded with forever. It’s very special to come back to something like that. I think we got closer than we did on the first one even because we had that thing going. It was a lot of fun. I think the second one may be magnificent, baby. You can quote me on that. I think it may be amazing.

IGN: Having gotten the origin story out of the way, was it exciting for you to say, “Okay, here’s what these guys are like now that they are a functioning unit”?

Cho: You know, I think J.J. and I had a conversation about that. That was the difficulty of the first movie, getting all these narratives started. There’s a larger narrative of the story, and then there’s all these origin tales -- not just for the unit, but for each particular person. I think this movie is different from the first one in that we can get started on the story right away. It feels to me -- having read it and having done it -- like a more expansive story because we can devote more screen time to it.

John Cho Discusses Go On and the Harold & Kumar Animated Series

IGN: I don’t know if you’ve seen footage yet, but did you get the idea when you were filming about what the visuals would be like, especially since you were partially filming in IMAX?

Cho: I’m trying to ignore that aspect. When you’re a person with acne and stray hairs that may be coming out of your nostrils, you try not to pay attention to that stuff.

IGN: Was it fun welcoming new folks like Benedict Cumberbatch and Alice Eve to the set?

Cho: Yeah, I guess looking back on it, it did put us in the position of being hosts. But they didn’t need hosts. They’re whip-smart, amazing people. They’re so good, such good actors. Having said that, they blended in right away. They were right there giving us s**t back and forth. It was a lot of fun. I’m embarrassed to say how much fun it was because we did get paid. They did cut us checks! So maybe I shouldn’t emphasize how fun it was.

Eric Goldman is Executive Editor of IGN TV. You can follow him on Twitter and IGN.


Source : feeds[dot]ign[dot]com

Wii U European Release Detailed This Thursday

Nintendo has confirmed this afternoon that it will announce details of the European Wii U launch this Thursday, to coincide with the US event in New York.

All will be revealed via a Nintendo Direct broadcast, which you can watch on the Nintendo Direct website, from 3pm UK time (that's 4pm in Europe and 6am PST). We'll be reporting everything as it happens.

It will be hosted by Nintendo of Europe President Satoru Shibata.


Source : feeds[dot]ign[dot]com

Win Big With Resident Evil Retribution

To celebrate the impending release of Resident Evil Retribution in UK cinemas on September 28th, we've put together the most incredible Resident Evil-themed prize for you to win. Up for grabs in this amazing bundle is:

  • 3D TV
  • Surround Sound System
  • Blu-ray bundle of the first four Resident Evil films (Resident Evil, Apocalypse, Extinction & Afterlife)
  • Sony PlayStation 3 160GB
  • Resident Evil 6 for PS3

HOW TO ENTER

To be in with a chance of bagging this incredible prize package simply head to the IGN Resident Evil Retribution microsite which you can find here:

http://uk-microsites.ign.com/residentevilretribution/

Watch the video intro from the star of the film Milla Jovovich and then click the orange button marked 'Enter' at the bottom of the screen. You need to submit your details before October 14, 2012 to be in with a chance of winning.

This competition is open to IGN readers in the UK, Hungary, Spain, Sweden and Portugal over the age of 18 only. Head to the competition page for full terms and conditions.


Source : feeds[dot]ign[dot]com

Guild Wars 2 Sales Reopen Today

Having suspended sales of Guild Wars 2 right at the end of last month because servers were creaking under the sheer weight of players, ArenaNet has reopened them this morning. So if you missed the boat on release weekend and have since lost all of your friends to Tyria, at least you can now join them.

ArenaNet originally suspended sales on August 30th, just two days after launch, because the server infrastructure was having problems keeping up with demand. Since then, the company had deployed new European and North American servers and prepared the Trading Post for a new influx of players.

ArenaNet's president Mike O'Brien had this to day: “Preserving the customer experience has always been our top priority. We’re supporting  Guild Wars 2 for the long run. We’ll always do what it takes to deliver the best online gaming experience for our customers, even when that means throttling sales.”

To celebrate, the developer released a bizarre and rather arresting new live-action trailer. Enjoy it below:


Source : feeds[dot]ign[dot]com

NHL 13 Review

NHL fans are staring down the barrel of another lost season. Team owners and the players association stand at each other’s throats for the second time in under a decade, and neither side seems willing to bend. For those of us obsessed with our respective hockey teams (go Isles!) and deeply saddened by the prospect of being forced to watch the NBA, NHL 13 may be the only place we can go for respite. And that’s the first dose of good news loyal NHL fans have received in a while, because real hockey or not, NHL 13 is a fun, engaging and deep iteration of the world’s best sport.

Right off the bat, you’ll notice some old fallbacks that you can jump right into. Play a scrimmage against the AI or a friend, start a season as any team you choose, or jump into the role of general manager and control your organization’s destiny from the front office (and cozy sky box). The latter is a mode I spent a considerable amount of time with this year, bringing my beloved New York Islanders through a season and into an unexpected playoff berth. But in playing actual games on the ice as opposed to managing from the tranquility of a quiet, digital office, I came to enjoy the more overt tweaks and fixes EA made this year to make NHL 13 a more realistic experience.

This new dose of realism is derived from what EA calls "True Performance Skating." Developer buzzterm aside, True Performance Skating marks a paradigm shift in the series by making the very act of skating less arcadey and more realistic. That means no more turning on a dime when barreling full speed towards the boards or shadowing a rushing player without sacrificing some modicum of control. What it does mean – easily understandable to anyone who grew up playing hockey – is that speed sacrifices control, and staying in control, in turn, sacrifices speed.

Such a system changes the way you’ll play NHL 13, but you’ll quickly adapt to this more realistic take. Hockey is a positional game – far more than casual fans understand it to be – and NHL 13 forces your hand by making you play it as such or reaping the consequences of failing to do so. Instead of playing the body while skating backwards into your own zone, you may opt to play it angularly, sacrificing an easy-to-save shot you know your goalie can handle instead of going in for the check, and likely missing in the process. Likewise, dumping-and-chasing won’t be so much about a straight skate for the puck, but instead knowing when you’re beat and subsequently letting off the gas a bit. If you don’t, you’ll be left in the dust during the ensuing rush.

A fundamental change like this works well, but it’s also admittedly (if only mildly) confusing. NHL 13 isn’t a simulation; it’s an arcade-style hockey game supplemented with a heavy dose of realism. The opposing team almost never ices the puck or goes offside. Goalies regularly dish a covered puck back out to his defenders, hockey logic (and puck safety) be damned. And passes aren’t only tape-to-tape; they’re borderline magnetic. All of this is totally fine, but why emphasize more realistic skating – something at the core of the game – if the ancillary happenings around the rink aren’t also addressed?

Still, for this seeming lack of logic, EA has gone out of its way to change its NHL series in pretty dynamic ways considering the developer has under a year to iterate on last year’s product. For instance, the AI has adjusted with new attention paid to realistic skating physics. The claim is that EA spent more time on AI this year than in the three years prior combined. Players can now skate backwards more easily, cradle and protect the puck with greater emphasis, and choose from a growing number of neutral zone tendencies and overall play styles. Goaltenders are smarter and less inclined to let up easy goals, like one-timers and wrap-arounds. They’re also more acrobatic than they’ve ever been – mirroring the real game we know and love – and can even move individual limbs while sprawling and diving, bringing a Hasek-esque like look and feel to NHL 13’s armored netminders.

This emphasis on presentation oozes into every facet of NHL 13 and isn’t only evident when actually playing. Slow load times and some menu stuttering aside, the game looks beautiful. Games are presented as they would be on NBC Sports, replete with the familiar commentary of Gary Thorne and Bill Clemente. Ambient sounds of the arena, the crowd and the on-ice product are all expertly executed as well, supplementing the game’s high visual fidelity. Animations are occasionally awkward (as they appear to be in all EA Sports products), but that has more to do with the constant number-crunching behind the scenes than anything else. NHL 13 is a sight to behold, as several editors who have watched me play the game in the IGN offices brought it upon themselves to let me know. It plays virtually identically online and off, sacrificing none of the bells of whistles regardless of who you want to play with and where.

Then there are NHL 13’s two new modes. One mode, NHL Moments Live, allows gamers to relive moments from hockey’s past, challenging them to recreate the exact scenario given whether it’s a goal in overtime with a specific player, an overall point count in a certain amount of time, or anything else you can think of. With most of the moments coming from this past season (and with more promised to be downloadable if this currently stalled season ever gets off the ground), these are events even novice hockey fans will remember and appreciate.

But as great as this idea is in premise – and as fun as it is to partake in – there are some puzzling choices that take away from its realism. This is especially true when considering some old moments, such as Gretzky’s big game against the Flyers in 1981 or Doug Gilmour’s overtime heroics against the Blues in the 1993 playoffs. In those games, players are cast in the role as Gretzky or Gilmour but are surrounded by the current roster of the Oilers and Maple Leafs, respectively, while playing against the current rosters of their opponents. It simply doesn’t make any sense and was disappointing when I was expecting to see some familiar faces accompanying these great players, not guys who were, at best, in diapers when some of these events took place.

The other new, notable mode is called GM Connected. EA claims that GM Mode in its NHL series is the most popular offline mode, and I can understand why. It’s totally engrossing if you’re a hockey nerd. EA decided to leverage this popularity by bringing it online and accommodating up to 750 players in a single league. That’s no typo: each league can consist of up to 750 real people from around the world, acting as commissioner, general managers and even players.

GM Connected is an ambitious and bold mode, but one that needs time in the wild to truly appreciate. Gearing up for GM Connected as I reviewed it amounted to checking static screens and waiting for other players to act (I eventually set it so my CPU will make all in-game decisions). This mode can be truly robust and pay off big in the end, but it’s impossible to say right now with the limited amount of players online, and the equally limited interaction it therefore affords. In other words, the jury’s still out on GM Connected, but it’s something worth meddling with, especially if you enjoy offline GM mode.

Combining GM Connected and NHL Moments Live with the aforementioned offline season, GM and scrimmage modes, as well as the ability to play in one-off playoffs, tournaments, practices and more, NHL 13 gives you incredible bang for your buck. And yes, you can even create your own pro once again this year (or even play as some well-known veterans from the NHL’s past) and grind through the junior and minor leagues as you ascend towards NHL glory.

In other words, there’s so much to do in NHL 13. And in a year looking less and less likely to provide the real thing, NHL 13 proves a mighty promising distraction.


Source : feeds[dot]ign[dot]com

10 September 2012

Obsidian Teasing Mysterious "Project X"

A teaser for what appears to be a countdown to the reveal of a brand new game has appeared on popular RPG developer Obsidian's website.

The landing page currently features the number four enveloped by an Ouroboros, an ancient symbol depicting a snake or a dragon eating its own tail. The text below reads: "What do the words mean? Nothing. The Dirge of Eír Glanfath is sound without form, a lone voice crying out in mourning because it must."

Clicking on the image takes you to forum landing page for Project X Speculation & Discussion where Obsidian fans have begun to speculate on what the words mean.

Described as a forum for "Obsidian's next RPG endeavor" it teases said game is so secret "not even its project codename is yet being revealed."

Stick around for updates and speculation.


Source : feeds[dot]ign[dot]com

Chris Evans on Captain America 2 Start Date

Actor Chris Evans was asked about the status of Captain America: The Winter Soldier while doing press at this week's Toronto International Film Festival.

Collider's Steve Weintraub tweets that Evans informed him that the Cap sequel starts filming March 2013.

The Russo brothers are directing Cap 2 from a script by Christopher Markus and Stephen McFeely. In addition to Evans reprising his role as Steve Rogers, the cast includes Sebastian Stan back as Bucky, aka the titular Winter Soldier, and Anthony Mackie as Sam Wilson, aka Falcon.

Captain America: The Winter Soldier opens April 4, 2014.


Source : feeds[dot]ign[dot]com

Jerry Lawler Collapses Live on WWE RAW

The first thing I'll say is that what happened live tonight on RAW was not a part of a WWE storyline...

During a match involving Daniel Bryan and Kane vs. The Prime Time Players, and shortly following his own match against CM Punk and Dolph Ziggler, 62 year-old commentator and WWE Hall of Famer Jerry "The King" Lawler became short of breath and collapsed at the announce table, falling to the floor. During this time, the cameras did not show what was happening, but viewers at home could see the crowd watching off to the side as a medical team came down to attend to Lawler.

Michael Cole, Lawler's co-commentator, understandably shaken, continued to call the match on his own while Lawler was placed on a stretcher and taken backstage. Twitter erupted, with everyone wondering what had happened to Lawler. The rest of the night was a surreal experience as Cole came back on intermittently to give the viewers health updates throughout the night. After receiving CPR backstage, Lawler was taken to a local Montreal medical facility where he was placed in an isolated ER and given oxygen through a tube. The final update, before RAW went off the air, was that Lawler was now breathing on his own and responsive to light. He is to undergo a CT scan on his head and chest. The doctors have listed him in "stable" condition.

The final hour of RAW's three-hour broadcast from Montreal went commentary-free as a tribute to Lawler.

Get well, Jerry.


Source : feeds[dot]ign[dot]com

Wild Blood Review

What is it?

Wild Blood is the latest visually splendorous hack & slash title from Gameloft. The game puts players in the armored boots of Sir Lancelot as he slices and dices his way through hundreds of demons on a mission to take out a mad King Arthur. The Arthurian storyline mostly just serves as an excuse for the 10 missions of demon-slaying, though.

Wild Blood’s combat at first seems very simple. Mashing the single attack button to swing Lancelot’s ridiculously gigantic sword can dispatch nearly all of the demonic enemies players encounter. But over time Gameloft spices the action up with a dodge-roll, multiple types of magic, dual-axes and even a bow and arrow. All movement and actions are handled via virtual on-screen buttons.

Coins earned by grabbing treasure chests, defeating foes, rescuing maidens and generally smashing everything in sight can be spent between rounds to power-up Lancelot’s offensive and defensive stats. Optional In-App Purchases let players prematurely power-up, but I never felt any unbalanced difficulty steering me towards paying.

Wild Blood does include a four-on-four online multiplayer with Capture the Flag and Team Deathmatch but most matches devolve into a team-on-team button-mashing pile-up. It works as a casual diversion but doesn’t offer up a serious competitive experience.

Did we like it?

Wild Blood’s combat system comes together nicely as the single player campaign progresses. By the game’s final stages I was rolling into enemies to stagger them, unleashing a fury of sword swings and finally mopping up with a huge lightning attack. Boss fights and mid-mission mini-bosses spice up the formula by forcing players to uncover specific enemy weak points to progress. A handful of first-person turret defense and block-sliding puzzle sections also help pace each stage.

Although the dodge-heavy combat feels frantic and fun, like many 3D action titles clunky camera issues sometimes crop up. I often found myself losing health due to attacks coming in from off-screen as I frantically tried to swing the camera around to get a better viewpoint.

Wild Blood’s clunky virtual buttons also cause problems. It simply doesn’t feel good to clutch your iPhone and iPad while moving a virtual thumbpad and hitting virtual attack buttons.

Should you buy it?

Problems aside, Wild Blood is a solid original effort from Gameloft. It isn’t perfect, but the core swordplay works well and offers up plenty of demon-slaying thrills. Hardcore players can extend the adventure by playing through the adventure a second time on Hard Mode to unlock the game’s true ending. For $6.99 gamers looking for a gorgeous iOS sword & sorcery action title will enjoy this adventure through Arthurian legend.


Source : feeds[dot]ign[dot]com

The Avengers: Earth's Mightiest Heroes - "Yellowjacket" Review

Warning - full episode spoilers follow.

My biggest complaint about the previous episode of Earth's Mightiest Heroes, "Ultron Unlimited," was that it didn't focus enough on the bizarre Pym/Ultron family dynamic. A major part of the problem was that Hank Pym was still in superhero retirement at the time and thus not around to confront his creation. But while that was a bit of wasted potential, at least Hank made his long-awaited return for "Yellowjacket." This episode borrowed from some classic Bronze Age Avengers material as it chronicled Pym's descent into madness and his misguided attempt to reinvent himself as a more proactive hero.

This isn't easy material for a more family-oriented superhero show to tackle, but the writers seemed to handle the challenge well. Speaking of which, the Man of Action team were responsible for this week's installment. They seemed to bring an extra dose of sly humor to the characters, particularly when it came to Hawkeye and his quips. But despite that extra dose of humor, the episode was fairly dark in tone. The writers didn't shy away from Pym's deteriorating mental state. If anything, they pushed him a step further than he went in the comics. Though he didn't get to the point of physically abusing Jan as he did in the infamous Avengers #213 (good luck convincing Disney to air that), Yellowjacket's schizophrenic desire to kill off his Hank Pym personality was arguably more extreme than it was in the source material.

All of this made for a very interesting character study. The characterization in Earth's Mightiest Heroes has always been a bit wooden and straightforward compared to some of the more ambitious superhero cartoons out there, but Hank may be the lone exception on the team. The show is immediately better off for having him back in action. And kudos to Wally Wingert for providing a Yellowjacket voice that was convincingly different from his regular Pym voice. Even for viewers who haven't read an Avengers comic, I'm sure the identity reveal was about as surprising as Senator Palpatine turning out to be Darth Sidious, but the effort was appreciated anyway. That said, hopefully Wingert can find more of a happy vocal medium if Pym really is determined to keep up his Yellowjacket persona going forward.

The one down side to this episode is that it didn't offer the resolution regarding Pym's mental state I was hoping for. Iron Man's brief outburst aside, the Avengers seemed perfectly willing to accept Hank back in the fold despite his recent misdeeds. That's to say nothing of the bizarre public reaction to Yellowjacket's debut. For all anyone was aware, Yellowjacket was caught on video giving the Punisher treatment to the Serpent Society, yet he was being praised on the news as a welcome addition to New York's costumed community. Will there be opportunity to keep exploring Hank's tenuous grip on sanity in the remaining episodes, or is this it? And is it just me, or is anyone getting tired of the Serpent Society being the de facto characters whenever the writers need a group of bad guy punching bags? The Marvel Universe is a crowded place, and surely there are some other C-Listers out there deserving of being punched in the face.

But if not as conclusive as I would have liked, "Yellowjacket" was nonetheless a strong return for Hank Pym.  With more episodes slated for the remainder of September, we'll see if Earth's Mightiest Heroes can keep building on its recent momentum.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


Source : feeds[dot]ign[dot]com

5 Things Star Trek Into Darkness Could Mean

J.J. Abrams runs a tight ship, particularly when that ship is the USS Enterprise, which means that details regarding his upcoming Star Trek 2 have been hard to come by. But still, not even Abrams can keep the warp-core lid on his secrets forever, and so it was that the title for the film was leaked this weekend: Star Trek Into Darkness.

Who Are the Villains in Star Trek 2?

Interestingly, with this title the film will abandon the numbered sequel route that the Trek series had typically adhered to (Abrams' original reboot notwithstanding) as well as the "colon route." Yep, that's not a misprint above: The film is called "Star Trek Into Darkness" -- no colon. The punctuation fanboys are enraged!

But what does "Into Darkness" mean? The secrets of Trek 2 remain safely ensconced in the transporter buffers at Abrams HQ, but that's not going to stop us from speculating… or dropping more geeky Trek metaphors. Energize!

5

The Eugenics Wars

Darkness? You want to talk darkness? How about a war on Earth that takes over 30 million lives and almost lands humanity back in the Dark Ages? Is that "Into Darkness" enough for you?

The Eugenics Wars, of course, was the global conflict in the 1990s (in Star Trek time that is) that saw genetically engineered supermen like Khan Noonien Singh rise to power and almost -- just almost -- take over the world. These tyrants were overthrown eventually, with only Khan and a band of followers escaping to space and cryosleep -- and his inevitable conflict with Captain Kirk centuries later.

With Benedict Cumberbatch rumored to be playing Khan in the new film, it seems that the Eugenics Wars could at least be a possibility for where the film gets its title. Though if it does feature that iconic character, it seems unlikely that Kirk and crew would actually travel back in time to the actual war. Would a mere expository mention of the Wars merit this name, or could it be that the darkness of that time period is somehow carrying over into Kirk's era?

4

Le Morte d'Vulcan

Spoilers! Mr. Spock's beloved (actually, not-so-beloved since he's not supposed to feel emotion… only he does actually feel emotion, so… stifled-beloved?) home planet of Vulcan was destroyed in 2009's Star Trek. Which, you know, is pretty, pretty dark as movie events go. Presumably billions of Vulcans died when the planet was, essentially, sucked into a black hole in that film (into darkness, you might say…). With only 10,000 or so Vulcans surviving this apocalypse, Spock even says that his race is now an endangered species.

This plot point in Abrams' film was such a huge change in Star Trek lore -- and it also affects the Spock character so deeply (both of them!) -- that it's tough to think that it won't be touched upon in some manner in the new film. Perhaps the death of his world and people drives Spock in an entirely different direction than the Leonard Nimoy version of the character, with the Enterprise first officer taking a darker turn in order to protect what's left of his race and culture? Again, this is all speculation, but there's no denying that if Cumberbatch isn't playing Khan he could make for a great Vulcan…

3

The Forehead Foes

The fearsome Klingons almost made it into Abrams previous' Star Trek film before they wound up on the cutting room floor, but it seems to be a guarantee that they're going to show up in some capacity in the new movie. Perhaps the best known race in Trek aside from Vulcans (and duh, humans), the bumpy-headed aliens were usually villains during Captain Kirk's era, and also capable of some pretty troubling activities before they got turned into ice cream with Worf and The Next Generation. (The first time we ever met them, in the classic episode "Errand of Mercy," was almost immediately after arriving on a defenseless planet where they start executing hundreds of civilians.)

As Starfleet and the Federation head out into space, guys like Kirk and Spock put on their bright and shiny shirts and power up their 23rd century iPhone-esque equipment. And they seemingly expect everyone out in space to do the same. But what happens when you meet a savage, warrior race that kills first, cuts your heads off later, and then asks questions?

2

The Final Frontier

Don't forget, the previous film was designed largely as a reboot of the franchise, reintroducing Kirk and Spock and the rest of the characters, not to mention the entire concept of the Star Trek world, to a largely new, modern and mainstream audience. As such, it didn't feature much of the exploring of strange new worlds or seeking out of new life and new civilizations that is inherent in the Star Trek mission statement.

Hopefully, "Into Darkness" implies that the Enterprise will be doing some actual exploring now that all that nasty Nero business is done with from the last film. Kirk is now captain of the ship, her crew is in place, and it's time to check out that thing they call the final frontier… and what's darker than the cold silence and mystery of deep space? And hell, it's not like they could've called this movie The Final Frontier.

1

The Marketing Magic

Trek Movie reports that the title Star Trek Into Darkness was test-marketed over the summer along with several other titles, including at least one that didn't use the words "Star Trek" at all. This should come as no surprise; of course the title of a tentpole picture like Star Trek 2 is not left solely to the creative types.

Star Trek doesn't do the big business in international markets that other high-priced Hollywood films might, and so the name and marketing of the film becomes particularly important in this regard. What does "Into Darkness" mean? Who freaking knows. Yes, there's a Dark Knight thing going on here, and the film's writers themselves have often compared their approach to Chris Nolan's rebooted Batman film series. But it sounds like the title is also in keeping with the trend to make everything "serious, gritty and real" these days. Is that actually the case here, and if so, is it a good thing for Star Trek? We'll find out when Star Trek Into Darkness hits in May.

Listen to Movies Editor Scott Collura's Star Trek podcast, Transporter Room 3. And talk to him on Twitter at @ScottIGN, on IGN and on Facebook.


Source : feeds[dot]ign[dot]com

End of Watch Review

The police drama End of Watch is the hardest, most honest buddy cop movie you'll ever see. It’s grounded in the everyday relationships of and the very real feelings between cops. It is a film about family; we rely on the police and they in turn rely on each other.

As the story unfolds, we ride along with two beat cops in South Central L.A., Officers Brian Taylor (Jake Gyllenhaal) and Mike Zavala (Michael Pena). They are good cops doing a difficult job. They spend their shifts looking for drugs, guns, and money. They deal with gangs daily, encountering the absolute worst the job has to offer. As Zavala points out, they see more action in a given month than lots of cops do in their entire career. They are forced to make hard decisions regularly, and while their choices may sometimes be questionable we still know they are good men.

The plot revolves around escalating gang tension and a rising Mexican cartel in South Central. This is a character study, though, as filmmaker David Ayer (writer of Training Day) aims to get the story of L.A. cops “right.” He does this by following distinct episodes in these officers’ lives, both in the line of fire and during quieter moments on the job. The story moves in deliberate beats: action, reprieve, action, reprieve. The stakes here are life and death, but these heroes are seen as more than just a Shield. While their work may inform how they see themselves, they are truly defined by their relationships, most significantly to one another.

The cops deal with scumbags and gangsters in the action scenes, but it’s the quieter times with them in their patrol car that are the most fun to watch. These characters are utterly engrossing and their relationship is the film’s core driving force. Gyllenhaal and Pena give fantastic, wholly authentic performances, and the naturalness of their friendship is a joy to behold. Supporting players, notably Anna Kendrick as Officer Taylor's girlfriend Janet, play just as real. There is an intimacy and chemistry between this cast that shines throughout the entire film.

Ayer presents much of the movie in the rawest manner possible and from the points of view of the officers and gang members via shaky cam. We watch through dashboard and surveillance cameras as the action and quieter scenes reveal themselves. It’s not entirely a “found footage” film, but there is an immediacy and freedom in the scenes where this technique is employed. Unfortunately, some of these deeply emotional, camcorder-shot scenes jarringly cut to glossier, more traditionally filmed ones, causing stylistic inconsistencies that hurt the movie. It’s only thanks to the strength of the characters and the cast that the viewer isn’t totally pulled out of the film by these sudden stylistic shifts.

The movie’s insular story may take place over the course of a few months, but it still has a “one crazy day in the life” quality to it. The cops pay lip service to the fact that most of the calls they go on are simple domestic disputes or other mundane police work, but in fact every single action scene depicts insanely tense, life or death situations. You have to remind yourself of the passage of time between events otherwise the story’s believability will suffer.

This is a film propelled by the strength of its characters and how they relate to each other and their world. You can't help but care for them because the movie is so full of heart. End of Watch makes an impact, stressing the important need to recognize that there are real people out there who risk their personal safety for all of us each and every day.


Source : feeds[dot]ign[dot]com

Remender Confirms Exit from Uncanny X-Force, Secret Avengers

Though it's been suspected since the announcement of Uncanny Avengers, Rick Remender confirmed today via Twitter that he'll be leaving Uncanny X-Force and Secret Avengers. Remender's final issue of X-Force will be the conclusion to Final Execution in issue #35 -- which will also serve as the series finale.

As for Secret Avengers, he'll be wrapping his run with issue #37, but seemed to give no indication that the series itself was ending. Presumably a new team will be revealed soon.

Remender tweeted:

Yes, unfortunately my time on UXF is coming to an end. It's like a friend told me, "Know when to get off the stage."

— Rick Remender (@Remender) September 10, 2012

Lots of the UXF story threads I set up are moving to Uncanny Avengers. And the people involved in the series moving forward are ACES.

— Rick Remender (@Remender) September 10, 2012

Yes, my SECRET AVENGERS ends at issue 37. But we still have the best to come in the finales of SA and UXF. We're going out loudly on both.

— Rick Remender (@Remender) September 10, 2012

The writer also told CBR in an interview, "Hopefully, I'll be able to stick a nice landing with Final Execution and people will really enjoy it, so the series will never have that part where it tapered and stopped being as good. That's the upshot. You do your best work -- and we all have -- and then you wrap things up and walk away from it."

But hey, it's nice knowing that a lot of the threads will be continuing on into Uncanny Avengers. Until then, strap in for the ride of your life on the road to Uncanny X-Force's end.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He loves superhero pets so hard.


Source : feeds[dot]ign[dot]com

EA wanted to pay over $1 billion for Valve, says report

According to a report published today in the New York Times, Electronic Arts offered more than a billion dollars in an attempted buyout of Valve, but was ultimately turned down by the PC gaming company.

The sources asked to remain nameless, but both confirmed that EA had made a billion dollar pass at the Half-Life, Portal, Team Fortress, Dota 2, Counter-Strike, Left 4 Dead and Steam creator. Valve figurehead Gabe Newell was quoted as saying he'd rather let the company disintegrate over time than sell out to a mega corporation. 

“It’s way more likely we would head in that direction than say, 'Let’s find some giant company that wants to cash us out and wait two or three years to have our employment agreements terminate'.”

There is no word on when this attempted buyout may have taken place, but Valve is apparently currently valued at $2.5 billion. Which seems to indicate this was an event that took place some time ago before Steam became such a runaway success. It's possible (though entirely speculation) that EA sought to buyout the market leader in PC digital distribution before developing their own solution, Origin. 


Source : gamesradar[dot]com

Amnesia: The Dark Descent Sales Pass One Million

Frictional Games revealed today that nearly 1.4 million people have purchased Amnesia: The Dark Descent. According to a blog post from the developer, 710,000 copies of the game were sold directly, as well as sales from inclusions in the Humble Indie Bundle and Steam’s Potato Sack Reunion. Overall, the sales add up to 1,360,000 units in all.

“Despite that huge number of sales, what I think is more interesting is how good the monthly sales still are,” Frictional noted. “Not counting any discounts, the monthly full price sales lie at over 10,000 units. This means that less than every 5th minute someone in the world is buying a copy of Amnesia.”

Frictional also hinted at its next project, which is currently targeted for a 2014 release. “At Frictional Games our main concern is our new super secret project. We do not want to say much about this project yet, but we can disclose that it will be horror and that it will be first person,” the post reads. “One of the things I was most disappointed with in Amnesia was that it never really managed to deliver any deeper themes, but was more like a shallow fright-fest. For the new project we want to change that and really try and bring a certain theme to the front. Our hope is that this will create a very special experience, creating horror in a much more disturbing way.”

Frictional notes that “the game's current status is that we have pretty much all tech working, and have started to playtest the first parts. Still, a lot is up in the air and the current design is bound to change.”

Amnesia will continue with Amnesia: A Machine for Pigs later this year, which is in development by thechineseroom and produced by Frictional. For more on A Machine for Pigs, be sure to watch the debut trailer, and read all about Amnesia: Dark Descent in our list of the top 25 modern PC games.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com

Double Dragon Neon, Scott Pilgrim vs The World free for PSN Plus this week

Sony announced today that they'll be offering two brand new buffs to the game collections of PlayStation Plus subscribers. 

The first is the brand new and totally 80's beat-em-up Double Dragon Neon which features more bad-guy-punching and more bro-fives than you can handle (guaranteed.) It's a spiritual recreation (which is to say it's not an upgraded post) of the original Double Dragon with some of the same enemies and locations but with an all-new graphics engine and a great sense of humor.

The second game, and probably the more exciting of the two, will be the video game adaptation of Scott Pilgrim vs The World. It's another beat-em-up, and it's tough as nails so bring friends for the game's co-op mode.

PS Plus users will also get the first crack at Jet Set Radio Future this week as the game gears up for its multiplatform launch.


Source : gamesradar[dot]com

BlueToad Takes Credit for All those Leaked iOS Device IDs

Remember when the hacking collective Operation AntiSec published 12 million Apple Unique Device Identifiers (UDIDs) and claimed they'd stolen them from an FBI laptop?

Well, the data didn't come from the FBI, and as Apple is phasing out the UDID with iOS 6's new API, the hack was little more than an embarrassment for anyone.

The actual source of the stolen data came forward this morning with a public apology, after reaching out to and cooperating with the criminal investigation of the hack. BlueToad Inc., a digital publishing company that has released 139 iPhone apps and 150 iPad apps, acquired the UDID data through its regular, above-board operations, and did not have access to iOS users' account information or credit card numbers.

After cross-checking the published UDID list with the company's records, BlueToad CEO Paul DeHart told NBC with a "100% confidence level, it's our data." Given that the FBI denied having any Apple UDIDs on file, and that Apple denied ever giving them out, this certainly makes more sense.

Still convinced it's a conspiracy? Share your theory in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN


Source : feeds[dot]ign[dot]com

Y: The Last Man Now a Priority at New Line Cinema

If you've been chomping at the bit for a movie version of Y: The Last Man, this is good news. If you believe it would work best as a TV series then this most decidedly is not.

According to Vulture, "we hear that the studio is very pleased with a draft from former Jericho writers Matthew Federman and Stephen Scaia, and has already begun the process of meeting with director candidates to hire for the project." They also describe the project as "one of New Line's first priorities."

Y: The Last Man, the end-of-the-world comic by Brian K. Vaughan and Pia Guerra, has been in development for damn near a decade now. Shia LaBeouf was once attached to star, but that's no longer the case. Past directors associated with the project have included D.J. Caruso and Louis Leterrier.

Until the time when a Y: The Last Man movie is finally a reality, check out this fan film that we debuted on our IGN Start channel this summer:


Source : feeds[dot]ign[dot]com

Sony working closely with Bethesda to get Skyrim PS3 DLC ready

As you may have heard, Bethesda is having quite a bit of trouble getting their expansion packs to function acceptably on the PS3, and it has caused numerous delays. While Dawnguard released for PC and Xbox 360 back in June, it is still missing in action on PS3.

Similarly the latest pack, Hearthfire, is available on 360, but there's no release date in sight on PS3 (and PC for that matter.) However, according to Sony, they haven't abandoned the idea of getting the DLC on PS3 eventually, and they are currently working on resolving the issues with Sony's PS3 developer support teams.

"We work with all of our partners to try and solve their problems," Sony vice president Adam Boyes told Kotaku. "We have a big, broad dev support team that works closely with Bethesda--and with all of our partners--to work with them to solve that any sort of issues they have along the way. Of course, I always want everything to work always for everyone. I can't promise any kind of resolution or timeline but can say that everyone involved is trying their best to get this stuff working."

Last month, Bethesda reportedly said that there was a possibility that the PS3 may never get Skyrim DLC, but apparently they (and Sony) aren't willing to give up without a fight.


Source : gamesradar[dot]com

Where Will The Hobbit: An Unexpected Journey End?

Even before it was confirmed that The Hobbit was going to be a trilogy, fans have wondered where the first film -- The Hobbit: An Unexpected Journey -- would leave off and the second film would begin.

The One Ring (via /Film) points out the apparent ending of the first film, based on imagery revealed by the new Hobbit movie app. Even though this is a classic book that's been out for nearly 3/4 of a century, we're still going to issue a SPOILER WARNING.

The sites claim that based on the position of the image above in the App's timeline this is the last scene in the first movie.

As /Film explains, this scene is "from about 100 pages into the 270 page book, when Gandalf, Bilbo and the Dwarves pass the Misty Mountains and are confronted by the Wargs and Goblins. They hide, the Eagles save them, they meet up with Beorn and Gandalf leaves. It’s a logical break in the narrative as it’s an action sequence, you’re introduced to a major new character and the story takes a break. ... However, if this indeed is the ending of An Unexpected Journey, there’s still almost 200 pages of book to go with only one movie down. That suggests the third film will include much of the Smaug material, and that each film could be considerably shorter than the Lord of the Rings movies."

The Hobbit: An Unexpected Journey opens December 14.


Source : feeds[dot]ign[dot]com

Akira Remake Opening Scene Storyboards Revealed

Warner Bros.' live-action remake of Akira may be dead in the water for now, but that hasn't curbed any of the buzz surrounding the film.

Recently, Movies.com came across artist Jeffrey Errico's opening storyboards for the movie, which would have depicted a slightly different take on the original film's opening. Keep in mind, however, it's uncertain for which version of the film these storyboards were created (Jaume Collet-Serra took over from Albert Hughes). In either case, here are some of the storyboard images followed by the opening of the classic film for comparison's sake:

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


Source : feeds[dot]ign[dot]com

First Look at the Trailer for Spielberg's Lincoln

Check out this preview of the new trailer for director Steven Spielberg's Lincoln. The trailer will debut during a Google+ Hangout on Thursday, September 13, 2012, at 4 p.m. PT, followed by a live chat with Spielberg and Lincoln cast member Joseph Gordon-Levitt:

Lincoln stars Daniel Day-Lewis, Sally Field, David Strathairn, Joseph Gordon-Levitt, James Spader, Hal Holbrook and Tommy Lee Jones. The movie opens in limited release November 9 and then expands into theaters November 16.


Source : feeds[dot]ign[dot]com

IPTL Premier - MVP look to be favorites, but will they meet their potential?

MVP Clan came to life in October 2010, but December 2010 was the month when Korea StarCraft 2 Association finally recognized them as a professional team; however, it was May 2011 that put them on the Korean map for good when they took second place during GSTL 2011 May finals losing to SlayerS after very close games and five months later when they won GSTL Season 1 defeating Prime.

Yet, it is 2012 that brought them vast number of titles both for the players and the team as a whole; more GSTL medals,  third place at IPL Team Arena Challenge 1, KSL Opening Ceremonies and Asia StarCraft II Invitational Tournament. Now it’s time for the IPTL Season 1 and they are more than ready to become the ultimate champions of another team league again.

Normally this paragraph would be the beginning of “bad picks” chapter, but in case of MVP it cannot be done, since there is no bad player on the team at the moment. Even if some of them haven’t qualified for the GSL Season 4 they still have a strong or at least decent presence on the international or Korean scene. Great examples are Noblesse and finale; they haven’t won anything big in 2012 yet, but are consistently on top and in a tournament full of foreigners like IPTL Season 1 we might see them crushing bones and eating flesh of their enemies. You cannot underestimate Korean players.

Team captain and one of the best Starcraft 2 zergs in the world is DongRaeGu. Despite being a part of the scene since 2010, he made a name for himself in the second half of 2011 after winning LG Cinema 3D Special League over sC, 2011 DreamHack Valencia Invitational over ThorZaIN and taking second place during Arena of Legends 1 after losing to MarineKingPrime.

Just like any other player DRG had his slump during spring 2012 when he stopped performing as well as he used to, but currently he’s back on track. It wouldn’t be an understatement to say that out of every GSTL player it is Park Soo Ho who constantly outperforms his colleagues. He almost single-handedly carried MVP in the 2011 GSTL May event and even outperformed his own track record during 2011 GSTL Season 1 with a 13-2 record. There is no other player who came close to DRG’s score.

Besides GSL and IEM championship titles there is also MLG, which was the curse of MVP’s captain until June 2012 when he finally won his first Major League Gaming title during 2012 MLG Spring Championship after crushing Alicia 3:1. Back in 2011 he won MLG Spring Arena 1, but it was a much smaller event, hence we count his latest gold medal as the first big one. Still, many other players have won MLG events before him, but it is DRG who currently has 2 of each medals in MLG events.

Another huge name for MVP is KeeN who just recently placed third in TeamLiquid StarLeague 4 taking out Sting in a very one-sided match. At the moment, together with Vampire and finale KeeN represents MVP in GSL Code A.

Sniper as a Code S player cannot be overlooked. He always gives his best and is visible on the international scene participating in number of online qualifiers.There is also Monster who proved his worth all-killing Evil Geniuses during IPL Team Arena Challenge 3 three months ago and winning GIGABYTE ESPORTS LAN Invitational.

MVP doesn't have an all-star line-up, but every single one of their players is more than capable of taking down the best in the world. Their strength lies in cooperation during team events and steadily growing skill of every member on the current roster. In IPTL Season 1 they should advance to the playoffs.


Source : feeds[dot]ign[dot]com

Battle Angel Still a Go for James Cameron

Back in May, James Cameron revealed that, after the Avatar sequels, he's completely done directing or producing any more narrative films, claiming, "I'm not interested in developing anything. I'm in the Avatar business. Period." However, there's still one last franchise for the filmmaker to tackle: Battle Angel.

"We'll focus on 'Avatar' for the next four or five years," producer Jon Landau told Coming Soon when asked about Cameron's interest in the property. "Hopefully right after that... I am confident you will see it. It's one of my favorite stories. I think it is an incredible story, a journey of self-discovery of a young woman. It is a movie that begs the question: 'What does it mean to be human? Are you human if you have a heart, are you human if you have a mind, are you human if you have a soul?' And I look forward to bringing that film to audiences."

Based on the '90s manga series, Battle Angel takes place in a post-apocalyptic future and centers on Alita, a cyborg girl who has lost all her memories and doesn't even know who she really is.

Laeta Kalogridis (Alexander, Shutter Island) provided the latest draft of the screenplay, which combines the first three graphic novels into the film's story.

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.


Source : feeds[dot]ign[dot]com

App Store Update: September 10

Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention.

Game Debuts

NFL Kicker 13 – ($0.99)

The NFL has just kicked off its new season, and to celebrate you can get in some kicks of your own.

Black Water – ($1.99)

iPad owners have a new way to travel back in time to the Old West, courtesy of Brisk Mobile.

Little Conquest – ($2.99)

Developer BattleBit Games is hoping to bring a little something fresh to the strategy genre in the App Store, with Little Conquest. Check out its trailer here:

Price Drops

Pinball HD – ($0.99)

The developers at OOO Gameprom are hoping you're up for a little virtual pinball action, and they're enticing you to buy in two different ways. First, they've knocked the price of Pinball HD down to 99 cents. And second, they're giving away a few other pinball downloads as appetizers. Check out these three for free:

The Deep Pinball | Wild West Pinball | Jungle Style Pinball

Raptured! – (Free)

Sunny Tam's pixelated simulator of the Book of Revelation is free to download right now.

TinyLegends: Crazy Knight – (Free)

Also free right now is the wild-swinging, monster-bashing action of TinyLegends: Crazy Knight. Check it out:

Golden Ninja Pro – (Free)

"Another freebie!" you demand? Very well, take the Pro edition of Ola Games' Golden Ninja.

Infinity Blade – ($0.99)

If you don't already own it, Chair Entertainment's iPhone epic Infinity Blade is just 99 cents right now.

Infinity Blade II – ($2.99)

And the sequel's also on sale, matching its lowest sale price ever by dropping back down to just $2.99. This one scored a perfect 10/10 rating in our review, so I'd say it's maybe, possibly, probably a safe bet to spend three bucks on:

That's all for today! If you haven't already, consider subscribing to the App Store Update via email. It's extra convenient!

Lucas M. Thomas is IGN Nintendo's longtime champion of downloadable titles across the Wii, DSi and 3DS. He's happy to now be helping Justin round up the best options for App Store shoppers. You can follow him on Twitter.


Source : feeds[dot]ign[dot]com

IPTL Premier Division - Team Liquid Preview

In the first season of the IGN Pro Team League, Team Liquid will look to replicate their success from the final edition of IPL’s Team Arena Challenge, where they came within one series of taking the entire tournament, qualifying them for the Premier Division in the new IPTL format.

Liquid’s history in team league play is a tale of two eras: pre-TaeJa and post-TaeJa.  Before the acquisition of the Korean Terran in March of this year, Liquid was a strong foreign team with a couple of Korean players to add some luster to the lineup, but just did not stack up against the deep rosters of the GSTL-caliber teams.  They were able to win the small team league event put on by NASL, but other foreign teams were the only competition.  The primarily foreign Liquid roster was not competitive when invited to participate in GSTL 2012 Season. TaeJa was unable to attend the first match against ZeNEX, where the ZeNEX Zerg Life all-killed Liquid, and in the second match HerO was the only player to manage any game wins off of NSHoSeo, taking two maps as the last hope for Liquid before losing.

In the time since the lackluster team performance in Korea, TaeJa has become one of the very best players in all of Starcraft 2, and brought Team Liquid to a whole new level of team league performance.  Their IPL TAC 3 campaign began with a bang, with Zenio all-killing Dignitas in the first round and a 5-1 trouncing of Mouz by Sheth and HayprO.  Then the foreign foes so easily swept aside by the backup players of Liquid were replaced by Korean teams, beginning with Prime.  Things seemed dire for Liquid, as they quickly fell behind Prime by a 3-0 margin before TaeJa came in and worked his magic, disposing of the entire Prime team, securing his first all-kill.

In the next round of the winner’s bracket, Liquid did lose to SlayerS and fall to the loser’s bracket, but that only served to provide the team and TaeJa more opportunities to shine.  Their first match was a team effort, with TaeJa, Ret, and HerO all taking sets in a victory over MVP.  The next clan war came against StarTale, a team with a roster chock full of Code S players, and Liquid once again fell behind at the start, losing four maps to Ace and Life. The situation was dire, and the best players for StarTale had yet to come into play.  TaeJa, however, was unimpressed, coming in as the last player for Liquid and once again cleaning house, defeating Life, Curious, Squirtle, and Bomber in succession to steal victory from the jaws of defeat.

Not content with this achievement, TaeJa scored another four kills in a win over SlayerS to send Liquid the TAC 3 finals in San Francisco, and there met the team who made it through the winner’s bracket unscathed, Incredible Miracle.  In the first best of nine series, IM led off with arguably their strongest player, the most recent GSL champion Seed. After he took game one from Ret, Liquid brought the big guns out early, relying on TaeJa to deal with the powerful IM Protoss.  No coaching decisions were necessary after that, as TaeJa all-killed the Korean powerhouse team.  However, a second best of nine series followed since Liquid came up through the loser’s bracket, and lightning did not strike twice for the community favorites.  Seed avenged his defeat by ending another TaeJa streak after only two victories, and then proceeded to finish off the rest of the team.

Clearly, the key to Liquid’s success is the Terran superstar TaeJa, especially in a stacked field like the Premier Division of the IPTL.  It is not much of a stretch to consider him the most consistent Terran player in the world right now, and he needs to bring that consistency to every clan war this season for Liquid to have a chance at advancing from the group stage.  TaeJa is excellent in all matchups, but has a particularly good TvZ.  This could prove to be quite advantageous, as Liquid’s group features Stephano and DongRaeGu as opposing team aces.  Obviously, there are a number of other great players between the rosters of EG, MVP, and SlayerS, but TaeJa should be considered the favorite in every set he plays.

The other major threat for Liquid is their longest tenured Korean, the Protoss player HerO.  With the arrival of TaeJa as ace, much of the pressure that was on HerO to take maps from the opposition’s best players is now gone, which should help avail some of the nerve issues he has been known for in the past.  Frankly, HerO could actually be an ace on many great teams, and an absolute boon to have as a major backup for the frontline player.  His creative play makes him an especially strong PvP player, and his other matchups are solid as well, as you can expect from any player who has won a Dreamhack Open.  Expect him to flourish alongside TaeJa this season.

A stable of Zerg players form the rest of the lineup that we will likely see in the IPTL: the Korean Zenio, and the foreigners Ret, Sheth and TLO.  Zenio has been sitting around the border of Code A and Code S for a while, the sign of a player with great potential but not the ability to pull off his best play on a regular basis.  After taking that into consideration, he is still the third best player behind his Korean brethren, and the most reliable Zerg.  Liquid will look to use him in the leadoff role often, trying to grab a couple of wins behind his well-balanced style of play.

The foreigner Zergs are all wild cards, players who with a win here and there can make a big difference for the team.  When Ret is on top of his game, he can out-macro anyone with his Brood War-trained mechanics, but his decision making is lacking. Sheth is a good player, but just not on the same level as the high-caliber opponents he will be facing in this league.  TLO, with his creative play that borders on the ridiculous, can steal a win if he catches a foe off-guard with a wacky build.  Any maps taken by these players at this level of competition should be viewed as a gift, making life easier for the core of Korean stars.

Liquid was somewhat lucky to end up in Group A, as the only other foreign team—Evil Geniuses—is also in the group.  To add to that, the arguably strongest Korean teams Incredible Miracle and StarTale, along with the massive amount of Code S players they bring with them, are in Group B.  This should create easier match-ups for TaeJa and HerO, who will have fewer players of equivalent skill to play against.  Even so, the group stage will be a challenge, as MVP and SlayerS have skilled players of their own, and possess greater overall depth in these best of nine scenarios than Liquid.  The match versus EG is almost a must win for Liquid, as having a 1-0 edge before facing off against the Korean squads will give them a much better chance of advancing.

The match against EG will take place on September 11th, and is also the first match of the IPTL Premier division, so be sure to tune in!

Written by Kyle Elliott


Source : feeds[dot]ign[dot]com

Medal of Honor Warfighter Adding Zero Dark Thirty DLC

Medal of Honor Warfighter will add two new maps from Zero Dark Thirty, a Sony Pictures film about the assassination of Osama Bin Laden. The maps will include the Darra Gun Market, Pakistan’s illegal gun bazaar, as well as Chitral, set north of Pakistan and bordered by Afghanistan to the west and China to the north.

The pack will be available on December 17th for $9.99 (800 Microsoft Points), timed with the theatrical opening of Zero Dark Thirty. EA will donate a minimum of $1 million worth of proceeds from the pack to Project Honor, a program that makes charitable donations to nonprofit veteran organizations. The new maps will be free to owners of the Medal of Honor Warfighter Limited Edition, which is any copy from the first printing of the game (guaranteed to anyone who pre-orders).

Zero Dark Thirty is directed The Hurt Locker’s Kathryn Bigelow and written by Mark Boal. The film revolves around the Seal Team Six mission that led to the assassination of Bin Laden and stars Joel Edgerton, Jessica Chastain, Chris Pratt, Mark Strong, Kyle Chandler, Edgar Ramirez, Harold Perrineau and Stephen Dillane.

Medal of Honor Warfighter will hit Xbox 360, PlayStation 3 and PC on October 23rd. Check out our impressions of the game’s multiplayer for more, or our interview with Danger Close head Greg Goodrich for how Warfighter strives to be different.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com

Steam Big Picture Mode beta coming today, trailer released

Remember that time Valve almost-kind-of-sort-of quietly entered the console market with a new service called Steam Big Picture Mode which would directly compete with consoles in the living room? Yeah, that was crazy. We haven't heard much about it since then, but now Valve has released a new video explaining the service as they get ready to launch a beta.

All around the world, PC gamers who work on computers all day are quietly jumping with glee that they'll finally get to come home from work and play PC games from the couch. It remains to be seen how many players will be willing to run cables from their desktop to their television (or buy a dedicated PC for their TV,) but we're definitely looking forward to giving this a spin when the public beta launches later today.


Source : gamesradar[dot]com

Pokémon News: Catch Genesect!

We're only a few weeks out from the stateside release of Pokémon Black 2 and White 2, the next set of games in the core Pokémon series. To celebrate the October 7 launch of these new games, Nintendo is finally giving players outside Japan the chance to catch the elusive legendary monster Genesect.

I choose you, Genesect!

Anyone who purchases either Pokémon Black 2 or Pokémon White 2 between October 7 and November 12 can receive Genesect simply by connecting to the Nintendo Wi-Fi Connection. It has a signature move called Techno Blast, and is a Bug- and Steel-type Pokémon with the ability to adjust its power levels based on the foe it's battling.

For all things Pokémon, keep it here on IGN - and don't forget to check out our latest Pokémon Profile - this week it's Bulbasaur!

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can follow her wild adventures on her IGN blog and Twitter. Game on!


Source : feeds[dot]ign[dot]com

Sony ‘Working with’ Bethesda for PS3 Skyrim DLC

Sony is “working closely” with Bethesda to bring Skyrim’s downloadable content to PlayStation 3. In a recent interview, Sony vice president Adam Boyes said Sony’s development support team collaborates with all third party publishers to fix technical issues, and that includes Bethesda.

"We work with all of our partners to try and solve their problems," Boyes told Kotaku. "We have a big, broad dev support team that works closely with Bethesda, and with all of our partners, to work with them to solve that any sort of issues they have along the way. Of course, I always want everything to work always for everyone. I can't promise any kind of resolution or timeline but can say that everyone involved is trying their best to get this stuff working."

Previously, Bethesda said it was “not yet satisfied with Dawnguard’s performance on the PS3.” The publisher later suggested that the downloadable content might never hit PS3 at all, adding “this is not a problem we’re positive we can solve.”

Skyrim’s Dawnguard and Hearthfire content have technically never been announced for PlayStation 3, despite Dawnguard being available on Xbox 360 and PC and Hearthfire recently hitting Xbox Live.

Keep checking back to IGN for updates on the situation as it continues to develop.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


Source : feeds[dot]ign[dot]com